Hopefully this is a sign that GDC Canada will also be getting an IGF added to its roster in the future
[1]San Francisco – Think Services [2] has announced the 1st annual Independent Games Festival China [1] (IGF China), to be held in conjunction with the 2009 Game Developers Conference China [3]. GDC China returns to the Shanghai International Convention Center, October 11-13 of this year.
After 11 years of the main Independent Games Festival competition being held at GDC in San Francisco, the Independent Games Festival will present itself to Shanghai, China for the first time in 2009, in a competition specifically designed to encourage innovation and showcase standout games from smaller companies in the Asia-Pacific region.
The first-ever Independent Games Festival China encompasses three main components. Firstly, an Independent Games Summit event held on the opening day of GDC China will feature multiple sessions with smaller, entrepreneurial Chinese and Asian firms showcasing their work. Secondly, the IGF Pavilion will showcase all finalists’ games on Sunday and Monday (October 11th and 12th) of GDC China, with the Independent Games Festival Awards ceremony being held on
Monday evening.
The categories for IGF China include:
- Best Game , RMB20,000 prize ($2,900)
- Excellence In Art Direction, RMB5,000 prize ($730)
- Excellence In Audio, RMB5,000 prize
- Technical Excellence, RMB5,000 prize
- IGF Best Student Game, RMB5,000 prize, 1 Winner
- IGF Student Excellence Winner, RMB2,000 prize, 3 Winners ($290)
Key Dates for IGF China include:
- June 22nd, 2009 – Submissions are Open
- September 7th, 2009 – Submission Deadline
- September 21st, 2009 – Finalists Announced
- October 11th-12th, 2009 – IGF Pavilion, IGF Awards Ceremony and Independent Games Summit
- October 11th-13th, 2009 – Game Developers Conference China 2009
“Introducing the IGF to China is something uniquely GDC,” said GDC China event director Meggan Scavio. “We are excited to be a part of a movement that both corrals and celebrates independent game development to such a burgeoning group while at the same time actually making history in defining what is considered ‘independent’ game creation in Asia”.