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  • New DLC for Mass Effect 2, EA Announces Perspective 2011 Titles, VX2010

9th February 2010

New DLC for Mass Effect 2, EA Announces Perspective 2011 Titles, VX2010

Bioware CorpEdmontonBioware has added to the Normandy’s armory. According to the Mass Effect 2 web site, the new Cerberus Assault Armour and M-22a Eviscerator Shotgun DLC are now available for free through the Cerberus Network on both the PC and Xbox 360.

Cerberus Assault ArmorCerberus Assault Armor
Cerberus assault armor is designed for shock troops, who are expected to turn the tide of battle against creatures or forces that would decimate normal soldiers. The troops demanded three things in its design: shields, armor thick enough to last against a superior foe, and a rechargeable pack to extend a heavy weapon power cell. The only drawback of the armor is its weight, which the troops carry as a point of pride. They have a saying: “Out of shape going in, in shape coming out.”
Increases heavy weapon ammo capacity by +10%
Increases shields by +10%
Increases health by +10%

M-22a Eviscerator Shotgun
The M-22a Eviscerator Shotgun is a longer-range shotgun with armor-piercing loads. This design also violates several intergalactic weapons treaties, so the M-22a is not distributed to militaries.

EA GamesEA has released their Key Titles Schedule for Fiscal Year 2011, and while this is only working schedule, there were some title announcements that mean our Canadian EA studios are going to be busy, busy, busy.

As expected, there will be new additions to the EA Sports franchises – FIFA 11, NHL 11, EA Sports Active, NBA 11, NBA Jam and of course Need For Speed – but what gave me the happy gamer warm fuzzies is the announcement that there will be a new Dragon Age chapter in Q4 2011. There will also be additions to the Monopoly family plus a few genre-only announcements, such as a news sports title. Read the rest of this entry »

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9th February 2010

Future Shop announces 2010 recipients of Future Generation Tech Labs

Future ShopBurnabyFuture Shop, Canada’s largest retailer and eTailer of consumer electronics, today announced the latest recipients of its Future Generation Tech Labs, which is awarding $250,000 worth of state-of-the-art technology and resources to update Canadian classrooms. Five schools from across Canada were selected by Future Shop to receive major donations from the Future Generation Tech Lab program.Future Generation Tech Lab

“Future Generation Tech Lab created an immediate impact at launch in 2009 and we’re thrilled to continue to provide opportunities for students and teachers this year by announcing our latest recipients,” said Todd Empey, Vice President, Operations, Future Shop. “This program is designed to give back to the communities we serve, as well as help reduce both the digital and economic divide within secondary schools.”

Future Shop received entries from communities across Canada with over 40 applications from secondary schools to receive a Future Generation Tech Lab in 2010. The following five schools are recipients of a Tech Lab, which further demonstrates the company’s commitment to secondary students and schools across Canada to help students be career ready after graduation: Read the rest of this entry »

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8th February 2010

Our Take On The New BC Tax Incentives

Orby - Proud to be CanadianAldergrove – As many of you are already aware, the Province of BC announced their new proposed Tax Incentive program for the digital media industry, to be combined with changes to the film industry’s tax credits last week. This is very good news not only for the video game sector, but also for many aspects of the interactive entertainment industry.

Speaking to the announcement, Tim Lewinson, Creative Director of Vancouver’s Massive Bear Studio, stated that “as a rising company in the Vancouver development scene, Massive Bear is happy to see the provincial government recognize the importance of sustaining British Columbia’s position as one of the world’s preeminent game development hubs. By working with government to reinvigorate job growth and investment in BC, we can continue to create some of the world’s best games. There’s too much talent and history in BC’s interactive entertainment sector not to take advantage of the opportunity to work with film, television, and animation industries in building a next-generation digital media hub right here. This announcement is an important first step in getting there.”

Sadly, the film industry is crying somewhat foul in regards to the changes to this program. Shawn Williamson of BrightLight Pictures was quoted in CBC’s coverage of the announcement as saying “”What they’ve announced is the increase for video games, which will put money into the pockets of the Pixars and Electronic Arts and large video game companies which are based primarily in Los Angeles,” Williamson told CBC News. “Those companies are likely to invest and be happy. Companies like ours who produce and finance our own productions that keeps the wealth effectively in the province didn’t get a bump on the tax credit.”

While I respect Mr. Williamson’s feelings, he perhaps doesn’t understand the long history of Electronic Arts in the local game development culture and the important role the Burnaby campus has played in the growth of our local industry. I would like to direct him to an excellent article in the Georgia Straight. Written by Blaine Kyllo, this article takes a look at BC’s video game development family tree and how the industry has grown since the day Don Mattrick and Jeff Sember released the first Vancouver-developed game, Evolution, in 1982. The global video game development industry, in comparison to the film industry as a whole, is quite young and Vancouver was right there in the industry’s infancy.

Minister of Tourism, Culture and the Arts Kevin Krueger Touring Ubisoft Vancouver

Minister of Tourism, Culture and the Arts Kevin Krueger Touring Ubisoft Vancouver

 

For example, the first documentary filmed in Kamloops dates from 1912, and then during the 1930’s, several Hollywood studios began filming their “Quota Quickies” (today’s “B” movies) in Vancouver. One of the first TV series filmed here was the original Littlest Hobo, which was filmed at Hollyburn Studios in West Vancouver from 1963 through 1965. The point I am trying to make here is that Vancouver, and British Columbia as a whole, has had a presence in the early days of not just one creative industry, but in many.

Going back to Shawn Williamson’s comment about the “large video game companies which are based primarily in Los Angeles” – what he neglects to understand is that there are thousands of people employed in the digital media industry in BC – by small to medium-sized enterprise as well as by the bigger studios such as EA Canada, Radical Entertainment (Activision-Blizzard) and Relic Entertainment (THQ). Small studios such as Fit Brains, who may employ only a dozen people, and medium-sized studios such as Next Level Games, who employ a few dozen people will benefit greatly from this program. All of the above-named studios were producing product long before there any kind of provincial tax credits available to them. They didn’t stay because of a possible video game tax incentive some time in the future. They stayed because BC has talent.

I do have to wonder if Mr. Williamson has ever sat and watched the credits roll by at the end of a video game; just as in film and television production, there are many talented people employed for a game production beyond those who create the characters, build the environments and write the computer code. There are audio specialists, voice actors, office administration, human resources, marketing specialists, video compositors, musicians, motion-capture specialists, story and technical writers and so many more.

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8th February 2010

BioWare’s Dragon Age: Origins Reaches Triple Platinum Sales

Bioware CorpEdmontonBioware announced today that according to internal EA data, Dragon Age™: Origins has sold-in over 3.2 million units worldwide. The “RPG of the Year” as named by Game Informer, G4, SpikeTV, AOL.com, and PC Gamer, Dragon Age: Origins has been hailed by Seth Schiesel of The New York Times as, “…perhaps the best electronic game made yet.” Dragon Age: Origins has won over 30 “Best of 2009” awards and has an average review score of 91 on PC according to Metacritic.com. This staggering critical and commercial success makes Dragon Age: Origins the sixth consecutive blockbuster from BioWare, alongside Baldur’s Gate™, Neverwinter Nights™, Star Wars®: Knights of the Old Republic™, Jade Empire™ and Mass Effect™.

Since the release of Dragon Age: Origins in fall 2009, the studio has continued to enchant gamers with additional content packs including Warden’s Keep and Return to Ostagar. The upcoming Dragon Age Originsexpansion pack, Dragon Age: Origins – Awakening is set to launch on March 16, 2010.

“This is a tremendous start for the Dragon Age franchise and we are extremely pleased with the great reception the game has already received from critics and fans worldwide,” said Dr. Ray Muzyka, co-founder, BioWare and Group General Manager of the RPG/MMO Group of EA. “Our team is dedicated to crafting high quality, engaging new adventures and stories in the world of Ferelden for our fans!”

Dragon Age: Origins – Awakening, BioWare’s next installment in the Dragon Age lore, occurs following the events of Dragon Age: Origins. Players assume the role of a Grey Warden Commander entrusted with rebuilding the order of Grey Wardens and tasked to uncover the mystery of how the darkspawn survive after the slaying of the Archdemon. How players choose to rebuild their order, resolve the conflict with the mysterious “Architect,” and determine the fate of the darkspawn are just some of the many intriguing moral choices that will shape each player’s heroic journey. Players will be able to import their character from Dragon Age: Origins or start out as a new Grey Warden from the neighboring land of Orlais.

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8th February 2010

Ferrari Races into Need for Speed SHIFT

EA GamesMontreal Electronic Arts Inc. announced today that after a seven year hiatus, the venerable automaker and elite racing brand Ferrari is returning to Need for Speed. On February 16th, players of Need for Speed™ SHIFT will be able to download a content pack that delivers 10 extraordinary Ferrari cars including the 430 Scuderia and the ultra-rare FXX and F50 GT. Now, Need for Speed SHIFT players will feel the rush of being in the driver’s seat, realizing the true driver’s experience of being behind the wheel of a Ferrari car.

