16th September 2010

Score Media Buys Interest in NuLayer

Score Media Inc. has acquired 20% of NuLayer Inc., one of Canada’s most innovative software development firms. As part of the transaction, Score Media and NuLayer entered into a scoremediamulti-year technology development agreement. The deal with NuLayer, creators of the recently launched app theScore iPad Edition, brings enhanced technology development capabilities to Score Media and facilitates theScore’s continued ability to be first to market with cutting-edge offerings for sports fans around the world. The agreement gives NuLayer additional resources to build disruptive technology solutions for both theScore and other forward-thinking organizations and provides the company with the ability to continue to develop and grow their own suite of innovative products, including Crowdreel.com, a social media photo sharing application that delivers real-time access to images posted on Twitter.nulayer

“Our mobile, web and iPad platforms are growing exponentially and we are constantly looking for new, creative ways to further engage our fans. NuLayer understands our vision and through this investment, we’ve now created an environment where NuLayer and Score Media can continue to work together to develop innovative digital offerings while giving NuLayer the resources they need to achieve explosive growth,” says Benjie Levy, Executive Vice President and Chief Operating Officer, Score Media Inc.

NuLayer specializes in creating custom software applications and has been recognized as one of Canada’s most innovative development firms. Creators of theScore iPad Edition, one of the first free sports apps on the market, and recently touted by the Globe and Mail as one of three Toronto-based tech companies “at the hub of the iPad revolution,” NuLayer is the brains behind several mobile and web solutions such as Crowdreel.com, a social media photo sharing application already used on theScore.com.

“This opportunity marks a new era for our team and we cannot be more excited to work alongside theScore, a company that shares our passion for using technology to disrupt the market and grow a competitive business,” Jeff Brenner, Co-Founder, NuLayer Inc. “We look forward to building innovative products and helping cement theScore as a leader in online and mobile sports entertainment and with theScore’s support as our newest partner, we now have more freedom to grow NuLayer Labs and develop our own ground-breaking product ideas. Crowdreel was just the beginning and we have several exciting products on our roadmap.”

Financial terms of the deal were not disclosed.

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16th September 2010

Digital Extremes Picks up Small Business Award

Congratulations to development studio Digital Extremes who has been named as a winner of The Ontario Digital ExtremesBusiness Achievement Awards Royal Bank Award for Small Business. Digital Extremes is one of a dozen Ontario companies who have been named provincial winners of The Ontario Business Achievement Awards (OBAA) and the Ontario Global Traders Awards (OGTA) by the Ontario Chamber of Commerce.

“These outstanding award winners exemplify business excellence through innovation, export diversity, entrepreneurial spirit and an understanding that the best investment is in their people,” says Len Crispino, President & CEO of the Ontario Chamber of Commerce. “This is the award winners’ opportunity to step into the spotlight to celebrate success, not only for themselves but, for Ontario.”

Eidos MontrealSquare Enix revealed today that a new premium-quality action figure based on the central character from the Eidos Montreal game Deus Ex: Human Revolution™, Adam Jensen will be the latest addition to the Play Arts® -KAI- series, and will feature newly-augmented Adam Jensen and even more.
Deus Ex Human Revolution
“The Square Enix Merchandise Division is dedicated to creating collectible action figures that combine high production value and excellent articulation,” said Kanji Tashiro, Merchandise Director of Square Enix, Inc. “The DEUS EX series has captivated fans across the globe since the first game was released, and we are thrilled and pleased to be making action figures for its latest entry. The game’s truly unique style and visually striking technology provides us with a perfect opportunity to do what we do best: craft a high-quality product that brings to life a vibrant universe.”

For those on the career hunt, Eidos Montreal has several positions open, including that for a Brand Manager.

LudiaLudia and FremantleMedia Enterprises have launched The Price Is Right HD for iPad® on the App Store. Now iPad users can “COME ON DOWN!” to an unparalleled The Price Is Right experience, enhanced with stunning new HD graphics and incorporating Multi-Touch game play. Incorporating all the familiar elements of the beloved TV game show, The Price Is Right HD for iPad puts players in Contestant’s Row to bid on items in order to earn a shot at playing popular pricing games, try their luck at spinning The Big Wheel, and experience the winner-takes-all tension of the Showcase.

“The Price Is Right is one of Ludia’s most successful titles across platforms, and we are thrilled to now bring it to iPad owners in HD,” said Alex Thabet, Founder and CEO of Ludia Inc. “Game show fans can now enjoy immersive and engaging The Price Is Right fun anywhere, thanks to the iPad’s advanced capabilities.”

