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Funcom ReWrites Engine In Preparation For The Secret World

funcom [1]Funcom [1] and NVIDIA have announced that Funcom’s proprietary game engine Dreamworld 2.5 has been launched within Age of Conan, which  is the first game to incorporate server-side NVIDIA® PhysX® [2]. This unique implementation into the Dreamworld engine  results in more than a doubling in the speed-of in-game physics processing vs. traditional client-side PhysX technology, delivering realistic collision effects within the online gaming environments.

Dreamworld currently powers two of the world’s most popular massively multiplayer online games,  Age of Conan and Anarchy Online, and the launch of the new engine is a major milestone towards the high requirements for The Secret World [3]visual performance in virtual adventures for The Secret World [4], which is currently in development at Funcom Montreal.

“We are excited to be working closely with NVIDIA to integrate PhysX technology into our Dreamworld 2.5 engine,” said Rui Casais, Chief Technology Officer at Funcom. “Server-side collision using PhysX will allow us to add a new level of realism to our online worlds, and we look forward to implementing other enhancements as well, including NVIDIA APEX clothing and destruction, to make our games even more interactive and immersive.”

“We are also proud to have launched  a fully rewritten render engine for Age of Conan, yielding major performance increase on high-end systems and enabling several new visual features for lower end machines”, said Casias. “We have been collaborating closely with NVIDIA in continuously improving the quality of the Dreamworld Render engine, resulting in fully new effects such as shader-based anti-aliasing techniques now being implemented in Age of Conan.