Belief & Betrayal Review

Publisher: Lighthouse Interactive – North America, UK, Benelux, Scandinavia
Publisher: dtp entertainment AG
Developer: Artematica
Genre: Conspiracy Adventure
SRP: $19.99
ESRB Rating: Mature
MINIMUM SYSTEM REQUIREMENTS
OS: Windows® 2000 / XP / Vista™
CPU: 1 GHz Intel® Pentium® processor or AMD® Athlon™ processor
RAM: 512 MB (1 GB recommended for Windows® Vista™)
Video: 64 MB DirectX® 9.0c compatible or better video card
PC CD-ROM: 4x (or PC DVD-ROM drive)
Sound: DirectX® 9.0c compatible sound card
Available Hard Disk Space: 2 GB
DirectX®: 9.0c
Other: Mouse, Keyboard and Speakers
Belief & Betrayal is a point and click third person adventure puzzle game. While outside of my usual gaming
The storyline opens with our main character, journalist Jonathan Danter preparing for a trip to Florida, where he will be interviewing Cardinal Gregorio, a seemingly questionable representative of the Vatican. While preparing for the trip, Jonathan receives a disturbing call from Scotland Yard. The caller, an Inspector Twining, tells Jonathan that his uncle has been murdered and that he is afraid Jonathan’s life may be in danger. Jonathan argues with the officer, stating that his uncle had died ten years previous, but the Inspector insists that Jonathan come immediately to London. Almost as soon as he arrives in England our young hero is thrust into the secret world of ancient societies and intrigue.

Throughout the game, you are given the ability to play as several different characters, each with missions to complete. The characters are able to communicate using a secret device which allows the sending of short movies, photos and emails. The controls and game features such as the inventory, journal and main menu are intuitive and easy to use. Sound effects, music and vocal levels can be manually set; one feature I like to see in any game I play is the option to not play at full screen. Unfortunately Belief and Betrayal does not offer that option.
While I enjoyed the premise of the game as well as playing the game – everyone loves a good mystery – I was at times put off with the
The storyline itself seemed to have small holes in it, and conclusions were reached without adequately covering how that conclusion was reached, while sometimes characters were sent on small missions which were pointless, such as Kat’s fruitless search for a hotel in Chartres. If more detail had been added in regards to fully utilizing the locations and a fuller storyline, I think this game would have taken me much longer than it did to play through and I would’ve enjoyed it much more.

With so much attention paid to the details of the environment, it was disappointing that the plot-line and characters weren’t as well developed as I felt they could have been. Many times the characters appeared out of sync with their surroundings and what they were supposed to be doing, and handed each other invisible objects. That said, I enjoyed solving each of the puzzles in their turn – some of them were