The Price Is Right HD features:

* Eye-popping HD graphics designed and optimized for the iPad.
* Two game modes: single player and multiplayer.
* Favorite pricing games to play including Plinko, Cliff Hangers, Punch-a-Bunch & many more.
* Authentic stages, Big Wheel, and other game elements combine with familiar music and Rich Fields as announcer to create a true-to-show experience.
* Customizable 3D player avatars: choose hairstyles, clothing, accessories and more.
* Unlock bonus items as a reward for progress in the game.

astral mediaAstral Media Inc. has launched a campaign that celebrates its contributions to Canadian culture. The two TV messages were conceived by Bos and depict what the film, television and music industries would look like without such crucial financing. Both situations use humor to offset an otherwise very serious issue.

The campaign premiered last week at the opening night of the Toronto International Film Festival, which Astral is a proud sponsor. One of the two trailers was showcased during the Opening Night Gala Presentation of Score: A Hockey Musical, one of 19 Astral supported Canadian Films selected for the 2010 Festival. Other movies include gala presentations of Barney’s Version, A Beginners Guide to Endings, and the Bang Bang Club; and a special presentation of Trigger. Both messages are now airing on Astral’s pay-television and specialty services.

For over 25 years now, Astral has played a leading role in providing private funding for Canadian culture. This dedication to the vitality of our communities and to the arts industry has allowed for ambitious television and film projects to see the light of day, and for now popular musical notes to take flight. Every year, through its pay and specialty TV channels, radio stations and The Harold Greenberg Fund, Astral invests over $170 million in Canadian culture.

“We are fortunate to live in a dynamic, inclusive and creative culture. This unique point of view needs to be nourished and celebrated. We take much pride in the fact that Astral’s investments help great projects come to life, contribute to a creative product of quality, and support the talented artists and artisans behind these projects,” said Derev Antikacioglu, Corporate Marketing Director at Astral.

Astral continues to be the country’s largest private investor in Canadian feature film, funding the development and production of homegrown film and television projects. In the world of music, Astral has worked closely with partners to develop and launch over 20 projects to support Canadian singers, songwriters and performers.

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16th September 2010

Wicked Interactive Moves Mission Against Terror To Open Beta

Wicked InteractiveCanadian publisher Wicked Interactive has announced that after an explosively successful closed beta, which Beta Gratis awarded an 8/10 for its gameplay, the free-to-play, online first-person shooter Mission Against Terror (M.A.T.) begins open beta on Sunday, September 19 at 3:00pm EDT sharp.

The open beta, hosted by Wicked Interactive’s SUBA Games platform, will allow gamers to be the first in North America to experience this exciting new title, which has been updated and enhanced thanks to the helpful input of everyone who participated in the closed beta, which ends this week.
Mission Against Terror
“We have been working with Wicked Interactive from the beginning on M.A.T. Their team and dedication to make this game competitive is top-notch,” said Stephen Tucker, CEO, World Online Gaming League (WOGL). “The game has been well-received by our community. We look forward to moving into competition with M.A.T as we turn the corner to open beta.”

“The M.A.T. closed beta community did a wonderful job,” added Sam Ho, Director of Wicked Interactive. “For gamers that did not get a beta key, the wait is finally over! We welcome all gamers out there to join us in enjoying the new modes, new maps and other goodies we’ve added.” Read the rest of this entry »

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16th September 2010

President Obama Challenges American Developers to Educate and Innovate

No, this news isn’t remotely Canadian, but I feel that educators, studios, associations and our government should take note, because Canada needs a programme just like this one, and I believe the initiatives behind the American STEM Challenge closely mirror those currently being investigated through the Canada 3.0 Forum, Canada’s Digital Economy and Teaching with Technology. There have been several weeks’ worth of talk shows about the state of the Canadian educational system on Vancouver’s talk radio station CKNW, and a programme such as the STEM Challenge is but one creative way of trying to improve what and how our children are taught. There are many, many worthy programmes in Canada dedicated to making education not only fun and relevant, but also to keeping up with technology; here is a way to unite all of these initiatives in ways that would not only benefit our children, but our economic future, and I feel this is worth further investigation.
STEM challenge
President Obama announced today the launch of the National STEM Video Game Challenge at a White House event as part of the national “Educate to Innovate” campaign. The Challenge aims to motivate interest in science, technology, engineering, and math (STEM) learning by tapping into students’ natural passion for playing and making video games. The first annual competition is being held by the Joan Ganz Cooney Center at Sesame Workshop and E-Line Media in partnership with sponsors AMD Foundation, Entertainment Software Association and Microsoft. Founding outreach partners include the American Library Association, Boys & Girls Clubs of America, The International Game Developers Association and BrainPOP.

“Our success as a nation depends on strengthening America’s role as the world’s engine of discovery and innovation,” said President Obama. “I applaud partners in the National STEM Video Game Challenge for lending their resources, expertise, and their enthusiasm to the task of strengthening America’s leadership in the 21st century by improving education in science, technology, engineering and math.”

The National STEM Video Game Challenge features two competitions:

* The Youth Prize aims to engage middle school students (grades 5 through 8) in STEM learning by challenging them to design original video games. The Challenge will be open to students from any U.S. school with a special emphasis on reaching students in underserved urban and rural communities. The total prize pool will be $50,000. The winners will receive AMD-based laptops, game design books, and other tools to support their skill development. Cash prizes and educational software will also be awarded to the winning students’ sponsoring organization with additional prize money for underserved communities.

* The Developer Prize challenges emerging and experienced game developers to design original games for young children (grades pre-K through 4) that teach key STEM concepts and foster an interest in STEM subject areas. The Challenge will feature a special prize for developers actively enrolled in an undergraduate or graduate program in the U.S. Special emphasis will be placed on technologies that have high potential to reach underserved communities, such as games built for basic mobile phones that address urgent educational needs among at-risk youth. Developers will be competing for a grand prize of $50,000. Two prizes of $25,000 each will be awarded to the top entry submitted on the collegiate level, as well as the top entry for reaching underserved communities.

The National STEM Video Game Challenge will accept entries from October 12, 2010 through January 5, 2011. Complete guidelines and details on how to enter are available at www.cooneycenterprizes.org and at www.stemchallenge.org/youthprize.

“Children of all ages are immersed in technology—today’s kids spend as much time with digital media as they do in school. With the need to make learning both more engaging and productive we need some real game changers,” said Michael Levine, executive director of the Joan Ganz Cooney Center. “The National STEM Video Game Challenge will encourage entrepreneurs and students to develop bold designs to promote academic excellence. The Cooney Center and E Line Media are delighted that national leaders in policy, practice and philanthropy are investing in video games’ potential to help change the equation.”

”Video games are improving and advancing the way Americans are living, working and playing,” said Michael D. Gallagher, president of the ESA, the trade association that represents U.S. computer and video game publishers. “The acknowledgement and appreciation of President Obama, our partners in this campaign and leading child advocates, is a strong endorsement of the amazing potential and benefit that games can have on children.”

“Video game development is an exceptional learning experience for youth because it’s rooted in something they are already passionate about and allows learning to happen naturally,” said Allyson Peerman, corporate vice president of AMD Public Affairs and president, AMD Foundation. “AMD is proud to participate in the inaugural National STEM Video Game competition. The contest aligns with AMD’s signature education initiative, AMD Changing the Game, a program that encourages teens to learn valuable STEM skills and become more globally conscious citizens by developing games with social content.”

Game-based learning has emerged as one of the most promising areas of innovation in making critical STEM skills more engaging for America’s youth. Research has demonstrated that playing and making video games fosters the development of critical thinking and design skills, problem-solving and builds motivation for pursuing STEM related subjects and careers. The competition responds to major national educational challenges including inadequate skill levels in the workplace and an ever-widening achievement gap between the U.S. and other developed nations, especially in STEM skills.

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16th September 2010

Layer 7 To Showcase New Product Suite At Oracle OpenWorld

layer7 technologiesVancouver’s Layer 7 Technologies, a leader in security and governance for cloud and SOA services, will showcase its industry-first Oracle Service Bus (OSB) Appliance and new CloudSpan™ product suite at Oracle OpenWorld in San Francisco on September 20-22. Layer 7 will be a featured guest in premier sponsor CSC’s pavilion, located at 1101 Moscone South.

Show attendees can participate in a showcase of the OSB appliance and view how it extends the Oracle Service Bus into the DMZ, and see how the CloudSpan solution simplifies integration to the cloud, secures applications in the cloud and governs the publication of APIs from the cloud. Read the rest of this entry »

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16th September 2010

RealNetworks Acquires Victoria Studio Backstage Technologies

backstage technologiesSomewhat overshadowed by the recent Capcom – Blue Castle Games announcement was the news that Seattle-based RealNetworks®, Inc. has acquired Victoria, BC social games company Backstage Technologies Inc. RealNetworks feels that the acquisition of Backstage will add valuable expertise in both engineering and monetizing games for social platforms to GameHouse®, Real’s digital games division. Backstage is best known for partnering with iWin on the popular Facebook adaptation of FremantleMedia’s hit TV game show Family Feud™.

“As we transform RealNetworks, we will focus on areas with strong revenue growth and profit potential that will realize the value of our core businesses,” said Bob Kimball, CEO of RealNetworks. “The most compelling growth opportunity in games today is social games, and this acquisition is part of our commitment to make our entire GameHouse business social.”

Earlier this year, GameHouse announced GameHouse Fusion™, the first social gaming platform to make all games social and give consumers access to thousands of socially connected games within a massive worldwide casual gaming community across multiple social websites and devices. As a part of GameHouse, Backstage will leverage the platform’s capabilities and contribute to several of the key technological components of the system. GameHouse Fusion currently powers their smartphone game titles like MarbleMixer, along with Facebook games including UNO™, Scrabble®, TextTwist® and Collapse!®. The addition of the Backstage games portfolio extends GameHouse’s presence as a top social games developer.

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