The Ferrari Racing pack is the latest downloadable content for Need for Speed SHIFT and will be available worldwide today exclusively on the Xbox 360® video game and entertainment system for $10.00 or 800 Microsoft Points (Need for Speed SHIFT and Xbox LIVE® account required).

In addition to 10 new cars, the Ferrari Racing Series will also extend SHIFT’s career mode with 46 new Ferrari specific challenges designed for the Ferrari cars to participate in including hot laps, eliminators, endurance races and a world tour. Completing the perfect Ferrari package are an additional 125 gamerpoints as a reward for undertaking various exciting challenges. All Ferrari cars can also be taken online where players can prove who has the skills to master these high-performance Italian racing machines.

The Ferraris available include:

1. 1996 Ferrari F50 GT
2. 2005 Ferrari F430 Spider
3. 2005 Ferrari FXX
4. 2005 Ferrari Superamerica
5. 2006 Ferrari 599 GTB Fiorano
6. 2006 Ferrari F430 Challenge (Online/Quick event only)
7. 2006 Ferrari F430 GTC (Online/Quick event only)
8. 2007 Ferrari 430 Scuderia
9. 2008 Ferrari California
10. 2008 Ferrari 16M Scuderia Spider

“Need for Speed is recognized globally for showcasing amazing cars, including some of the world’s most desirable high-performance vehicles,” said Keith Munro, vice president at EA. “We are thrilled to be partnering again with Ferrari.”

Need for Speed SHIFT features an intense first-person crash dynamic and a signature cockpit view that delivers a true driver’s experience. The game further personalizes the experience through the all-new driver profile — a unique persona based on the driving skill and style of each player. With a perfect ‘10’ score from GameSpy.com and G4TV.com, and 90+ scores from IGN.com, Official Xbox Magazine, PlayStation: The Official Magazine, Team Xbox.com, Game Daily.com, Gametrailers.com and more, Need for Speed SHIFT is the highest rated Need for Speed game in years.

Need for Speed SHIFT is now available on the PlayStation®3 computer entertainment system, Xbox 360, PC, PSP® (PlayStation®Portable) system, mobile and the iPhone™.

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7th February 2010

BioShock 2 Launch Party At Digital Extremes

Digital ExtremesLondonDigital Extremes and 2k Games will be celebrating the launch of BioShock 2 with a party to be held at the Digital Extremes studio this coming Wednesday February 10. The Digital Extremes development team is responsible for the multi-player components of this highly anticipated sequel to the 2007 (PC and Xbox 360 versions) BioShock. Bioshock 2

The Multiplayer mode in BioShock 2 provides a rich prequel experience that expands the origins of the BioShock fiction. Set during the fall of Rapture, players assume the role of a Plasmid test subject for Sinclair Solutions, a premier provider of Plasmids and Tonics in the underwater city of Rapture that was first explored in the original BioShock. Players will need to use all the elements of the BioShock toolset to survive as the full depth of the BioShock experience is refined and transformed into a unique multiplayer experience that can only be found in Rapture.

BioShock 2 was developed in partnership by 2K Marin, 2K Australia and Digital Extremes for PLAYSTATION®3 computer entertainment system, Xbox 360® video game and entertainment system from Microsoft and Windows-based PCs. BioShock 2 is rated M by the ESRB.PODIUM Directory 2

BCTIAVancouver – The BCTIA has released an updated version of their PDF PODIUM directory. With over 140 profiled companies, PODIUM illustrates the talent and ingenuity that makes British Columbia a great place to live, work, study and invest. During the games, the BCTIA meeting concierge will help you connect with companies featured in PODIUM. To set up a meeting, simply send your request to the BCTIA and their immediate response team will take care of the rest! The BCTIA also reminds local companies that there is still time to participate. Please click the PODIUM link above to find out more information on how your company can get involved.

digital albertaCalgaryDigital Alberta has announced the program for their February SHAKER event on February 16.  Join Alberta industry leaders Jennifer Aubin, Steve Shatford and Marc Wachmann for a panel discussion of issues related to team management at technology companies: “building great teams at digital media companies”.  Questions to be pondered will include: What are the best practices to get the right people on board? How do you build and develop successful teams within digital media?

February’s SHAKER event will take place at the Seven Restolounge in Calgary from 5-7pm. Tickets are free for Digital Alberta members and $15.00 for non-members. Please contact Rene Smid to register for this event.

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5th February 2010

Great Things Are Happening In The Canadian Rockies

Banff – Motivated by the great success of the 2009 Banff World Television Awards, The Banff World Television Festival (June 13 – 16 2010) is proud to announce a new competition for the 2010 season that aims to honour those with the talent and motivation to create a series pilot.

The inaugural Banff International Pilots Competition aims to recognize the talent and creativity it takes to conceptualize and create a pilot, be it online or on television. The competition accepts submissions from both “virgin” producers who have never had a show or program broadcast in any way, as well as “veteran” producers with least one show broadcast on cable, satellite or the Internet, or with a show in full production.

The Banff World Television Festival is also proud to be hosting two amazing opportunities to participate in training programs focused on the creative side of television. The Canwest Showrunners Program and The Canwest Global Writers Program allow creative minds looking to expand their experience in the television industry the opportunity to meet and train with some of the biggest names in TV during their time at Banff.

The Canwest Showrunner Training Program helps to position seasoned series writers for the role of showrunner by inviting successful applicants with their own series to pitch to attend the Banff World Television Festival on a full access pass. At BANFF, they will have the opportunity to attend master classes, pitch Canadian and US broadcast executives and will be part of individual sessions with renowned showrunners attending BANFF.

The Writers Apprentice Program offers emerging Canadian writers with the opportunity to gain significant experience by completing a four-week internship in the story department of a prime-time series and will also be invited to attend the Banff World Television Festival on a full access pass.

Application deadline for Showunners is March 10, 2010 and March 15th, 2010 for Writers Apprentice. There is an Early Bird submission fee now in effect for the International Pilots Competition – it’s only $75.00 to enter until March 1, 2010. Final deadline for the Pilots Competition is March 15, 2010.

KASTNelson – The Kootenay Association for Science & Technology is bringing industry Guru Rochelle Grayson to the Kootenays! Join us to learn about news trends and tips to ensure you are making money from your product. This event will be designed to support technology and innovation companies in the monetization of software/applications as well as a presentation on turning new trends into opportunities. The event keynote Rochelle Grayson will be presenting on proven methods to monetize innovations – in short how to ensure companies make money on their products in today’s market. Also speaking at the event will be Rik Logtenberg, owner of Yellowseed, a Nelson-based web development and consulting company, with 10 employees and offices in Canada and India. Rik will be speaking about ways to use social media as a tool to improve marketing and sales.

This KAST Tech Village Connect event will be held at the New Grand Hotel in Nelson, BC on February 11th from 11:30 a.m. – 6:30p.m. Tickets are $20.00 per person and include speakers, workshops, lunch, appetizers , cash bar and networking.

KAST is also hosting a free webinar featuring Dave Thomas and Geoffrey Hansen of Rocket Builders. They will cover topic areas such as:

Better market planing = more revenue

* Entering the market with a new, innovative product or service?
*Are you able to explain your product or service so that the buyer understands what you have & why it is special?
*Do you have a well defined pricing model for your customers?
*Have you selected a promising target market?

Gain perspective on these questions and more:

* key criteria for understanding your market opportunity
*methods for market research
*methods for determining pricing
*key elements of a positioning statement
*techniques for market research on a shoestring

This webinar will be held on February 9, 2010 from 12:00 – 2:00 p.m. Pre-registration is required. Please see the KAST event page for further information about the event and how to register.

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5th February 2010

Lotusland Studios Announces New iPhone Title

Lotusland StudiosVancouverLotusland Studios has announced their latest project, Truckmodz, which is completely intuitive with no need for tutorials or menus – the fun starts instantly! As stated on their web site, even the littlest drivers will quickly discover how to build trucks and play with them. Just touch, swipe and shake! Kids of all Truckmodz Dump Truckages will enjoy hundreds of vehicle combinations, complete with fully animated accessories and realistic sound effects.

Truckmodz encourages cognitive development in younger children by strengthening motor skills and refining early learning exercises like sorting, matching and decision-making. The unstructured game play gives kids a feeling of control and independence, and parents can rest assured knowing that no points or time-limits make for a relaxed, no-pressure experience.

But let’s face it – driving a giant rubber ducky down the highway is just plain awesome. Players will be able to mod their little big rigs in their garage, where they do things like add a snow plow and a sweet new paint job. They can then kick back, crank up the tunes, and enjoy the scenery as their creations roll on down the highway.

Featuring:

* completely 3D environment and models
* vast amounts of colors and combinations
* tons of animated accessories including horns, sirens, headlights, exhaust pipes and much more
* ever-changing endless environment
* realistic sound effects
* CB radio
* drop down garage to customize and spray-paint your vehicles
* smoke and sparks
* four different camera angles – shake device to check out your ride from all sides
* awesome original soundtrack
* totally intuitive, fun for all ages

No launch date or expected price point information has been released, but we’ll be sure to let you know as soon as we know.

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4th February 2010

A Great Turnout For Women In Games Vancouver Social

Women In Games VancouverVancouver – Approximately 50 ladies and gents attended the Women In Games Vancouver networking event which took place last evening in the HarbourviewWIGeh! 2010 Room at Steamworks Brew Pub. This event was held to introduce the group’s mandate, representatives and committees to members of the interactive industry, and many attendees signed up to participate in those committees.

It was great to see so many studios represented, including Fit Brains, Radical Entertainment, Hothead Games, Microsoft, Propaganda Games, Ubisoft Vancouver and 80 Elements to name but a few. Many thanks to event sponsors AnnexPro and Ubisoft Vancouver who provided nibblies and prizes. If you were unable to attend but would still like to get involved, please contact the WIGeh! group through their web site.

hotdocsTorontoHotDocs has launched the HotDocs Library, making hundreds of Canadian-made documentaries available to the viewing public. The Library is completely searchable, and there are also reference playlists which have been compiled by experts. The HotDocs Library is an excellent resource for students and researchers, and is free to use. The 2010 HotDocs Festival will be taking place from April 29 through May 9 in Toronto. The Festival will present over 170 films from more than 35 countries and welcome hundreds of visitors from around the globe. Festival passes are available online, but the official selection will not be announced until March 23rd, which is also when advance show tickets will go on sale.

UbisoftMontrealUbisoft has confirmed that April 13th will be the release date for Tom Clancy’s Splinter Cell: Conviction. For those not already familiar with this latest iteration of the Splinter Cell franchise, Sam Fisher finds himself doing battle from the outside after an investigation into his daughter’s death unwittingly leads him to discover he’s been betrayed by his prior agency, the Third Echelon. Now a renegade, Fisher finds himself in a race against time to thwart a deadly terrorist plot that threatens millions.

Uniting revolutionary gameplay enhancements with a high-octane, no-holds-barred storyline, Tom Clancy’s Splinter Cell Conviction arms you to the teeth with all the high-tech weaponry and lethal skills of an elite operative and invites you to enter a dangerous world where justice means making your own rules.

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3rd February 2010

BC Government Announces Tax Credits For Film and Interactive Digital Media

Province of BCVancouver – A proposed new tax credit for digital media, combined with changes to provincial film tax credits, recognizes the convergence of these sectors and supports the continued growth, development and competitiveness of B.C.’s video game and film sectors and the related employment they provide, Finance Minister Colin Hansen announced today.

“This is a made-in-B.C. incentive package that recognizes convergence is taking place within the film, television and the increasingly important video game and animation sectors,” said Hansen. “We are responding to industry needs and recognize that film, television, animation, and visual effects companies contribute over a billion dollars annually to the B.C. economy and generate thousands of jobs.”

Subject to approval by the legislature, the planned tax measures include:

·New BC Interactive Digital Media tax credit for video game development of 17.5 per cent of qualifying B.C. labour costs.

*Production Services Tax Credit on labour costs for foreign productions increased to 33 per cent from 25 per cent.

*Digital Animation or Visual Effects tax credit bonus increased to 17.5 per cent from 15 per cent.

*Qualified B.C. labour expenditures cap increased to 60 per cent from 48 per cent of production costs.

It is proposed that the film tax credit changes be effective for productions with principal photography that begin after Feb. 28, 2010. The BC Interactive Digital Media tax credit will be effective for qualifying video game development projects that begin after Aug. 31, 2010.

“Our changes will promote an increase in B.C.-based production for these dynamic and rapidly changing sectors,” said Tourism, Culture and the Arts Minister Kevin Krueger. “They will serve to help keep B.C. at the forefront of the North American film and television industry, while providing a significant boost for video game production in our province.”

The enhancements to the film tax credits will help B.C. compete internationally. The tax rate changes, coupled with B.C.’s other advantages including a highly skilled and well-trained workforce, means B.C. will continue to be a leading and competitive production location.
B.C. is the third-largest film and television production centre in North America, after Los Angeles and New York. In 2008, a total of 260 productions were shot in B.C. This included 65 feature films, 56 television series (dramatic, documentary and lifestyle/reality), 102 television projects (TV movies, mini-series, pilots, shorts and documentaries) and 37 animated series or projects.

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