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  • Growth Opportunities In The Global Gaming Software Industry 2013 – 2018

25th March 2014

Growth Opportunities In The Global Gaming Software Industry 2013 – 2018

research and marketsThe global gaming software industry witnessed strong growth during the last five years and is expected to continue the same growth momentum and reach an estimated $80.7 billion by 2018, according to the new Growth Opportunities In Global Gaming Software Industry 2013-2018: Trends, Forecasts and Opportunities Analysis from Research And Markets. Due to lack of direct alternative for gaming software, the industry is expected to flourish as long as smartphones, consoles, and handheld gaming devices exist. The next generations of consoles will further boost the industry over the forecast period.

In the last five years, APAC (Asia Pacific) and Rest of the Word (ROW) have emerged as the fastest growing regions in the global gaming software market. The growth in these regions has been driven by increased consumer spending, growth in internet penetration, robust sales of handheld devices, and growing number of younger age population. On the other hand, growth in North America and Europe slowed down during the last five years as these regions were largely affected by global economic slowdown. ROW gaming software industry is expected to witness the highest growth during 2013-2018.

This research indicates that among all the market segments, mobile and online segments are expected to register robust growth over the forecast period. Strong economic growth in the emerging markets, such as India, China, Indonesia, and Malaysia will result in high disposable income for entertainment. Young population in the emerging markets is likely to increase which will prove to be sales booster for the gaming software industry. Mobile, social, and online gaming segments are anticipated to grow continuously as they are suitable for lower income segments of population. Rapid growth of broadband and other high speed internet facilities have led to huge growth potential for online gaming sector. Increasing penetration of tablet and smartphones is further boosting the global gaming software industry to the next level.

The author outlines that piracy is one of the key challenges which hinder the growth of global gaming software industry, especially in the emerging nations such as China and India where per capita income is relatively low. Industry players are required to come up with innovative offerings with economical pricing to overcome this challenge. Increasing cost to develop new gaming software with continuous evolvement in customer behavior is also creating challenge for the global gaming software industry to maintain and increase its acceptance in the market.

The report provides an in-depth analysis of the global gaming software industry covering all the four regions: North America, APAC, Europe, and ROW. It also details about the emerging regions that reflect growth in the forecast period. This report will help in knowing the upcoming opportunities and threats likely to be faced by the industry players. Through this report, industry players will come to know about the unmet demands of customers, new product launches, and more which will help in making their research and development activities simpler, and players can design their products as per the demand.

This unique report will provide you with valuable information, insights, and tools needed to identify new growth opportunities and operate your business successfully in this market. This report will save hundreds of hours of your own personal research time and will significantly benefit you in expanding your business in this market. In today’s stringent economy, you need every advantage that you can find.

Features of This Report:

  • To make business, investment, and strategic decisions, you need timely, useful information. This market report fulfills this core need and is an indispensable reference guide for multinational materials suppliers, product manufacturers, investors, executives, distributors, and many more that operate in this market.
  • To make business, investment, and strategic decisions, you need timely, useful information. This market report fulfills this core need and is an indispensable reference guide for multinational materials suppliers, product manufacturers, investors, executives, distributors, and many more that operate in this market.

Some of the features of “Growth Opportunities in Global Gaming Software Industry 2013 – 2018: Trend, Forecast, and Opportunities Opportunities Analysis” include:

  • Analysis of competitive intensity of the industry based on Porter’s Five Forces model which helps to understand the competitive position of industry players
  • Market size by different regions and different business segments in terms of value, market size trend (2007-2012) and forecast (2013-2018) for key market segments that are useful to make major investment decisions
  • Regional analysis provides breakdown of Gaming Software industry by different regions such as North America, Europe, Asia Pacific, and Rest of World in terms of value and by business segments
  • Competitive landscape, emerging trends, unmet needs, market drivers and growth opportunity analysis provided helps to ascertain a sound investment decision

Benefits of the Report:

The author’s core competency is in market research and management consulting. In last 14 years, the author has worked on hundreds of market & economic research studies. These market reports offer the following benefits:

  • Enhance your growth strategy with the information of key market segments and growth applications.
  • Fine tune your business expansion with analysis of trend and forecast as well as key emerging trends in the industry.
  • Explore business opportunities and ascertain new market entry with analysis of emerging geographies
  • Know the business environment with the competitive intensity of the industry, new developments and merger and acquisition deals.

Who Can Benefit From This Report?

This study is intended for senior level executives, sales, marketing and business development professionals at various nodes of value chain of this market. This multi-client market study is used by small to multi-national Fortune 500 companies and utilized for a variety of reasons as follows.

  • Business development
  • Strategic planning
  • Business presentation
  • Determination of market size and trend
  • Competitive analysis
  • Resource and Inventory Management
  • Budgeting
  • Investment Decision

Title Index:

1. Executive Summary

2. Global Gaming Software Industry Background and Classification
2.1: Introduction
2.2: Porter’s Five Forces model

3. Industry Analysis
3.1: Current industry analysis 2012
3.2: Industry trend 2007- 2012
3.3: Industry drivers and challenges
3.4: Market forecast for global gaming software industry 2013-2018

4. Financial (Cost Structure, Profitability, Debt, and Asset) Analysis
4.1: Profitability assessment for global gaming software industry
4.2: Cost Structure of global gaming software industry 2007-2012
4.3: Asset analysis
4.4: Debt analysis

5. Competitive Landscape and Growth Opportunities Analysis
5.1: Product portfolio analysis
5.2: Market share analysis
5.3: Growth leadership analysis
5.4: Growth opportunities analysis

6. Industry Strategic Assessment
6.1: Emerging trends in global gaming software industry
6.2: Unmet needs in global gaming software industry
6.3: Mergers and acquisitions in gaming software industry
6.4: Innovation and new product launches in global gaming software industry

7. Company Profiles for Leading Players

Pricing:

Electronic (Single User): EUR 2878
Electronic (1 – 5 Users): EUR 5756
Electronic (Enterprisewide): EUR 7231

Ordering – Three easy ways to place your order:

  1. Order online
  2. Order by fax: Print an Order form and Fax to +353 1 4100 980
  3. Order by mail: Print an Order form and post to Research and Markets, Guinness Center, Taylors Lane, Dublin 8. Ireland.
This entry was posted on Tuesday, March 25th, 2014 at 11:03 am and is filed under Business News, Game Dev, National News, Research Studies. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.
  1. Tami Quiring (@VillageGamer)
    4:05 am on March 25th, 2014

    New Analysis From @researchmarkets Growth Opportunities In The Global Gaming Software Industry 2013-2018 http://t.co/1pKMVbzT9b #gamebiz

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