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Retro City Rampage Update Available

vblank [1]Vblank Entertainment [1]‘s Retro City Rampage [2], which launched last month to very positive feedback and reception, has a new update based on player feedback. The update is available now for PS3, Vita and PC while the soon-to-be-released platforms, XBLA, WiiWare and PS3/Vita in Europe, will have the updates on their day one launch. Congratulations to Retro City Rampage for being the #1 PS Vita game for October and maintaining a 9.5+ customer score based on well over 1,000 ratings over the three platforms.

As outlined on the Retro City Rampage blog [3], here is what’s new in the game:

Strategic Missions

A core pillar of RCR throughout development was to go beyond just driving and shooting missions. One of the developer’s approaches to this was to design missions which required the player to stop and strategize. If they went in guns a-blazin’, they’d be killed and need to try again. Unfortunately, this messaging wasn’t conveyed clearly enough and some people went in expecting a standard GTA-style experience throughout. Vblank also didn’t emphasize the importance of stomping on enemies, nor jumping to dodge and avoid rockets, gunfire and vehicles running you down. Jumping, stomping and throwing are as important as any other weapon in the game, but players who went in with just fists and guns and came out feeling frustrated.

To address the strategic missions, Vblank has added additional tutorials, re-balanced some of the gameplay and tips screens are now displayed after repeated failures. The strategic gameplay required on certain missions is not something that is going to change, but those who need more guidance should now have a much easier time with them. They can think of it as pulling out an old Nintendo Power! Players can also watch replays on the Leaderboards of the top players for additional tips.

Players who have mastered the game will likely notice little difference, but those who have gotten stuck will find the ride much smoother.

Checkpoints

While the average mission in RCR contained 2-3 checkpoints (which is more than most open-world games), those that did not stood out and gave some the perception that they were sparse. This was intentional, to increase the challenge and the consequence of actions. However, in cases where the player would fail and be required to replay one or two minutes of gameplay became frustration to some, and was amplified for those who went in with only a run-n-gun frame of mind as they’d hit a brick wall each time. More checkpoints have been added to ensure a more enjoyable experience for these players.

Mission Changes

 

 

Remember: It’s Two Games in One

Knowing well that many players just want to blow things up non-stop without any story whatsoever, I built half of RCR to cater directly to this audience. Next to the Story Mode there are also nearly 50 Arcade Challenges and a Free Roaming Mode. Players who just want to jump into the game and go crazy are covered. There’s something for everyone in this game so enjoy what speaks to you.

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1 Comment To "Retro City Rampage Update Available"

#1 Comment By Tami Quiring (@VillageGamer) On Thursday November 15, 2012 @ 1:16 am

via @RetroCR – Retro City Rampage Update Available [4]