26th January 2011

CRTC Reaffirms Support For CCTS

CRTCAs public favour of the CRTC begins heading for an all-time low with growing complaints about its lack of action in regards to Canadian ISPs, the Commission has reaffirmed its support for the Commissioner for Complaints for Telecommunications Services (CCTS), an agency that works to resolve disagreements between Canadians and their service providers.

“Following an extensive review, we are satisfied that the CCTS is doing a good job of resolving complaints on behalf of consumers and small businesses,” said Leonard Katz, the CRTC’s Vice-Chairman of Telecommunications. “An independent agency like the CCTS is an essential intermediary in a market where competition is growing by the day and the majority of telecommunications services are no longer regulated.”

As part of its review, the Commission found that the CCTS’ governance structure and mandate remain appropriate, and extended the membership requirement for a period of five years. Moreover, to ensure that a greater number of Canadians are able to benefit from the agency’s complaint-resolution services, all telecommunications service providers must become members of the CCTS. The Commission had previously only required companies with annual revenues over $10 million to join the agency.

The Commission has also asked the agency to include more details in its annual report regarding the types of complaints it receives. This information will enable a better assessment of trends, the agency’s complaint-resolution activities and the effectiveness of public awareness activities.

Consumers and small businesses must first attempt to resolve any disagreements related to an unregulated telecommunications service directly with their service provider. If the matter remains unresolved, they may file a complaint with the CCTS.

MaRSA group of leading Ontario digital media companies and venture capital investors will head to New York City next week as part of a delegation organized by MaRS Discovery District. As part of the visit, delegate companies will present at the prestigious OnMedia NYC 2011 conference. OnMedia NYC 2011 is a two-and-a-half day executive gathering held on Jan. 31 – Feb. 2, 2011. The conference features some of the most innovative companies, eminent technologists, influential investors and respected tech journalists in the digital media market. The conference is hosted by Tony Perkins, founder and editor of AlwaysOn, and features keynotes from media personalities such as Mark Cuban, billionaire investor and Internet entrepreneur.

Prior to the OnMedia sessions, MaRS will host an investor luncheon on Jan. 31 featuring CEO presentations from the MaRS delegation. Several Canadian investors will attend from firms such as Blackberry Partners Fund, GrowthWorks, iNovia Capital, MaRS Investment Accelerator Fund, Real Ventures, Rho Ventures, Rogers Ventures and Verdexus. Notable investors from the NYC area will also be in attendance. Following the luncheon, the delegation will visit prominent digital media startups in the Union Square area.

“We are bringing a group of companies focused on digital media innovations that add considerable value for customers in key areas such as marketing, branding, advertising, research and public relations,” said MaRS CEO Ilse Treurnicht. “New York City is a key market where innovators, influencers and investors are shaping the digital media sector on a global scale. With our mission focused on building Ontario’s next generation of innovative companies, MaRS is committed to facilitating targeted investor introductions and business development for high-potential clients in these select markets.”

The companies in the MaRS delegation are bringing innovative technologies and business models to market that focus on everything from optimizing organic search; hyper-local advertising for user generated news; next generation live event sports gaming; advertising supported small business accounting software; and social engagement ranking platforms to measure media influence.

The Ontario companies attending are:

* gShift Labs – search engine optimization
* InGamer Sports – live event social gaming
* OpenFile – user-generated online newspaper
* PostRank – social engagement and influence ratings
* Viafoura – online user engagement
* Wave Accounting – free accounting application for small businesses

BCITSpeaking of business assistance, if you are a BC company you need to check out The BCIT Commercialization Assistance Program (CAP), a fund which provides financial assistance to BC SME’s and entrepreneurs. The fund looks to stimulate innovation by increasing access to business and technology expertise.

The Fund can assist your business with the following:

* Acquire business and professional services required to facilitate the commercialization process (IP, development of business plans and market or technology studies)
* Access to technical assistance and facilities (Product design, prototyping, testing, verification, certification and demonstration)

The Fund offers the following amounts:

* Up to $10,000 assistance for business and professional consulting services
* Up to $50,000 assistance for technical assistance and facilities

The deadline to apply is November 20, 2011. Please see The Fund’s information page for complete information.

D-BoxD-Box Technologies is continuing its trend to take over the US one theatre at a time, announcing today that the company has signed a third agreement with Premiere Cinemas to equip its Orlando, Florida location with 22 D-BOX MFX Seats.

“During the last few months of 2010, we advanced our market share in the eastern U.S. with new theatre partners and are now continuing along that path with the expansion of our cooperation with Premiere Cinemas and adding the Orlando location,” said President and Chief Executive Officer of D-BOX Technologies, Claude McMaster.

“This will be our third theatre with D-BOX,” said Gary Moore, President of Premiere Cinemas. “Known for providing a state-of-the-art entertainment experience, moviegoers who frequent our Texas theatres have provided an overwhelmingly positive response to D-BOX and we anticipate similar results once the innovative motion technology is unveiled in Orlando this February.”

mobilicityMobilicity and Facebook today announced that Mobilicity is offering their customers another way to stay connected with a new Facebook mobile application for Java-powered feature phones. Mobilicity is also sponsoring the launch by enabling customers to download and use the application for at least three months from the time of the launch. The length of the offer is at the discretion of the mobile operator.

This new Facebook application provides a better experience for feature phones than other similar applications and mobile sites. It brings the popular features and user experience already deployed on Facebook mobile applications for smartphones to the world’s most popular feature phones, and is optimized for speed and performance on Mobilicity’s network. It includes several new and unique features that enable people to stay connected through Facebook including:

* Viewing photos from your mobile phone
* Synchronizing your local address book contacts with your Facebook friends
* Facebook login to third party services within the application, such as news, sports, games, and weather

The new Facebook application is optimized to use as little data as possible while providing the great user experience mobile applications offer. The application uses less data than other similar applications or mobile sites, enabling it to be much cheaper for people to use when the trial period ends. The new Facebook application is a collaboration between Facebook and Snaptu, whose platform brings leading web services to millions of people around the world on more than 2,500 different types of mobile devices via the Snaptu app.

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25th January 2011

Chaotic Box Offers Free Sample Tasting of Silverfish

Chaotic BoxChaotic Box has deployed an ad-supported Lite Version of its retro-styled title Silverfish in the iTunes App Store, silverfishinviting untested gamers to destroy the onslaught of space bugs in this intense and visually stunning arcade experience. Forget about watered down shooters with simulated controls – Silverfish was designed for touch input to provide authentic and unrelenting arcade action.

I urge you to take advantage of Retina Display if you have it, because Silverfish’s screens are bold and colourful, with beautifully done neon swirls, explosions and characters. The gameplay is very easy to control, you simply Flick Up, Down, Left, and Right anywhere on the screen to change direction and tap with 2 fingers to activate a powerup. The premise is equally simple – avoid your enemies for as long as you can and benefit from the power pellets they leave behind.

Lite Version Features

– Based on “Reaper” mode from the full version
– Game Center leaderboards and achievements
– Exclusive achievements not in the full version!
– Retina Display graphics
– Awesome realtime fluid-plasma fx
– Intuitive flick & tap anywhere controls
– Driving original soundtrack

[youtube:http://www.youtube.com/watch?v=yN6Ssvig8VU]

As mentioned above, the Lite version is based on Reaper mode, but in the full version, you have four modes with which to weave a path of destrution on your screen. Onslaught mode arms you three bombs and four lives (I need a Cat mode so that I can have seven lives). It is your mission to outlast the enemy and survive their onslaught. The third mode is Scavenger, and with only one life to play with, death is sometimes…okay, often…swift. On the upside, I have three bombs in Scavenger with which to destroy as many Silverfish as possible before they do me in. Nasty things, I swear they hoarde the red power pellets just to taunt me. Haste mode was a recently added update that will challenge you no end – the developer took Reaper mode and fed the baddies steroids and speed.

If you want more Silverfish, grab the full version for unlimited gameplay in 4 challenging game modes. More Achievements, More Powerups, More Enemies, more fun and no ads. Be warned – whether you try the free version or buy the full version like I did – be prepared to become addicted.

frima studioQuebec’s Frima Studios and San Francisco-based Bolt Creative have announced that the recently released and wildly popular Facebook version of Pocket God is rolling out with a brand new update entitled Episode II: Clash of the Frightened. Pocket God is currently in an open beta and users can find out what all the fuss is about by heading over to checking the game out on Facebook and playing for themselves!

Here’s what is coming in Episode II: Clash of the Frightened:

* Social Quests: Combine forces with your Facebook friends to compete with rival deities across the world! Team up and take down powerful foes with a host of your favorite powers.
* Taunt Your Friends: What could be better than having a shark bite the head of your boss, or frying your roommate to a crisp with a bolt of lightning? Why, rubbing it in their face afterward, of course! Tease the friends you have sacrificed with all-new power-themed taunts.pocket god
* Choose Your Currency: Upgrade your godly presence any way you want. Acquire new powers, powerful items and glorious idols with either Pocket Change or Sacrifice Points, the two forms of currency in the game.
* Unlock Powers Early: Can’t wait to unlock exciting new powers and get the drop on your unsuspecting friends? Now you don’t have to! For a little Pocket Change or Sacrifice Points, players can catch up to their friends in the game by unlocking powers early.
* New Idols: New idols to represent the rival gods
* More Solo Quests: Players have spoken and Frima has listened – five brand new quests, one of the most popular features in Pocket God, have been added with this update to give you plenty to stay busy!

Since its debut on the world’s most popular social network in December of 2010, the Facebook version of Pocket God has grown rapidly, reaching 100,000 monthly active users in less than a month. With nearly 5,000 new users each day, you’ll be sure to never run out of Facebook friends to sacrifice!

Originally developed by Bolt Creative for iPhone and iPod Touch, the Facebook version of Pocket God features a brand new way to experience the colorful, death-inducing, all-powerful and hilarious universe of Pocket God across the world’s most popular social network. With all-new socially integrated features, episodic updates and a host of hilarious ways to both dispose of and resurrect the immortal pygmies of each island, the Facebook iteration of Pocket God offers a fresh experience for both fans of the iOS versions, and those looking for an omnipotent new twist in online social gaming.

Yummy InteractiveVancouver’s Yummy Interactive, Inc. has inked a partnership with Encore, Inc., the leading retail publisher for personal productivity, home design, education and games for PC and Mac. Encore has selected Yummy Interactive’s Shield Suite, a comprehensive Digital Rights Management solution, to manage the licensing and protect the assets of its PC products and game titles for digital and retail distribution.

“Encore was looking for a cost-effective, flexible protection and licensing system for its software applications that could be easily integrated into their existing digital and retail sales channels. Furthermore they wanted a DRM solution that would enhance user experience and trial-to-purchase conversions. Yummy’s GameShield™ and SoftwareShield™ products provide all the marketing and sales tools necessary to help businesses optimize trial downloads, while protecting their products,” said Christopher Hennebery, Yummy Interactive’s VP of Digital Distribution.

“Our engineers and sales teams are very enthusiastic about the features and functionality SoftwareShield and GameShield will bring to our PC distribution business,” said Cal Morrell, Encore’s president. “We were looking for the right partner for our PC platform products that would deliver us great value for money as well as personalized support.”

SoftwareShield and GameShield are premiere protection and licensing software suites which support software applications and video games for PC and Mac platforms. The Shield suite offers a wide range of licensing and activation methods and powereful IronWrap protection to safeguard Intellectual Property.

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25th January 2011

Canadians Invited to Have Their Say on Internet Provision

On February 25th, the Canadian Internet Registration Authority (CIRA) will present the findings from a national consultation on how the Internet is run at the Canadian Internet Forum (CIF). CIRA, along with its partners the International Institute for Sustainable Development (IISD) and the Media Awareness Network (MNet), will present findings from six face-to-face consultations that took place across Canada along with input received from an online discussion forum.

A panel of Canadian experts will discuss the findings, and leading Canadian technology visionary Leonard Brody will provide the keynote address. The event will also feature sessions for participants to provide their feedback and ideas about Internet governance in Canada and internationally. The CIF will be webcast to facilitate the interactive participation of all Canadians who are interested in Canada’s role in Internet governance.

Although the Internet has become an integral part of the Canadian economy and society, the CIF presents the first opportunity for Canadians to discuss how it is developed, deployed and governed. The results of the consultations, online discussion and the national event will be presented to the United Nations coordinated Internet Governance Forum, a venue for nations to discuss the future of the Internet.

As of today, the online discussion forum is open to all interested Canadians who wish to discuss issues related to how the Internet is developed, deployed and governed in Canada and around the world. All interested Canadians are invited to join in on the discussion. Registration for the Canadian Internet Forum is free, and the event will also be webcast in English and French. The Forum will take place at the Brookstreet Hotel in Ottawa from 9:00am until 5:00pm on February 25th.

Open TextOpenText will be bringing content analytics capabilities to market for improved business productivity through an Intellectual Property (IP) licensing agreement with the National Research Council of Canada (NRC). The NRC innovations will be incorporated into OpenText’s flagship Enterprise Content Management (ECM) Suite, with the first version expected to be available by Spring 2011.

Businesses and governments are increasingly engaging with workers, partners and customers across a range of electronic and social media to collaborate, find new ideas, measure sentiment, identify important trends and predict future outcomes based on content analytics. With added content analytics capabilities incorporated into the OpenText ECM Suite, businesses will gain more value from their content through improved data mining and analysis.

Research and development for the new project is already under way in the Ottawa NRC facilities in collaboration with OpenText’s Montreal R&D center that develops its content analytics solutions, based on the acquisition of Nstein Technologies last year. The project is focused on developing software for analyzing large collections of structured and unstructured data that reside within organizations.

Content Analytics addresses the discovery of answers to those important business questions through the use of semantic technologies such as natural language processing and sentiment analysis. The collaboration between the National Research Council of Canada and OpenText will enable more efficient data mining capability to locate entities –names, product brands, geographic locations, currencies, ticker symbols for example – plus uncover facts such as financial statements, merger and acquisition announcements, etc. and then connect relationships between those entities and facts. The software can search for pieces of text or metadata that cannot be specified in common search engines, and the results from those queries can be presented much more flexibly than would be possible using traditional business intelligence solutions.

Project X LtdBoutique advisory and technology services company Project X Ltd. has completed the QuickStrike Mobile Application training program from MicroStrategy, a global leader in business intelligence technology. Project X is among the first MicroStrategy alliance partners to complete the training program and become lead facilitators for the MicroStrategy Mobile QuickStrike Program in Canada.

As MicroStrategy Mobile QuickStrike Lead Facilitators, Project X will work with clients to accelerate their mobile BI application strategies from concept to production with a proof of concept mobile application, storyboard and video overview in two weeks. With mobile business intelligence on the verge of widespread adoption, companies are looking to deploy their business data on devices that make it easy and convenient to access critical data.

pooling peoplePoolingPeople.ca, a new web-based business, provides employers with a unique platform for cost-effectively sharing employees directly with each other. The first online service of its kind, PoolingPeople.ca allows companies to reduce overhead costs during idle time by temporarily or permanently sharing employees with other member companies. Conversely, PoolingPeople.ca allows employers to find experienced people when they need additional part-time or full-time staff.

With more than 15 years experience in the recruitment industry, McKinnon knows first-hand the problems and costs businesses face trying to fill a vacancy with a qualified candidate.  Equally, she understands the difficulties involved when layoffs occur.

For a $250 US annual subscription fee, employers can use PoolingPeople.ca in various ways:

  • If a company is suddenly overstaffed because of a project delay, they can use PoolingPeople.ca to connect with another company experiencing a temporary worker shortage due to vacation schedules, for example. The two companies solve their staffing issues by lending or borrowing well-qualified employees on a short-term basis.
  • A business that must downsize can find other member companies looking to permanently hire talented staff.
  • If a company needs to reduce a full-time employee to part-time, it can enter the individual’s qualifications on PoolingPeople.ca and connect with another company needing a part-time employee – resulting in the employee working for both firms.

level platformsLevel Platforms Inc. has launched Managed Workplace® 2011, a comprehensive, integrated remote monitoring, management and automation software platform designed for IT service providers offering managed services. This historic major release features comprehensive Automation OnDemand, an optional Device Manager agent to supplement Level Platforms award-winning agentless architecture, and further advances in the platform’s seamless integration with the full IT ecosystem found in most organizations today, including local infrastructure, applications and Cloud services. Managed Workplace 2011 is available in Cloud and On Premise versions.

In conjunction with the release of Managed Workplace 2011, Level Platforms also announced the Managed Workplace 2011 Road Show to take place in 19 cities across North America this February 8th through 24th. In addition to an introduction to the highly anticipated Managed Workplace 2011, attendees will benefit from new industry research and information, open forums led by successful MSPs sharing their insights and experience, and significant exclusive industry announcements from leading vendors working with Level Platforms to help the managed services community enhance the growth and profitability of their businesses in 2011.

Disney FriendsThe Nature Conservancy, Protecting Canada’s Great Bear Rainforest has become the first Canadian incentive to ever receive funding from Disney Friends for Change. The Nature Conservancy: Protecting Canada’s Great Bear Rainforest took second place in the recent round of voting by kids on the Disney Friends for Change website. Disney Friends for Change is a multiplatform environmental initiative that helps kids help the planet. Protecting Canada’s Great Bear Rainforest is a project trains local students to monitor local wildlife in an effort to protect the rainforest, home to such animals as grizzly bears and wolves.

The voting is part of an overall call to action for kids to make a difference in their local communities. Registered participants make personal promises to reduce their impact on the environment by changing their everyday actions. They can also help allocate Disney’s $1 million commitment to fund environmental programs worldwide. This round of voting is the first to include kids from around the world since Disney Friends for Change expanded into Latin America and Europe.

Voting is continuous throughout the year, giving kids the opportunity to vote on five different projects per quarter. Each project is managed by leading environmental nonprofit organizations. The projects are centered on Disney Friends for Change’s four focus areas — climate, habitat, waste and water. With nearly 2.5 million votes, Disney Friends for Change kids have helped direct almost $2 million to 41 projects in 21 countries since the program was launched in May 2009.

The award amount is contingent upon how many votes each project receives. This is the third round of award voting, and the first to include international votes. BirdLife International, Saving Spoony’s Chinese Wetlands received the first prize allotment of $100 000.00 The project contributes to the conservation of the Spoon-billed Sandpiper, a unique and highly threatened migratory shorebird. The project raises awareness among local governments and communities about the importance of the species and of the inter-tidal wetlands that are vital for its survival.

destiny mediaDestiny Media Technologies Inc. has received conditional approval from the TSX Venture Exchange for its Employee Stock Purchase Plan. Under the Plan, employees of Destiny are able to contribute up to 5% of their annual salary into a pool which is matched equally by Destiny. Independent directors are able to contribute a maximum of $12,500 each for a combined maximum annual purchase of $25,000. The maximum annual combined contributions will be $400,000. Money in the pool will be used to purchase shares out of the market on a biweekly basis. All purchases will be made through the Exchange by a third party plan agent and no purchases will be made on the OTC or German exchanges. The third party plan agent will also be responsible for the administration of the Plan on behalf of Destiny and the participants. The Plan is subject to shareholder approval at Destiny’s next AGM.

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25th January 2011

The Game Design Expo Gets Better With Age

Game Design Expo 2011This past weekend we attended the 2011 Game Design Expo hosted by our friends at the Vancouver Film School Game Design Programme. As with previous years the sessions were informative and entertaining, leaving us with many areas for further research and ideas on how to apply these new ideas to what we are trying to accomplish. For a more in-depth look at the sessions as they happened, search the #gdexpo hashtag on Twitter for my live-tweets as well as those from VFS staff.

My favourite session of the day was that of Holistic Design, presented by Mitchell Lagran. Sometimes all it takes is hearing a different way of approaching a project to spark new ideas and enthusiasm, and as the GDX Attendeesday progressed it became evident that the theories presented by Mitchell are those that have merit as other developers referred to his session in their own presentations.

Important take-aways from Mitch’s session, which took place right after lunch, was that developers need to focus their intent – doing what they set out to do well, without distracting the gamer with extraneous mechanics that will not serve the game. In other words, try not to require your gamer to do more than what is necessary to keep the game flowing. Do not jar your gamer out of the experience, because if you disconnect the audience from the action too many times, they will not be inclined to continue playing. Mitch sited Bioware’s Mass Effect franchise as an excellent example of holistic game design – know where you are going and what you want to do before you start the journey. Make sure that all components of your game’s design work well together and serve the purpose of an enjoyable, replayable escape from the mundane.

I think that what I enjoyed most about the Industry Day sessions was that the speakers went beyond the art work and programming, opening the door to practices and principles brought into play long before the Our Favourite Game Personalitiesfirst world object is placed and characters are animated – as well as ideas that can be put into place once the game is shipped to help it become noticed in the mass market.

Jaakko Iisalo, Senior Game Designer and Matthew Wilson, Marketing Manager for Rovio Mobile opened the day with How to Design a Hit Game for the iPhone. The designing duo talked about the concepts, designs and marketing behind the hit game Angry Birds. The secret to their success was in part keeping everything simple, with the marketing plan following the basic premise of engaging their audience and letting the product speak for itself.

The four members of the Angry Birds team have learned how to seek out opportunities for their product and take advantage of them. Through smart marketing and an appealing product, Rovio was able to watch Angry Birds move up the sales charts and become an industry phenomena. With a very small to non-existent marketing budget, the developers took advantage of today’s social networking sites and social media basics to engage those who had already bought the game and to draw in those who had yet to put out their dollar in the various App Stores. One of the top take-aways from this Wii at the VFS Open Housesession were to never give up and to never treat your titles like a disposable object once it is released – find out ways to give your audience more, add to their experience to keep them playing your game.

The second session was presented by United Front Games‘ Lead Producer Jeff O’Connell and Lead Producer Mike Skupa, whose topic was Action Game Mechanics In An Open-World Game. The pair took us on a photographic tour of Hong Kong, sharing a few of the 20 000 photos the studio shot on location in Hong Kong as they prepared to work on the upcoming action title True Crime: Hong Kong. What I enjoyed most about this presentation was how the development team planned to incorporate real-world elements into the game’s play mechanics while also capturing the essence of Hong Kong’s culture.

Some important take-aways for those who want to develop an open-world game are mission mapping and fast travel options for the player. Be mindful of where your missions begin and end – is there a disconnect between locations, PS Move at the VFS Open Houseand how will you keep the game-flow smooth for the player. Make sure that your features and environment serve to move the story forward while keeping the player constantly engaged, while remaining true to the physical setting you’ve chosen.

In Novel Game Designs With PlayStation Move and Eye, Sony Computer Entertainment R & D Software Engineer Anton Mikhailov led the audience through a very entertaining and informative session about the importance of your game’s controller system conveying your player’s sense of immediacy and accuracy, which serve to immerse the player in your product. PlayStation’s goal with Move was to give the player six degrees of movement through hand gestures, whether that player was wielding a sword, fighting in hand to hand combat or painting. The most important message in this session was that expressiveness in your controls is paramount, as this is what will give your players a feel for the experience, drawing them into an immersive and emergent style of gaming.

Those who aspire to become Community Managers in the game development community would have been very appreciative of the efforts which drove the Halo Waypoint team to design and launch a fully immersive experience for the Halo game community over three screens – Xbox 360, PC and mobile phone – while ensuring that they Vancouver-developed Drumskulls was very populardelivered the right content and features to the appropriate screen. This initiative helped to drive user loyalty as well as add to the ways gamers interacted with the Halo gaming community as a whole. Paul Parsons, Senior Game Designer at 343 Industries led an excellent session discussing the premise behind and the four key steps taken to launching WayPoint – and he was also one of the very first graduates of the VFS Game Design Programme.

Alan Shen, Senior Design Programme Manager for Microsoft’s Entertainment Experiences Group demonstrated the scope and design of Kinect’s Natural User Interface, touching on the expectations placed in the market by Hollywood through such futuristic films as BladeRunner, Iron Man, Minority Report and Star Trek. Part of the challenge was how to develop a system that would connect the gamer to the experience while working towards meeting those Hollywood expectations. As there is no common, global gesture language that would translate easily into game mechanics, the development team had to look at what actions would be intuitive, as well as fun and meaningful ways to educate gamers in regards to their playspace environment and full body game play.

The VFS Open House Arcade Relic Entertainment Game Director Raphael van Lierop took the audience through a very engaging and entertaining session titled Steering The Rocket: Harnessing the Power of Creative People. One of the most important take-aways from this session is that creative people need to feel some type of empowerment and ownership of their creative process. Collaboration and communication is key in establishing this basis, providing you build the process on a firm base of ground rules which serve to create a climate of respect and encourage a guided form of idea generation and motivation. Micro management of your team will kill their creativity; you need to allow for creative freedom while following a clear line of communication in regards to decision making and assistance with issues that may arise. Raphael noted that he would be publishing the screens from his talk online, you can follow him on Twitter to be kept up to date on this.

Jonathan Gallina, who served as the Lead Game Designer on Tron: Evolution built on the day’s theme of collaboration, discussing the importance of co-operation in building a movie-based game and overcoming the stigma long associated with the cross-over of theatrical and game experience. The Tron: Evolution team were in a unique position, as the film and special effects were all done in Vancouver, giving each team the opportunity to work together, sharing VFS Instructor Roger Mitchell with an Open House attendeeboth assets and ideas. One of the most important factors that cannot be overlooked when developing a game to accompany a movie’s debut is the time required to produce a game that will not end up on the pile of movie-game failures. As with previous sessions, Jonathan stated the importance of establishing ground rules for the project scope, prototyping and iteration, as well as working to mesh the story’s canon within the game.

EA-Visceral Lead Designer Seth Marinello covered many design features that can be used to create fun through fear as experienced by the gamer in Dead Space and Dead Space 2. Some of the most important factors to build into a horror-survival game are the ways in which environment, lighting and music all inter-connect to create the emotion of fear, while also giving the gamer some breathing room to recover from each scary episode before building to the next one. As also stated by previous speakers, do not jar your players out of the experience  – draw on their fears while still giving them the cushion of knowing that the horror is not real without making it apparent that the situation is contrived. Put your players in a position of power at key points in the game, but then take it away to enhance the scariness of the scenario. A loss of the feeling of empowerment will build on the player’s fear in a given situation, while the ability to work through the scene and survive will drive the triumphant feeling a gamer needs to carry on through the entire story.

VFS Open House Points of InterestThe speaker sessions were concluded by Cory Stockton, Lead Content Designer for Blizzard Entertainment’s World of Warcraft franchise. The most insightful parts of his presentation was how to use tools such as mind-mapping, Adobe Illustrator and Visio Flowcharts will provide designers with the ability to create a game which is true to scale and follows a logical flow. It is important for design teams to make use of the tools available to them, adapting them into a process which works for that particular project and its goals. Creative people are visual – build on their ability to see flaws and nurture ideas by giving them visual guidelines, whether it’s a wall poster of the game’s world or a chart showing every person on the team and his or her areas of responsibility. Flowcharts are also excellent for tracking missions, quests and production times while wikis are useful in keeping the entire team up to date with production changes, assets and storyline. The important take-away from this session is to find the right tools and make full use of them throughout the entire production process.

Once the sessions concluded and just prior to recognizing BigPark’s contribution to the game development programme at VFS with its annual Service Recognition plaque, VFS  Head of Game Design Dave Warfield introduced Relic Entertainment General Manager Jonathan Dowdeswell. Jonathan spoke of a tragic event last year which many of us were sadly familiar with – the untimely death of Company of Heroes’ lead game designer Brian Wood in a motor vehicle accident last September. Jonathan related how touched Brian’s wife and family were by the outpouring of support shown to them by both the gamer and game developer communities around the world, and that he was Brian and Erinpleased to announce that to both honour and continue Brian’s contribution to the international game community, as well as in memory of his passions in life, Relic will be awarding a four-month internship to three graduating VFS Game Design students each year who exhibit a similar passion and excellence in game design.

“Relic Entertainment has worked with VFS for a number of years and in the past has had employees who taught classes as part of the Game Design curriculum,” says Dowdeswell. “Continuing this partnership in a meaningful and long lasting effort by introducing the Brian Wood Memorial Game Design Internship was a natural fit for all concerned.”

The inaugural internship will be awarded in February 2011, and the chosen VFS Game Design graduate will have the opportunity to work directly with a team at Relic, pioneering exciting projects that impact the development of titles at the Vancouver-based studio.

“We are honoured and humbled to be a part of carrying on Brian’s legacy with this memorial,” says Dave Warfield, Head of VFS Game Design. “Not only does it represent the values of game design and supporting new designers that were such a big part of his passion, but it allows us to share that with the community that was so affected by his tragic death.”

Women In Games VancouverSunday’s programme for the annual Game Design Expo consisted of the annual Open House, when the school invites future students and their parents to take part in some hands-on development classes, pass some time in the VFS Arcade and interact with programme instructors. Also taking part in the Open House was the Women In Games Vancouver group, who offer networking and advice to women who work or who are interested in working in interactive media. As with Saturday’s attendees, the locally developed zombie killing game Drumskulls was a popular point of participation for the 500 Open House registrants. Congratulations to the entire organizational team, students, volunteers, sponsors and speakers at this year’s Game Design Expo for a job very well done.

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24th January 2011

More Digital By The Day

Toon BoomIf you have children who are interested in animation, check out Toon Boom Animation’s version 5 of the very popular Flip Boom Classic animation software. Version 5, which costs $39.99, includes a brand new sound library whose audio files can be easily dragged and dropped into your child’s project – or your young animator can use voice recordings to bring life to his or her 2D animations.

QuickPlay MediaQuickPlay Media Inc. has joined the Digital Entertainment Content Ecosystem (DECE) LLC, a cross-industry consortium dedicated to creating a consumer-friendly open market for digital content distribution. With DECE’s UltraViolet™, consumers will have an easy and consistent way to collect and watch movie and television content across multiple branded platforms, such as computers, connected TVs, game consoles, smartphones and tablets.

According to research by Nielsen, consumer demand to watch TV and movies anywhere, at any time is growing, and DECE will help accelerate this trend by providing those who purchase UltraViolet-branded media and services with a high-quality and convenient entertainment experience. Through the UltraViolet Account system, each household will be able to create an account for up to six members who can access their household’s UltraViolet movies, TV and other entertainment via participating retailers, streaming providers and devices. Consumers will also be able to register up to 12 UltraViolet devices and then easily download or share content among them. In addition, UltraViolet streaming access will enable consumers to access their collections via set-top boxes and most places where they can access the web.

QuickPlay Media’s experience includes powering premium mobile video services for live TV, video on demand (VOD) and radio services for many of the world’s largest communications providers. The company’s offerings include PrimeTime2GoTM, an award-winning premium TV service, and a complete suite of solutions for the delivery of high-quality video across multiple platforms. QuickPlay’s Multi-Screen Movie Solution provides seamless switching of movie viewing between devices, and includes a feature-rich storefront with options for customization of branding, merchandising, navigation and billing integration. Its Multi-Screen TV Solution delivers a fully-integrated entertainment experience with unified delivery of download and streaming DVR capabilities for live TV and VOD.

TVOTVO has launched of a number of new and innovative connected TV apps for Boxee and Yahoo! TV that bring the Internet to the traditional TV screen. Boxee is the newly released set top box which allows the user to connect their TV to the internet, while the Yahoo! TV widget engine is built into several new TVs at the point of manufacturing and allows for web content to be viewed on the TV screen. TVO has released three apps for Yahoo! and Boxee, including:

* Gisèle’s Big Backyard for ages 2-5,
* The Space for ages 6-11, and
* TVO.org video content including Allan Gregg In Conversation, Big Ideas, Think Again and The Agenda with Steve Paikin.

In addition to the three new apps, the Boxee TV Show Library also features episodes of The Agenda with Steve Paikin.

Based on the Ontario school curriculum, all TVOKids content, including Gisèle’s Big Backyard and The Space, is teacher tested and developed in conjunction with TVO’s in-house educational specialist.

These advancements come out of the “IdeaShaker” digital innovation lab, which is TVO’s incubator for new talent, ideas and products. Students from Sheridan College’s Interactive Multimedia post-graduate program have worked alongside TVO staff on both connected TV projects from conception to launch.

Based on this success, TVO is excited to partner with Sheridan’s post-graduate program to nurture and develop new talent who will contribute to cutting-edge technology advances in public educational media. As part of the partnership, students gain employment experience through TVO and help develop new media applications from the ground up.

Your grandmother’s or mother’s life could be saved by a new smartphone application developed by a joint venture in Ottawa. Taynaxa Software and Flare Consulting have rescue mecreated “Rescue Me!“, an emergency application that will automatically send a distress message if your loved one is incapacitated and doesn’t cancel it at a certain time.

The phone can be configured with a pre-set “Rescue Me!” message to be sent at a specific date and time (and repeated daily or weekly, for example). At the pre-arranged time, the phone prompts the user to cancel the message. If it is not canceled it will be sent to two contact numbers.

The benefit of “Rescue Me!” over monitored “panic buttons” with high charges is that it requires intervention NOT to send a message. As a result, if the user is incapacitated through a fall or other mishap, the distress message can still be sent at the appointed time.

Monitoring systems can cost over $100 every month, and still rely on an elderly person pressing a button to summon help. Version 1 of “Rescue Me!” is currently for sale online in the Android Marketplace store for just $1.99. The application will be equally as useful to outdoor enthusiasts such as hikers, climbers, and skiers or even to people going on a blind date or setting out on a drive in potentially bad conditions. All the user has to do is estimate when they expect to be back safe and sound and, if they don’t confirm that all is well at that particular time, “Rescue Me!” will alert their key contacts to the potential problem.

Mood MediaMood Media Corporation has announced that its retail point of sale division, Somerset Entertainment, has partnered with Encore, Inc. (Encore), a wholly owned subsidiary of Navarre Corporation, to launch Sony Online Entertainment’s multi-million selling Wheel of Fortune® games to its increasingly popular casual games retail program. Under the agreement with Encore, Wheel of Fortune®, Hoyle® and other well-known Encore games will be sold through Mood’s interactive displays at retail, which allow customers to sample the games via interactive video before purchasing.

antarctica digitalAntarctica Digital has launched Future Flow Media, a new division of the North Vancouver digital marketing service provider that will offer multi-channel list rental email and mobile services that advance digital marketing campaigns. Future Flow Media will focus exclusively on email marketing campaigns and specialized, integrated marketing support. The company’s target market includes media agencies, advertising agencies and corporate marketing professionals across all verticals. Future Flow Media

“Antarctica Digital has years of proven experience in providing list-growth techniques such as contests, sweepstakes, and coupons,” said Chris O’Neill, director of business development for Antarctica Digital. “Due to the success we’ve had with email marketing campaigns, we saw the need to create a separate entity that’s focused solely on providing a service offering that helps clients acquire new email opt-ins and expand their subscriber bases through permission-based directories.”

Future Flow Media is not just a data aggregator — the division is a full-service marketing provider. If needed, Future Flow Media can provide best practice recommendations to enable clients to integrate mobile and email marketing campaigns with custom microsites, online contests, coupons, and social media programs. The company’s consultants will help clients boost the overall quality of email campaigns in efforts to acquire new customers, expand their marketing databases and increase brand loyalty.

eowcThe Eastern Ontario Wardens’ Caucus (EOWC) as part of their $170 million dollar regional broadband project, has awarded a contract to Barrett Xplore Inc., through its Xplornet brand, to provide immediate and more affordable broadband access via satellite to residents across eastern Ontario.

For many people and businesses that today cannot access high-speed Internet this new arrangement makes access to the possibilities of broadband a reality. Starting on January 24, 2011 Barrett Xplore Inc. will begin offering residents an up to 1.5 Mbps package for $69.99 per month with an upfront one-time cost as low as $99 depending on contract length.

EOWC residents will benefit from new technologies as the Barrett network evolves. Starting in 2012, Barrett’s new 4G network will be available in the EOWC region. This network will use High-Throughput Satellites that will be capable of speeds up to 25 Mbps, and will offer even better value for end-consumers. Xplornet satellite customers who sign up for this new offer will have the option in 2012 to upgrade to the new 4G network. At the same time, EOWC’s work on an ultra high-speed, fibre optic telecommunications grid for Eastern Ontario is continuing on schedule.

shaw mediaShaw Media and Global Television have announced that its original drama series Combat Hospital has been picked up by ABC. The 13 episode series, the second Global series to be picked up by the US network, will air in simulcast with ABC this summer.

Set in a hospital inspired by the Role 3 Multinational Medical Unit (MMU) at Kandahar Airfield in Afghanistan, Combat Hospital charts the frantic lives of the hospital’s resident doctors and nurses from Canada, America, the UK and other allied countries. This candid, entertaining and sometimes brutal series follows Canadian trauma surgeon Rebecca Kincaid as she experiences relentless life and death battles on the surgeon’s table that transcend politically-charged stereotypes and is confronted with making the tough decisions that come with the realities of frontline medicine

Combat Hospital is a joint production of Canada’s Sienna Films and the UK’s Artists Studio with Carrie Stein at 3 Arts Entertainment and Simon Vaughan at Lookout Point heading up international sales. Executive Producers are Jennifer Kawaja and Julia Sereny for Sienna Films (The Cry of the Owl—with BBC Films, MACT Productions, Diamonds—CBC/ABC, with Buffalo Gal Pictures, Alchemy Television and Philo Films, How She Move—Paramount Vantage/MTV Films/Mongrel Media), Gub Neal, Justin Thompson-Glover and Patrick Irwin for Artists Studio; Executive Producer/ Showrunner Dan Petrie Jr. will head up the writing room on the show originally created by Jinder Chalmers and Douglas Steinberg.

CTVMeanwhile, CTV announced today its international hit series FLASHPOINT will conclude its third season with a shocking season finale immediately following SUPER BOWL XLV (Pittsburgh Steelers vs. Green Bay Packers) in all markets on Sunday, Feb. 6. In the gripping cliff-hanger episode, Canada’s favourite TV cop unit is threatened like never before as the fate of Team One and the life of one their own hangs in the balance. The season finale guest stars renowned actor Victor Garber (ALIAS, ELI STONE) as an elite military psychologist who sets his sights on destroying Team One.

The scheduling comes following a remarkable mid-season run on Tuesday nights this Winter, where FLASHPOINT has won the 10 p.m. timeslot on CTV against new simulcasts of THE GOOD WIFE (Global/CBS) for two weeks in a row. Premiering with 1.7 million viewers on Jan. 4, the series has seen impressive double digit growth (15-24%) in the three, key adult demos compared to last season, and series’ high audiences among A18-34.

Last year’s SUPER BOWL broadcast was watched by more than 6 million viewers on CTV. CTV’s SUPER BOWL coverage kicks off at 2 p.m. ET on Sunday, Feb. 6 with the pre-game, followed by SUPER BOWL XLV at 6 p.m. ET.

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24th January 2011

Events and Competitions For Your Consideration

Dare To Be Digital 2011 is seeking applicants for its annual student competition held University of Abertay Dundee, Scotland. For complete details on how to apply and the full list of rules, please see the competition’s web site.

Microsoft CanadaMicrosoft Canada invites you to enter the Battle of the Apps, a WP7 app competition for student Battle of the Appsdevelopers and designers. The Battle encompasses three rounds of competition with prizes awarded at the end of each round, as well as a grand prize awarded at the end of the competition for the top app. Round One is open for entries until February 15th. Also, Microsoft Canada would like to remind aspiring WP7 developers that Go DevMental will be in Calgary on February 7th and Winnipeg on February 11th. Go DevMENTAL is Microsoft’s free academic tour designed to teach you coding for the coolest apps and platforms, connect you with the industry, and help you pursue your career aspirations.

film financingThe Vancouver chapter of the Institute for International Film Financing (IIFF) continues its popular monthly gatherings at the junction of film & finance with a special Film Financing Townhall, hosted at Vancouver Film School’s downtown campus (420 Homer Street) on Thursday, January 27th from 7:00 PM – 10:00 PM.

This grassroots community get-together is designed to foster & inform productive relationships between attendees. It provides unbiased insight & education about the business of film and film financing in particular. The event features a powerful roster of highly topical speakers from the filmmaking and financial industries. We are delighted to welcome real-world financiers among our guests!

The evening’s five presentations plus panel discussion address key issues relevant to filmmakers, financiers and anyone interested in the economics, business mechanics, and financial dynamics of motion pictures. They are followed by Q&A time. Attendees also have ample opportunity to interact & network with our featured experts and amongst themselves. An informal après-meeting celebration will take place at a nearby restaurant.

RBCRBC has issued a call for grant applications for the 2011-2012 school year as the RBC After-School Grants Project is offering more than $2 million in grants to fund first-time and renewed grant recipients.

The grants are awarded by regional community panels made up of experts in the fields of youth and education. Each organization should have a mandate to keep students in grades K-12 safe as well as positively engaged through an enriched curriculum after their classes end each day. RBC After-School grants of up to $40,000 are provided by the RBC Foundation to programs in at-risk or underserved communities. The deadline for funding applications is March 4, 2011, and grant recipients will be advised by June 2011.

“Research has shown that participation in after-school programs helps students enhance their academic performance, improve social skills and motivate them to excel in school,” said Shari Austin, executive director, RBC Foundation. “We are looking to fund the best after school programs in the country that help bridge the gap between schoolwork and homework and offer students an opportunity to participate in a wide-range of other activities that help build self-esteem and confidence.”

To qualify for a grant, after-school programs should offer structured, supervised activities five days a week and focus on offering a variety of activities, such as, computer instruction, sports, literacy tutoring, music and art lessons, nutrition guidance, and help with homework. RBC has been funding after-school programs since 1999, with over $22 million through 750 grants to 212 different organizations that have helped more than 24,000 children.

wind mobileBieber? Buffett? Oprah? Obama? WIND Mobile has launched a new competition that will give five Canadians the opportunity to talk to anyone they want in the world. To make these conversations happen, WIND Mobile will donate over a half a million dollars to Canadian charities. Once WIND confirms the winners, WIND will donate $100,000 on behalf of the chosen personalities for having the conversations. An additional $100,000 will also be donated to the six most popular charities as voted for online.

“The question we are asking ‘if you could talk to anyone in the world, who would it be?’ is the kind of question that really gets people talking, whether it’s at work, at home or even among strangers,” said Anthony Lacavera, Chairman, WIND Mobile. “We think it’s a powerful and fun question and we are look forward to hearing how Canadians answer it! Ultimately, we hope this unprecedented competition makes a few dreams come true and helps some important Canadian charities in a big way.”

When it comes to who they want to talk to, Canadians are encouraged to get creative: is it an actor or an author, a well known chef or business person? An athlete, journalist or politician? “Whether it’s a film student in Calgary whose dream is to speak to Steven Spielberg, an environmental scientist in Ottawa who wants a few minutes with Al Gore, or a restaurant owner in Vancouver keen to chat with Jamie Oliver – we are going to make some amazing conversations happen,” said Lacavera.

To help kick-off the competition WIND Mobile brought one the top newsmakers of 2010, Aron Ralston to Toronto for a conversation. Ralston, the real life mountain climber who was forced to cut off his own arm and whose journey is depicted in the much acclaimed film 127 Hours, shared his inspiring story and encouraged Canadians to think outside the box on who they’d like to speak with.

The launch event was held at Ryerson University where dozens of students gathered to hear the conversation and become among the first to enter the competition. WIND Mobile staff were on hand to help people record and upload their entries in the “Conversation Lounge” where the event was held. These lounges will be set up at universities and malls in cities across Canada through-out the course of the competition. Who knows who else might drop by these lounges to inspire people to think outside the box?

“From the beginning WIND Mobile was built by the power of conversation – listening to what Canadians wanted to build a better wireless carrier. Best Conversation Ever is an extension of that promise,” says Lacavera.

Who do these well known Canadians want to talk to?

Rob Ford, Mayor of Toronto – Warren Buffett
Justin Trudeau, MP – Neal Stephenson
Valerie Pringle, Canadian Journalist – Nelson Mandela
Gerard Kennedy, MP – Nelson Mandela
Sami Jo Small, Double Gold Medalist, Women’s Hockey – Obama
Lyle Bauer, President & Chief Operating Officer, Calgary Stampeders – Obama
Dan Hill, Songwriter – Obama
Dr. Samantha Nutt, Founder of War Child Canada…Lee Harper
Mark McEwan, Celebrity Chef – Alan Greenspan
Geoff Green, Arctic Explorer – Dr. E.O. Wilson
Jim Watson, Mayor of Ottawa – Sydney Crosby
Senator Mike Duffy – Queen Elizabeth II
Dean Del Mastro, MP – Warren Buffett
Senator Michael MacDonald – the Dalai Lama
Mike Harris, former Premier of Ontario – his wife
FeFe Dobson, Canadian singer – Stevie Nicks

The ultimate goal of the competition is to help five lucky Canadians have the conversations they never dreamed possible. The competition begins January 24, 2011 and runs until March 7, 2011. The winners will be selected by a panel of WIND judges and industry leading bloggers. Entries will be judged based on creativity and number of votes.

Best Health MagazineDon’t miss out! There’s only one week left to nominate your favourite Canadian blog for the 2011 Best Health Blog Awards. Best Health invites Canadians to nominate their favourite blogs in one of four healthy-living categories based on the brand’s four pillars: Look Great, Eat Well, Get Healthy and Embrace Life. Canadians can submit their entries until January 30, and for all those who nominate their favourite blog, each individual will also be entered for their chance to win one of 17 fabulous prizes!

Blogs can be nominated in one of four categories:

1. Look Great: Beauty
2. Eat Well: Cooking and healthy eating
3. Get Healthy: Fitness
4. Embrace Life: Personal growth, humour, crafting and charitable living

Finalists will be announced on February 16, 2011 for Canadians to then vote for their ultimate favourites, and the top bloggers will be revealed on March 31, 2011. All finalists will receive a Best Health Blog Awards badge for their blog, recognition on besthealthmag.ca and the four top blogs will also be featured in the Summer 2011 issue of Best Health Magazine.

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21st January 2011

DOC National Fair Dealing Road Show Announces Dates

Congratulations to everyone on the FlashPoint team for the U.S. syndication deal. FlashPoint is the uncontested favourite crime drama in our house, and apparently there is more news coming soon from the producers. Yesterday there was a teaser put out on Twitter that this news is something Canucks fans will like.

FlashPoint-Canucks

I’m very keen to find out what it could be – the team gets taken hostage by an angry fan? A former Canuck makes his acting debut? How to drive a Gemini crazy – say you have news, then don’t say what it is. 😉

Documentary Organization of CanadaThe Documentary Organization of Canada is taking its National Fair Dealing Road Show again in 2011. The first stop is coming up in Toronto in January, followed by Ottawa in February, Edmonton and Vancouver in March. The cross-Canada event is a comprehensive effort to educate the documentary community, foster dialogue and identify common positions, or points of contention, around the issue of Fair Dealing and documentary filmmaking.

A little known exclusion to the Copyright Act, Fair Dealing allows for free use of otherwise copyrighted material under certain conditions. For example, some visual archives in a documentary with clear critical purposes could possibly invoke the Fair Dealing exclusion and be exempt from having to obtain clearances.

But how many of us know or understand this finer point of law and when to apply it? More often than not, producers are counseled by their risk-averse lawyers, sometimes at great and unnecessary cost to their clients, to “clear everything all the time.” This can be so costly as to inhibit the production or release of certain documentary films altogether. Whether filmmakers, producers, lawyers or insurance brokers, Fair Dealing and its advantages remain obscure to many of us and underutilized in general.

The National Fair Dealing Road Show aims to introduce potential users to DOC?s Copyright and Fair Dealing – Guidelines for Documentary Filmmakers (PDF), published in May 2010. Filmmakers are encouraged to share their experiences with copyright and to engage on case studies presented for discussion. Lawyers, visual researchers, insurance brokers and broadcasters are invited to take part in the conversation. This is an exercise in building community-based consensus on best practices where panelists and members of the audience discuss copyright myths and argue whether a particular use of copyrightprotected material would meet the Fair Dealing exclusion or not.

Given that copyright law is a federal responsibility, it is necessary to cast this as a national event to gather as many views as possible and present the federal government with a nation-wide consensus, where possible. It is DOC’s experience that the realities of production vary greatly from region to region yet the benefits to the industry from this initiative will accrue nation-wide.

The Road Show plans the following pit stops where local and invited experts will lead panel discussions:

January 27 – Ryerson University – Eaton Theatre – 80 Gould Street, Rogers Communication Centre, Rm 204
February 12 – Halifax – TBA
February 16 – Ottawa – TBA
March 1 – Edmonton – TBA
March 2 – Vancouver – TBA

Panel details and venue information will be listed on the DOC site as it becomes available.

CIXThe Canadian Innovation Exchange (CIX) is pleased to present the Canadian Technology Accelerator, a one-of-a-kind opportunity for three emerging Canadian companies working in Information Communication Technology or Digital Media to get unparalleled access to the tech community in Silicon Valley. In partnership with the Department of Foreign Affairs and International Trade of Canada and the Consulate General in San Francisco, selected companies will be given the opportunity to spend three months beginning in June, 2011 working rent-free in the Plug and Play Tech Center (PnP) in Sunnyvale, CA. Selected companies will also receive one complimentary registration to CIX 2011, taking place December 2011 in Toronto.

To submit a company profile to be considered for the CIX Canadian Technology Accelerator, you need an account. Once your account is created, you can log in as necessary to revise your submission(s). The deadline for entries into the CIX Accelerator Program is Friday, March 11, 2011, with recipients to be announced early-April.

social media breakfast edmontonThe second instalment of the social media networking event, the Edmonton Social Media Breakfast (SMBYEG), will be held on Friday, January 28 at 8:00 a.m. at the CBC Centre Stage. Based on the overwhelming success of thirteen Calgary Social Media Breakfasts, McQ Design Strategies is pleased to organize this second Edmonton event.

This month’s speaker will be Mike Spear who presents regularly at conferences around North America on such varied issues as social media, science communications, and genetic testing. He’ll bring his social media, science communication and extensive media background to bear on the two solitudes that seem to exist between mainstream media and social media. He feels that the two camps often live in their own bubbles and forget that they need each other to be successful.

Seating is limited and fills up quickly so hurry to book your place, as only those with advanced reservations will be permitted to attend. Stay after the discussion to network and share ideas within the realm of social media. Marketers, PR pros, entrepreneurs, bloggers, podcasters, new-media fanatics, and online social networkers are all welcome to attend.

Amazon.com, Inc. is extending the 70 percent royalty option to include books sold to Canadian customers through the Kindle Digital Text Platform, which will soon be known as Kindle Direct Publishing. This new option will allow authors and publishers around the world to receive a 70% royalty, net of delivery costs, for books sold to Canadian customers via the Kindle Store for Kindle, Kindle 3G, Kindle DX, or one of the Kindle apps for iPad, iPhone, iPod touch, BlackBerry, PC, Mac, Windows Phones and Android-based devices. Kindle Direct Publishing is a fast and easy self-publishing tool that lets anyone upload and publish their books for sale in the Kindle Store.

National PostThe National Post, on the heels of its successful launch on iPad, is proud to announce its second offering, the Financial Post Magazine App, is available now on the App Store with IBM as the financial post appexclusive launch advertiser.The first edition of the Financial Post Magazine for iPad is highlighted by the annual “Canada’s Outstanding CEO of the Year” feature.

“The content and design of the Financial Post Magazine App was a natural fit for the functionality and interactivity of iPad,” said National Post Publisher Douglas Kelly. “We received positive feedback for our first National Post App and our audience clearly wanted the innovation to keep coming.”

The Financial Post Magazine App takes full advantage of iPad’s large, high-resolution display and innovative Multi Touch interface, delivering an enhanced reading experience with exclusive embedded multimedia content including video, photo galleries and timelines. The app also includes Financial Post’s award-winning editorial content and features.

destiny mediaVancouver’s Destiny Media Technologies, Inc., developer of the Play MPE® system has released an update in its lawsuit against Toronto-based Yangaroo, John Heaven and Clifford Hunt filed May 4, 2007. Destiny had claimed CDN$25,000,000 in damages for defamation and injurious falsehood, breaches of the Trademarks Act and Competition Act, and interfering with Destiny’s economic interests. Yangaroo had filed a counterclaim with similar allegations against Destiny Media and Destiny’s CEO, Steve Vestergaard.

Destiny filed a motion to have the counterclaim dismissed in its entirety as frivolous and the motion was heard in court on October 28th, 2010. On Jan. 20, 2011, Mr. Justice Stanley Kershman announced his verdict. Summary judgment was granted in favour of Destiny in respect of the torts of injurious falsehood and interference with economic relations. Additionally, summary judgment was granted in respect of all claims brought against Mr. Vestergaard in his personal capacity.

The judge also added that, in his view, many of the statements made by Destiny that Yangaroo counterclaimed for were clearly either not defamatory or were justified based upon the evidence filed in the motion. He names a number of statements in his ruling that cannot be fairly characterized as “false or misleading” citing statements that Destiny’s system predates Yangaroo’s patent and that MPE does not have the essential features necessary to infringe on Yangaroo’s patent.

Destiny CEO, Steve Vestergaard reflects on the lawsuit win, “We are pleased that after looking at the evidence, the judge was able to dismiss so much of Yangaroo’s counterclaim. This is the second major decision in our favor in our ongoing dispute with this regional competitor. In June 2010, Destiny successfully won a fast track motion to dismiss a frivolous patent infringement case.”

Destiny’s $25 million claim against Yangaroo remains unchanged and will proceed to trial.

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20th January 2011

Manitoba Launches Provincial TelePresence Network

ciscoManitoba Premier Greg Selinger and the Honourable Lynne Yelich, Minister of State for Western Economic Diversification, today helped launch a provincial network of Cisco TelePresence™ video conference sites linking UWinnipeg, Brandon University (BU), and University College of the North (UCN) in The Pas.

Other dignitaries taking part in the landmark ceremony at UWinnipeg included Mr. Nitin Kawale, President, Cisco Canada; Dr. Lloyd Axworthy, President and Vice-Chancellor, The University of Winnipeg; Dr. Deborah Poff, President and Vice-Chancellor, Brandon University; and Dr. Kathryn McNaughton, Vice-President (Academic & Research) University College of the North, The Pas.

The Cisco TelePresence system, which promotes energy conservation by reducing travel and delivering measurable energy savings, enables high-quality distance education and more effective collaboration with research sites in Manitoba and around the world.

“An investment in education is an investment in Manitoba’s future; I’m honoured that our government has been able to assist in providing technology that will link students from across the province and around the world, allowing research, information and ideas to be shared,” said Premier Greg Selinger. “This is just one of the many ways that our government works to support and promote green innovation and education in our province.”

“Our Government is committed to building a competitive advantage for Canada and Manitoba based on excellence in science and technology,” said the Honourable Lynne Yelich, Minister of State for Western Economic Diversification. “Through investments in key public-private partnerships, we are helping to support knowledge-based research and development with a focus on the commercialization of new products, technologies and services.”

The Government of Canada and the Province of Manitoba supported the establishment of this Cisco TelePresence network through an investment of $7 million announced in January 2010 under the Canada-Manitoba Western Economic Partnership Agreement (WEPA).

“The Cisco TelePresence system is transformative in the way the Internet has been transformative. The Internet allowed us to instantly retrieve and share information in ways we could not imagine even 15 years ago,” said Dr. Axworthy. “TelePresence shrinks our world even further with tremendous implications for our students and faculty, for citizens of Winnipeg, Manitoba, and Canada in advancing solutions to the many global challenges facing us today. There is also enormous potential to grow this collaborative technology into a viable commercial unit to benefit business, governments, and others in our community.”

Cisco donated two TelePresence virtual meeting systems to UWinnipeg, making it the first university in Canada with this advanced technology.

One TelePresence endpoint will be based in the new Richardson College for the Environment and Science Complex in the coming months. The second will be located inside UWinnipeg’s Faculty of Business and Economics at the newly opened Buhler Centre. UWinnipeg is acquiring additional TelePresence technologies for future use.

“Establishing UWinnipeg as a centre of excellence for innovative collaboration technologies, like Cisco TelePresence, is already reaping benefits in global leadership, economic development, and cost savings,” said Mr. Nitin Kawale, president, Cisco Canada. “As the Cisco Innovation Centre for Collaboration Technologies continues to evolve at UWinnipeg, we look forward to continuing to work with the University, the Province of Manitoba, and the Government of Canada to help academic leaders and government policy makers extend expertise, share resources, and reduce environmental impact.”

The Province of Manitoba, under the Manitoba Research Innovation Fund, has contributed $2 million over 8 years to supporting UWinnipeg’s Cisco Endowed Research Chair for Collaborative Technologies.

VM6 SoftwareVM6 Software, Inc., provider of the only all-in-one IT virtualization infrastructure software, today announced that its flagship product, VM6 VMex 2.1, has won a Bronze Award in the virtualization platforms category of the SearchServerVirtualization.com 2010 Products of the Year. The awards were presented by the editors of TechTarget’s data center and virtualization Media Group and judged by the SearchServerVirtualization.com editorial staff in conjunction with a team of users, industry experts, analysts and consultants.

The SearchServerVirtualization.com 2010 Products of the Year winners were chosen according to the following six criteria: ease of integration into existing environments, functionality, innovation, manageability, performance and value. VM6 VMex 2.1 was selected because of its ability to replicate storage among local disks on disparate virtualization hosts. This feature provides significant value to smaller shops that cannot afford shared disk environments.

“SMBs have gone through their first phase of virtualization adoption and are now demanding more advanced functionality,” said Claude Goudreault, CEO and founder of VM6 Software. “By removing the requirement for a SAN and simplifying the installation and operation of the virtualized infrastructure, VMex makes high availability affordable to SMBs.”

VM6 VMex 2.1 software offers small- to medium-sized businesses (SMBs) an all-in-one IT infrastructure solution that is designed to fully leverage the benefits of virtualization to manage, provision, consolidate and protect distributed servers and desktop environments at a fraction of the cost of traditional solutions. Judges selected the Products of the Year from among virtualization-related products introduced and shipped after November 1, 2009 and before October 15, 2010.

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20th January 2011

Six Canadian Game Franchises Receive Interactive Achievement Award Nominations

marblemediamarblemedia interactive and Teletoon have flipped the On skatoonyswitch for Skatoony’s web page, which is filled with games, show information, downloadable craft projects and videos. Skatoony is a combined live action and animation quiz show for kids. Each week the two hosts, Chudd Chudders and The Earl pit 3 animated characters against real kids who hope to survive the show’s shenanigans, temperamental producer and environmental challenges to be declared victorious.

aiasSeveral Canadian titles have been named as finalists for the AIAS Interactive Achievement Awards which will be presented at DICE Las Vegas this coming February 10th. The dev teams from EA Canada will be competing against each other in the Sports Game of the Year category with both FIFA Soccer 11 and NHL 11 receiving nominations. The debut title for United Front Games, ModNation Racers, has been named to the Racing Game of the Year category.

Relic Entertainment’s Dawn of War 2: Chaos Rising has been nominated in the Strategy Game of the Year category, while Ubisoft Montreal action title Tom Clancy’s Splinter Cell: Conviction is competing in the Achievements in Animation category. Bioware has been named to the Outstanding Character Performance category for Mass Effect 2 – Male Shepard, while Mass Effect 2 was given the nod for both the Outstanding Achievement in Story,  Role-Playing/Massively Multiplayer Game of the Year and Game of the Year categories.

Assassin’s Creed: Brotherhood has been nominated for an Outstanding Achievement in Original Music Composition Award as well as Adventure Game of the Year and Outstanding Achievement in Online Game Play. The Ubisoft Montreal blockbuster will also be going head to head with Bioware’s blockbuster Mass Effect 2 as they compete in the  Outstanding Achievement in Game Direction category. Best of luck to all of our Canadian nominees!

krangGAMESVancouver Film School graduate Nicholas Yonge has officially launched his indie game development studio krangGAMES, which will initially be focusing on flash games with an eye to expanding its products to other platforms in the future. The studio is currently developing DotGuy vs The Galaxy, which is an action-puzzle game where the player must successfully guide DotGuy out of a damaged spaceship. According to the game’s description, DotGuy vs The Galaxy will feature a campaign mode, unlockable modes of play, multiple playable characters, and user-made content via the Assembly Level Editor. krangGAMES also developed a game named Prior, which was created for the Ludum Dare Competition #19. Prior is a msyterious 2D platformer that was built in Adobe Flash, and in following with the LD19 theme of Discovery, players must navigate through a dark facility in an effort to figure out who they are, what has happened, where they are, and why they are there, developing their story piece by piece.

Hothead GamesHothead Games has brought Swarm creator, Dr. Mike Hayward, out of his dark and windowless office for a few short minutes to explain how players can control their “Swarm” in this first edition of “Ask Dr. Mike.”

Since Dr. Mike tends to speak in programming code without even realizing it, Hothead brought in “man of the people” and “regular guy”, Lead Designer, Pete Low, to bridge the gap and explain to us laypeople the unique and fun way to control your Swarm. Swarm is the upcoming and ultra addictive action game from UTV Ignition and Hothead Games set to release early this year. Dr. Mike did his PhD research in the field of artificial intelligence, and while his research didn’t directly relate to causing the horrific deaths of little cute and pudgy blue creatures, he has harnessed his work to realize that vision in Swarm. In the newly released video, Dr. Mike shows us everything from how to jump, group up, huddle and even stack and bash your Swarmites.

[youtube:http://youtu.be/IeWVU-eVMAU]

Swarm gives players control of 50 utterly fearless Swarmites and drives them through an intense and often suicidal battle of survival. Swarm is the first game to feature mass character control, where players move all the Swarmites at once. Steer the flock of pudgy, clueless little blue morons through the game and they naturally flock and flow around obstacles. Creatively combine swarm moves to work your way through a relentlessly dangerous and hilariously brutal environment. Compete against friends to get the high score by deftly moving through the world and cleverly solving puzzles the game throws your way. Swarm is rated T for Teen by the ESRB

EA SportsEA SPORTS™ and Virgin Gaming™ have penned a new agreement which names Virgin Gaming as the official worldwide provider of online tournaments for EA SPORTS. The agreement covers all head-to-head competitive play, pay-to-enter and sponsored tournaments for select EA SPORTS console video games.
virgin gaming
As part of the agreement, the Virgin Gaming tournament platform will integrate directly with select EA SPORTS titles offering seamless web functionality and enhanced community tools for competitive gaming across Xbox 360® and PlayStation®3 consoles. The first tournaments will begin early 2011, with details to be announced in the near future.

“EA SPORTS is the leading sports video game brand and publisher in the world, and we are thrilled to offer our members the opportunities to compete in some of their very best multiplayer sports games,” said Rob Segal, CEO of Virgin Gaming. “Virgin Gaming is a unique convergence of competitive gaming, video games and social/community networking, and we are excited that EA SPORTS shares our vision for the platform and its potential.”

“Competitive online gaming is an increasingly popular component of our industry and a great way for EA SPORTS and Virgin Gaming to help connect gamers around the world through the global language of sports,” said Peter Moore, President of EA SPORTS. “Virgin Gaming demonstrates the system-wide integrity we desire, and this is a great opportunity for EA SPORTS fans to experience secure and impeccably managed online tournaments for some of our top titles.”

Wicked InteractiveWicked Interactive and Mission Against Terror (M.A.T.) today offered a first look at Occupation Mode, the eagerly anticipated update which brings hardcore, capture-the-flag-style competitive action to everyone’s favorite free-to-play shooter.

“Gamers have been extremely curious,” said Sam Ho, Director, Wicked Interactive. “Since there hasn’tMAT Occupation Mode been an Old School hardcore competitive title in quite some time, gamers seem like they can’t wait to get their hands on Occupation Mode. We hope that these screenshots hold them over until Occupation Mode goes live, which, we promise, will be very soon.”

What’s New in Occupation Mode:

· New maps
· Territory capture and control – the two essential ingredients of a competitive title
· New team-based action and coordination
· Ability to set time-challenges – game creators determine how long one team has to hold all points on map for the win
· Opportunity to test out recently purchased or unlocked weapons in new, challenging environments

“With Occupation Mode, we offer players a great mix of flexibility and raw competition,” added Ho. “Some players want an experience that is nothing less than a fight to the death, with matches lasting countless rounds until one team finally emerges victorious from the firefight. For others, it’s about light, scrimmage with friends. We are proud to serve both communities of gamers with this latest update to M.A.T.”

Mobile IT management solution provider Rove has announced the rapidly growing adoption of its award-winning solution, Rove Mobile Admin, a secure smartphone- and tablet-enabled IT management solution giving IT staff unprecedented mobile access to incident detection, diagnosis, triage and resolution.

Spurring the surge of interest and uptake has been Rove’s Dashboard, functionality that aggregates alerts, alarms, notifications and tickets from IT monitors and incident management systems, presents them to IT administrators directly on their mobile device’s screen, and makes it possible to drill down quickly into problem details to identify the cause and implement a fix.

“We use Microsoft’s System Center Operations Manager to monitor a wide variety of security and server health issues,” said Jeff Rountree, Global Network Manager for Dover’s Pump Solutions Group (PSG), a world-leading manufacturer of industrial pumps and compressors. “While email alerts for warnings and errors are available to us, setting them up takes a number of steps and our time. With the Rove Mobile Admin Dashboard my team can view alerts directly, without the need for any email escalations. The added value is being able to receive alerts regarding our Exchange and/or Blackberry servers even if they’re offline – as long we have network connectivity we can get the Rove Dashboard alerts and begin taking corrective action.”

“There is a growing awareness within IT organizations that robust, proven mobile solutions are required to effectively manage their networks and infrastructure,” said Russell Ure, President and COO, Rove. “Rove Mobile Admin is increasingly seen as the preferred solution to address these needs.”

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posted in Action Adventure, Awards, Business News, Digital Products, Driving, Early Childhood, Events, Everyone, Everyone 10+, Mature, National News, New Releases, Platform, Puzzle, Shooters, Sports, Teen, Upcoming Releases By: | Print This Post Print This Post

20th January 2011

New Opportunites From Ideas to Classics Open To Canadians

Interactive OntarioInteractive Ontario (IO) in partnership with The G. Raymond Chang School of Continuing Education, Ryerson University, is pleased to announce the launch of EDGE: Education for Digital and Games Entrepreneurs. This part-time academic program will deliver targeted business-skills training to video game and digital media entrepreneurs. It will pilot in the spring with a full launch in the fall of 2011.

The goal of EDGE is to help grow the interactive digital media industry by providing in-depth business knowledge to video game entrepreneurs. EDGE will provide the training needed to make key business decisions and will teach entrepreneurs skills in training, leadership and administration.Ryerson University

“The EDGE program will be of huge value to digital entrepreneurs because the key to being a successful creator or innovator lies in your ability to navigate an ever-changing business environment,” says Ian Kelso, President and CEO, Interactive Ontario. “Ryerson is uniquely positioned to combine world class business training, a solid digital media focus, and an embedded entrepreneurial spirit which will ensure this program will add tremendous advantage to anyone trying to grow an interactive digital media business.”

Worldwide, the gaming industry is expected to grow 9.1 percent annually. Canada will benefit from this boom with profits estimated to be in excess of $346 million in 2012. The funding for the EDGE project was underwritten by Ontario’s Ministry of Economic Development and Trade.

“Ontario is rapidly becoming viewed as a leader in digital media and gaming,” says Dr Gervan Fearon, Dean of The G. Raymond Chang School of Continuing Education at Ryerson University. “Recognizing this growing market, The Chang School is pleased to be a partner with Interactive Ontario to offer programming to help prepare the next generation of leaders in this innovative industry.”

EDGE will specialize in areas relevant to the business aspect of the digital media sector, including courses on Business Strategy and Tactics, HR/Labour Relations, Project Management, Finance and Marketing. The program will feature industry experts from Canada and around the world. It will also provide opportunities to network and forge select business relationships.

wavefrontWaveFront, DFAIT and Nokia are taking the Introduction to Nokia Platforms and OVI Services breakfast seminar across the country, and would like to invite Ottawa, Toronto and Montreal developers to these free sessions. (Pour la version française, s’il vous plaît clic ici). As we told you earlier this week, the seminar will also be held in Vancouver on February 8th.

Montreal – February 1st in the Mt-Royal I Room at the Centre Mont-Royal, 2200 Mansfield Street
Ottawa – February 2nd at the Brookstreet Hotel, 525 Legget Drive
Toronto – February 4th at the MaRS Centre, 101 College St (Breakfast: Cafe | Seminar: CR-3)
Vancouver – February 8th at 1055 W Hastings St, Conference Room, Lower Level

This introduction to Nokia platforms and OVI Services is an opportunity to bring your Canadian apps to the world’s largest application distribution network – the Nokia OVI Store. Attend this seminar to receive an end-to-end overview of Nokia platforms and OVI services which reaches hundreds of millions of consumers in over 190 countries downloading over 3 million applications per day. Developers and publishers will learn about the latest Nokia OVI business opportunities and receive practical advice on how to develop and port your mobile application/content on Nokia platform and publish it to the OVI Store, an easy way to distribute and monetize your applications and content to Nokia users all over the world.

OVI store makes it easy to distribute and pay for your Canadian apps:

  • Consumers can browse and purchase content from Ovi Store in more than 190 countries through credit card billing
  • 91 operators in 27 countries support integrated mobile billing
  • Publishers from more than 90 countries are distributing their content through Ovi Store

This is a must attend for Canadian mobile app developers and mobile content publishers to network with business and technical specialists from Nokia and local developer peers. All attendees will receive copy of “Foundations of Qt Development” and can enter draw for several Nokia N8 smartphones that are being given away.

Attendance at this seminar will also give you an opportunity to set up a one-on-one engagement meeting with Nokia during and after each seminar, so please also let us know if you would like to set-up a meeting when you register. Mr. Johan Nyman, DFAIT Trade Commissioner from Helsinki, