14th September 2010

Littlest Pet Shop Online Expands Product Line

HasbroHasbro and Electronic Arts today announced that big things are just around the corner for the millions of Littlest Pet Shop fans this fall. Hasbro will release an expanded Littlest Pet Shop Online (LPSO) toy line-up to retail this month. In addition, EA is set to launch a new virtual pet collection program within LPSO.com. Together, the growing Littlest Pet Shop Online experience will offer a blend of real-world and online play designed to capture the essence of the globally popular tween girl brand — collectability.
EA
Building on the success of the Frima Studio developed Littlest Pet Shop Online, an immersive online world launched by EA in September 2009, Hasbro has added two new Littlest Pet Shop Online toys to its fall line-up that will allow girls to extend their real-world Littlest Pet Shop collections while also giving them special LPSO.com virtual benefits when they enter special codes included with toy purchases. Landing on retail shelves this month, the LPSO Dancing Dog and the LPSO Starter Pack toys further integrate the two play styles and enable girls to collect their favourite Littlest Pet Shop pets, connect online with friends, play games, and embark on fun adventures. Additionally, EA’s upcoming LPSO.com collection program, “Collect- a-Pet”, will broaden the online play experience with a series of in-game activities and challenges that girls must complete to unlock new adorable “Reward” pets that can be added to their growing virtual collections.

TLittlest Pet Shop Onlinehe LPSO Dancing Dog is an interactive pet that plugs into the computer or an MP3 player and boogies to the music on girls’ digital playlists. It also functions as a speaker and lights up and flashes to the beat creating instant Littlest Pet Shop fun. In addition, the LPSO Dancing Dog comes with a secret code to LPSO.com that unlocks special virtual in-game gifts. The LPSO Dancing Dog will carry an approximate retail price of $24.99.

Also on retail shelves this month will be the LPSO Starter Pack, which will allow girls to collect toy versions of their beloved LPSO.com star characters. Girls can assemble up to six of their favorite in-game characters such as Felina Murchent, the fashion-forward kitty who purrs with style and sass and Woolma O’Chic, the charismatic artiste who creates the trendiest designs available in LPSO fashion. Each LPSO Starter Pack pet will also come with a unique LPSO.com code to unlock a 30-day Premium Membership subscription as well as virtual gifts for a girl’s in-game pet. The LPSO Starter Pack will carry an approximate retail price of $9.99 for each of the six characters including a one-month Premium Membership for each pet purchased.

“Hasbro and EA have created an integrated suite of Littlest Pet Shop Online products that takes girls’ affinity for collection, meaningful play and social engagement to a new level,” said Valerie Jurries, Global Senior Vice President of Marketing at Hasbro. “Whether listening to music, spending time on the Internet or just hanging out, these latest LPSO offerings have been designed to allow girls to have their Littlest Pet Shop pets tag along right beside them.” Littlest Pet Shop Online

Adding to the fun and excitement of Hasbro’s new LPSO toys, EA will roll out major enhancements in LPSO.com this month, including the new “Collect-a-Pet” feature which will allow girls to unlock “Reward Pets” when they complete certain in-game activities such as performing multiplayer pet tricks, starting dance parties, or completing a challenging level in one of the many games. The LPSO.com “Reward Pets” will be a very special stand-out addition to girls’ online pet collections as many are inspired by their adorable on-shelf toy counterparts. The LPSO.com “Collect-a-Pet” feature will debut with four “Reward Pets” that will be accessible to all LPSO.com players like the Spotted Dalmatian, inspired by the Dalmatian that comes with the Littlest Pet Shop Rescue Tails Centre playset, also arriving at retail this fall. Additionally, 15 special edition pets such as a Strawberry Hamster and a Candy Zebra will be available exclusively to Premium Members.

Littlest Pet Shop Online“We anticipate the ‘Collect-a-Pet’ feature to be a big hit with our Littlest Pet Shop Online players as it really speaks to the core play pattern of the brand, which is all about building a delightful collection of wonderful pets,” said Chip Lange, Senior Vice President and General Manager of the Hasbro Division at Electronic Arts. “With collection as a main pillar of gameplay within LPSO.com, girls will now have the opportunity to add to their virtual Littlest Pet Shop family, just as they have enjoyed doing with their toy collection over the years.”

Littlest Pet Shop fans can create an LPSO.com account and play for free under Basic Membership or purchase a Premium Membership subscription with exclusive features and benefits for $5.95 per month.

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14th September 2010

SmartSwipe Introduces Personal Credit Card Swiping

Regina-based NetSecure Technologies, smartswipea provider of online transaction security solutions for financial institutions has announced that its personal credit card reader, SmartSwipe, is now compatible with the Firefox® Web browser 3.6 or higher. Made available to financial institutions earlier this year, SmartSwipe helps protect consumers’ private information, while they shop online. The device is also compatible with Explorer 6.

“By enabling SmartSwipe to operate with various Web browsers, the personal credit card reader is a viable security option to a broader customer base,” said Daniel McCann, president, NetSecure Technologies. “For financial institutions, this means the potential for increased sales through bank-branded credit cards. Because of the security benefits, consumers are more likely to shop with that card, making SmartSwipe the ultimate “top of the wallet” product for financial institutions.”
smartswipe 1 2 3
“Additionally, SmartSwipe improves customer satisfaction and confidence,” McCann continued. “Confidence in banking is at an all-time low, but by offering a personal security device that puts the consumer in control, financial institutions have an opportunity regain trust.”

Hackers are increasingly becoming more sophisticated, and anti-virus software is no longer enough to protect consumers. SmartSwipe provides proactive protection against all existing attacks as well as new emerging attacks, such as the latest Zeus Trojan virus, reported to have stolen more than $1 million from U.K. bank accounts this summer.

By leveraging NetSecure’s Dynamic SSL technology, SmartSwipe secures sensitive data at the point of origin, before it ever reaches the computer, protecting sensitive financial and personal information from endpoint threats such as keylogging, Spyware and Man-in-the-Browser.

Virtual-Vancouver.com will virtual vancouverhost a Virtual Night of Comedy, a real-time web stream of an all-star comedy event scheduled Sept. 16 at BBQues restaurant. This marks the first time this kind of live comedy and entertainment has been made available to thousands of residents without leaving their homes.

The local barbecue eatery has teamed with Virtual-Vancouver.com parent company Utherverse Digital to host the event on stage while simulcasting it live online at BBQues in-world location. Attendees in real life will be able to watch virtual avatars within the 3D world via TVs located throughout the restaurant, while virtual partygoers will see the live in-person event from within the online world.

“This provides a new, exciting and unique experience for people to view live entertainment either in person or in the virtual world if they can’t make it to the actual event,” Utherverse President Zak Zarry said.

The event will be hosted by local comedian Greg Kettner and will showcase top-rated acts that have been featured at Yuk Yuks, Just for Laughs, CTV’s Comedy Now, Las Vegas HBO Comedy Festival and Canada’s Next Top Comic. The headlining act will be Patrick Maliha, supported by fellow funnymen Chris James, Kyle Jones and several others.

The live web stream will start Sept. 16 at 7 p.m. in the BBQues virtual space with a $5 cover charge. The virtual event also will have a small cover charge using a virtual currency called “Rays.” BBQues’ physical location is 1043 Mainland St. in Yaletown.

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14th September 2010

First Foursquare Application for Digital Signage Networks Launched by ScreenScape

Charlottetown’s ScreenScape, a community-based digital signage network, has launched its foursquare widget, the first foursquare application for digital screenscapesignage networks. The widget empowers businesses who use both ScreenScape and foursquare to recognize and reward foursquare users in real-time by showing custom foursquare content on digital displays inside their venue. ScreenScape Members can start using the new widget today by logging into their account, as normal, and browsing to “add content”.

The market for location-based services like foursquare is still maturing, but adoption numbers are growing quickly. Foursquare currently has over 3 million registered users, and adds more than 100,000 new members a week. At the same time, marketers are still exploring how to best manage their promotional campaigns using location-based services and how to engage and reward users of the services on-premise. ScreenScape’s foursquare widget gives businesses the tools to harness foursquare for highly targeted in-venue marketing, or “hyper-local marketing,” that speaks directly to the customer and influences purchasing decisions in real-time. By screenscape and foursquareacknowledging and rewarding foursquare user check-ins, venues can deepen customer loyalty and encourage them to continue to visit their venue and check-in, as well as recommend their own network of friends to do the same.

“With the release of our new foursquare widget, ScreenScape has clearly demonstrated its uniqueness in the digital signage industry. ScreenScape-powered displays can play a key role in helping to manage location-based services and bridging the gap between online and on-site marketing. By encouraging check-ins and posting real-time messages we are able to complement location-based marketing services and deliver to our community of users another interesting way to engage with customers,” said Kevin Dwyer, president and chief executive officer of ScreenScape. “Foursquare has broken new ground with its service, and we believe ScreenScape is the perfect tool to bring it to life where it really counts – right at the point-of-sale.”

ScreenScape is built on open Internet technology and delivered as software-as-a-service (SaaS). Businesses with multiple venues use ScreenScape to easily manage and push content out across screens in each venue. ScreenScape’s foursquare widget helps businesses more effectively manage their foursquare campaigns across venues and ensure that staff members in each location are aware of current promotions. For instance, each venue can be equipped to deliver location-specific content such as welcoming the Mayor, while all company screens can display the same foursquare promotion.

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14th September 2010

EA and Nielsen Show Ads In Games Work In US Homes

EA has revealed results from a study conducted by The Nielsen Company which shows the degree to which brand advertisements within video games can boost real life sales. The study, commissioned by EA on behalf of Gatorade, EAshows that in-game advertising increased household dollars spent on Gatorade by 24%, and offered a return on investment of $3.11.

The study focused on households that purchased at least one of six EA SPORTS™ titles: NHL® 09, NHL 10, NBA LIVE 07, NBA LIVE 08, NBA LIVE 09 and NBA Street Homecourt. Gatorade had a variety of product placements within the games including arena signs, players’ water bottles, score updates and other call outs.
EA Sports
The study was based on Nielsen’s US Homescan panel of more than 100,000 households, representative of the US population, including a subset of Homescan homes that scanned video game UPC (Universal Product Codes) barcodes. The scanned barcodes were matched to a reference library of more than 14,000 video game titles. Nielsen compared the households that purchased at least one of the studied games before and after Gatorade branding was integrated into the games (the test group) with households that didn’t purchase one of the games (the control group).

These test and control group homes are projected out to the broad Homescan panel by matching them with the larger Homescan household universe based on similar purchase patterns and demographics in order to achieve a statistically reliable sample. Finally, the sales impact of Gatorade advertising was measured by analyzing and comparing Gatorade purchase behavior between the households that had and hadn’t purchased the games that carried Gatorade advertising.
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14th September 2010

6S Marketing Launches Strategy Academy Training Program

Vancouver’s 6S Marketing announces the launch of a groundbreaking program, the 6S Strategy Academy, to 6S Marketingprovide Internet marketing courses for businesses. The program is ideal for marketing professionals, business owners and employers looking to incorporate online marketing strategies into their business for the first time, or improve upon existing online marketing initiatives by training and empowering staff.

6S Strategy Academy is an extension of the vast expertise and resources at 6S (@6S_Marketing) to businesses that would benefit from implementing Internet marketing concepts and strategies in-house. Their commitment to education, demonstrates 6S’s interest in seeing the value of Internet marketing recognized beyond signing and serving clients.

“Our mission at 6S has always been to provide outstanding Internet marketing services while continually focusing on return on investment for clients,” states Chris Breikss, Co-Founder and President at 6S Marketing “We think we have unlocked the key to such return on investment in effectively teaching what we preach through the 6S Marketing Strategy Academy.”

The 6S Strategy Academy offers a series of courses guiding companies through beginner and intermediate concepts and tactics, with an overall aim to assist in the composition of a comprehensive online marketing strategy for the business.

Current courses offered through the 6S Strategy Academy:

001 Online Marketing Strategy Training – This course provides guidance on how to create an online marketing strategy and online marketing plan using industry best practices. Website marketing, permission email marketing and social media marketing are covered.

002 Search Engine Marketing Training – A strategic review of a company’s web site’s search engine placements to identify changes needed to improve ranking on Google, Bing, and Yahoo.

003 Social Media Marketing Training – A course on how to best use current social media tools such as Facebook, Twitter, Youtube and Flickr to market a business.

The 6S Strategy Academy is designed for companies looking to bring SEO and Internet marketing tasks in-house or provide employees with better skills in managing and measuring internet marketing efforts.

The courses are eligible for financial assistance through the Workplace Training for Innovation Pilot Program (WTIP) established by the BC Ministry of Advanced Education and Labour Market Development. WTIP provides funding to eligible employers with less than 50 staff for the employee training of their choice, delivered by the training provider of their choice.

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14th September 2010

Ubisoft and Rodale Partner Up For Fitness

UbisoftUbisoft and Rodale Inc., publisher of Men’s Health and Women’s Health magazines, have solidified a partnership to create workouts specifically tailored to men’s and women’s individual fitness goals and needs for the new video game, Your Shape: Fitness Evolved. Available exclusively on Microsoft’s Xbox 360® video game and entertainment system, the game will launch alongside Microsoft Kinect™ for Xbox 360® in November, 2010.

Bringing together gaming and fitness industry leaders, this partnership marks the first foray into the video game business for Men’s Health and Women’s Health and the first in-game magazine partnership for Ubisoft. Your Shape: Fitness Evolved will deliver dynamic, interactive, customizable and convenient at-home workouts, created by Men’s Health and Women’s Health fitness experts.
Your Shape Fitness Evolved
The programs from Men’s Health include “The Sleeve-Busting Arms Workout,” and “The Ultimate Men’s Health Fat Loss Workout.” The workout programs from Women’s Health include “The Perfect Legs and Butt Workout,” “The Toned Arms and Shoulders Workout,” and “The Skinny Jeans Workout”. All workouts are designed so that users can integrate free weights into the programs.

“Microsoft’s Kinect platform allows us to deliver precise fitness instruction and form-based feedback into the home,” said David Zinczenko, Editor-in-Chief of Men’s Health and Editorial Director of Women’s Health. “We’re excited to partner with Ubisoft to further expand the Men’s Health and Women’s Health brands beyond the pages of the magazines and give gamers everything they need to shape up.”

“Most people probably don’t associate killer abs and weight loss with video games, but, now they can,” said Tony Key, Senior Vice President Sales and Marketing at Ubisoft, U.S. “The partnership between Ubisoft’s Your Shape: Fitness Evolved and Men’s Health and Women’s Health leverages their fitness know-how to develop the most effective workouts possible.”

As part of the partnership, the game will be co-marketed by Men’s Health, Women’s Health and Ubisoft. In addition, some of the featured workouts from Men’s Health and Women’s Health will be available as a free application on Apple’s iPhone and iTouch devices.

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13th September 2010

Unity 3D Book for Beginners Penned by Toronto Developer Ryan Creighton

Untold EntertainmentIf you have been considering switching to Unity 3D for game development but are unsure of where or how to start, Ryan Henson Creighton, founder of Untold Entertainment, has written a book just for you. Available now for pre-order, Unity 3D Game Development by Example Beginner’s Guide is due out later this month.

Overview of Unity 3D Game Development by Example Beginner’s Guide:

* Build fun, simple games using the free Unity 3D game engine even if you’ve never coded before
* Learn how to “skin” projects to make totally different games from the same file – more games, less effort!
* Deploy your games to the Internet so that your friends and family can play them
* Packed with ideas, inspiration, and advice for your own game design and development
* Stay engaged with fresh, fun writing that keeps you awake as you learn

What you will learn from this book:

* Find out how people are using the amazing new Unity 3D game engine
* Develop and customize four fun game projects, including a frantic race through hospital hallways with a still-beating human heart and a catch game with a jilted lover that morphs into a space shooter!
* Create both 2D and 3D games using free software and supplied artwork
* Add motion, gravity, collisions, and animation to your game objects using Unity 3D’s built-in systems
* Learn how to use code to control your game objects
* Create particle systems like shattering glass, sparks, and explosions
* Add sound effects to make your games more exciting
* Create static and animated backdrops using multiple cameras
* Build crucial elements you’ll use again and again, like timers, status bars, title screens, win/lose conditions, and buttons to link game screens together
* Deploy your games to the Web to share them with friends, family, and adoring fans
* Discover the difference between game skins and mechanics, to earn more money from your games

PadWorx Digital Mpadworxedia, Inc., an independent developer of a new category of interactive eBooks for tablet PCs, today announced that it is set to debut a series of eBooks on September 15th that combine text, gameplay and interactive touch screen technology to create a new digital book experience completely controlled by the reader. The series of interactive eBooks will be released on Apple®iPadTM in Fall 2010. There will be two debut titles, the first of which is for teens and adults, with the second title being suitable for families.

“With user interaction on almost every page, our books put the power to bring stories to life into the hands of the reader,” said Jeffery Alan Schechter, director and producer of Padworx Digital Media, Inc. “This is not your typical passive eBook experience. Because we develop our eBooks on our own game engine, our readers get engaged not only with the text of the story, but also with the interactive graphics and the gameplay elements. The reader, the graphics and the text form a partnership to create the ultimate reading experience.”

Schechter, a two-time Emmy-nominated writer and producer who is well-known for creating Contour, Mariner Software’s award-winning story development software system, founded PadWorx Digital Media in 2010 with his partner, Tod Baudais, a game programmer and the head of software for a feature animation film studio. PadWorx Digital Media is dedicated to pushing the boundaries of tablet PC capabilities in order to create unique ways for readers of all ages to experience both literature and entertainment.

Desire2LearnDesire2Learn Incorporated (Desire2Learn), a leading provider of mission-critical enterprise eLearning solutions, is the recipient of a Best in Category Award for Learning Management based on the results of the 2010 IMS Learning and Education Technology Satisfaction and Trends (LearnSAT) survey.

For the 2010 competition, only 12 awards were made for “Best in Category.” Recipients were honored at the awards ceremony and presentation held earlier this year during the Learning Impact Conference in Long Beach, CA. Jeremy Auger, COO, Desire2Learn was on-hand to receive the award.

“Congratulations is extended to Desire2Learn on receiving this unique and meaningful award,” says Dr. Rob Abel, Chief Executive of IMS Global Learning Consortium. “It is the only award we are aware of where the end-user institutions and school districts can express their satisfaction with the vendors.”

The survey, conducted by the IMS Global Learning Consortium, in cooperation with Campus Technology magazine, is unique, for an open web-based survey, in its qualification process of the respondents and cross-check to eliminate any vendor responses or “ballot box stuffing.”

The LearnSAT report, and underlying research, is conducted to provide level of satisfaction information in the use of technology to support teaching and learning to a new and rapidly evolving marketplace. Through the LearnSAT report, those responsible for implementing and supporting solutions in this new marketplace have additional information to supplement that supplied by vendors as to the level of satisfaction expressed by current clients.

“We are honored to be the recipient of this prestigious award from IMS,” states John Baker, President & CEO, Desire2Learn. “The award provides external verification of our continuous commitment to our mission of focusing on our clients and providing them with outstanding client service and support as they continue to strive to ensure program and service excellence to their learning communities.”

A unique aspect of this research is that it also looks at trends in how these technologies are being used and supported, as well as the technologies themselves. It is based on over two years of research uncovering best practices for success in Internet-Supported learning. The IMS Global Learning Consortium LearnSAT is the learning community’s number one source for satisfaction and trends in the use of technology to support learning. Further information on the survey can be found online.

Desire2Learn was also the first LMS provider to have attained the IMS Basic Learning Tools Interoperability (IMS Basic LTI) standard. LTI is a standard developed by IMS Global Learning Consortium to allow Tool Consumers (Learning Management Systems primarily) to easily link to and pass user / organization / course information to Tool Providers (other online applications for eLearning such as wikis, simulations, protected content, assessment tools, etc.).

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13th September 2010

Happy Birthday Mario

Nintendo CanadaTwenty-five years ago today, Nintendo’s original Super Mario Bros.™ video game made its debut in Japan and changed the world of video games forever. Since then, Mario™ has become one of the most renowned and beloved video game characters around the globe.

Mario is all but synonymous with Nintendo. It’s difficult to think of one without thinking of the other. Super Mario Bros. contains a magical blend of characters, graphics, challenges, music and action that still captivates players today. The original game sold 40.24 million units worldwide, and remains one of the best-known, Super Mario Galaxy2best-loved video games in the world. It popularized the side-scrolling format and established elements of the Mushroom Kingdom that are still used in today’s Mario games. Super Mario Bros. frequently appears on lists of the best games of all time.

“Stimulated by advancements in technologies, we have always enjoyed developing the Super Mario Bros. series,” said Nintendo designer and Mario creator Shigeru Miyamoto. “The Super Mario Bros. series has always taken advantage of the latest technologies and is the fruit of the creativity of a number of my hard-working friends working as a team.”

To celebrate the 25th anniversary of Super Mario Bros., fans can visit Mario’s birthday page to see a special video that shows game-play footage from Super Mario Bros. all the way through Super Mario Galaxy™ 2.

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13th September 2010

Bitstrips for Schools Helps Close the Literacy Gap between Boys and Girls

bitstrips for schoolsBitstrips Inc. released data today showing that its popular educational comic-making tool, Bitstrips for Schools, is helping close the gender literacy gap by motivating male students to write as much as their female counterparts.

An analysis of over 400,000 students who used Bitstrips for Schools during the 2009-10 school year revealed that boys wrote as many comics on a per-student basis as girls. The analysis compared usage across grades 1-12, and showed that the number of comics made by students of both sexes was virtually identical in each grade. In total, students combined to create over 2 million comics on Bitstrips for Schools in under 10 months, most of them in Ontario, Canada, where the service is available to all of the province’s 5,000 publicly funded schools through a license from the Ministry of Education.

Featuring online tools that let any student create and share comics without having to draw, and a growing library of activities covering English, Math, Science, History and Social Studies, Canadian Council on LearningBitstrips for Schools is striking a chord at a time when comics are becoming recognized as having an important role to play in the classroom. School librarians are adding graphic novels to their bookshelves in growing numbers, and in July, the Canadian Council on Learning published a report detailing the potential of comics in boys’ literacy development.

“More and more, researchers are pointing to comics as a way to engage boys in reading, but you don’t really hear about their potential to boost the other half of the literacy equation – writing,” said Bitstrips CEO, Jacob Blackstock. “The results from our first year in schools show that we’re starting to have a real impact in that respect.”

Bitstrips for Schools has experienced explosive growth since launching last September. In Ontario, over 25,000 teachers have created accounts across 85% of the province’s schools. Many more have subscribed across the rest of Canada, as well as in Australia, the United Kingdom, and the U.S., where the site is a featured partner in the National Writing Project’s Spotlight on Literacy. By the end of June, students were making 15,000 new comics every day.

“The response from the start has been incredible,” said Blackstock. “We hear from teachers almost daily that Bitstrips for Schools is helping students become much more communicative by making the process of writing more visual, interactive and fun.”

“Bitstrips for Schools is a great motivational tool for reluctant writers,” said Lindsay Porter, a Grade 3/4 teacher at Tecumseh Public School in Mississauga, Ontario. “Students who would normally shut down at the thought of a traditional writing assignment end up asking to stay in at recess to work on their comics. Knowing that I have something to help differentiate learning for those students and sustain their interest in a classroom task makes my job a little easier.”

Discussing the impact of Bitstrips for Schools on her seventh grade Language Arts students, teacher Shannon Powell at Central Montcalm Middle School in Michigan said, “Some of my most highly reluctant writers were among the first to accomplish the assignments I gave, and proved that they can write after all. With this program students don’t have to be limited by their drawing talent.”

An end-of-year survey of teachers who use Bitstrips for Schools revealed that 98% find the website easy to use, 97% plan to use it again in the coming school year, and 98% would recommend Bitstrips for Schools to their fellow teachers.

The company recently renewed its license in Ontario for the 2010-11 school year, once again making Bitstrips for Schools available to the province’s 2 million students.

“It’s thrilling to have become a valued part of the literacy toolkit for so many teachers so quickly,” said Blackstock, adding, “We’re really excited to kick off another amazing school year and take things to another level.”

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10th September 2010

XGen Studios Announces Two New Titles

XGen StudiosEdmonton’s XGen Studios, the independent developer behind hit WiiWare™ title Defend Your Castle™ is pleased to announce the upcoming release of the all-new Super Motherload™ on Nintendo’s WiiWare. Featuring the classic arcade-style digging gameplay already enjoyed by millions, Super Motherload is a new 4-player digging adventure for Nintendo Wii™ players.

“We’re pleased to announce that the next title in the Motherload series, which has already garnered in excess of 50 Million plays online, will be multiplayer co-op digging adventure Super Motherload. Fans already familiar with classic Motherload should be pleasantly surprised with the addition of many new features alongside gameplay which holds true to the series’ originator” said Skye Boyes, Founder & CEO of XGen.super motherload

Super Motherload challenges players to dig deep into the substrata of Mars as they collect increasingly rare and valuable minerals. Players can purchase powerful upgrades and supplies for their mining pods as they progress through the storyline and prosper, encountering hidden dangers, quakes, and more than a few other surprises.

* 4-player jump-in gameplay (Mine Martian minerals with up to 3 pals!)
* Un-lockable pods, each with their own unique abilities
* New, never-before seen minerals, treasures, and dangers
* More areas to explore, including subterranean facilities
* Classic digging action with an expanded storyline and extended gameplay
* Upgrade your digging machine with lightning-fast drills, powerful engines, mega-tough hulls, and special abilities
* Use explosives, quantum teleporters, and nano-bots in your search for the fabled Motherload

Motherload received the Best Action Game award in Miniclip’s 2005 Online Game Awards, where it also received a nomination in the “Best Online Game” category. Official ratings for Super Motherload are pending.

Xgen is also pleased to announce that it is partnering with Czech studio Amanita Design to bring Amanita’s award-winning puzzle-adventure game Machinarium™ to Nintendo’s WiiWare.

“As the subject of enormous critical acclaim, this is an honor long overdue for Machinarium.” said Jordan Dubuc, Director of Operations for XGen. “We’re very fortunate to be working with the talented team at MachinariumAmanita to share this interactive work of art with a whole new audience of gamers.”

Machinarium is a point-and-click adventure game filled with fun and devious puzzles, released in 2009 for PC & Mac. Set in a richly detailed world and filled with charming characters, the game features a little robot hero who’s been thrown out to the scrap yard behind the city and must return to confront the Black Cap Brotherhood and rescue his robot girlfriend. Featuring dozens of beautiful hand-drawn environments and a meticulously crafted musical score, Machinarium is a visual marvel and a pleasure for the senses.

Machinarium received the Excellence in Visual Art award at the 12th annual Independent Games Festival, as well as the Best Soundtrack award from PC Gamer in 2009. It was nominated for Outstanding Achievement in Art Direction by the Academy of Interactive Arts & Sciences and a Milthon award in the Best Indie Games category at the Paris Game Festival. Various publications have named it Adventure Game of The Year and Best Indie Game, as well as runner-up for PC Game of the Year 2009.

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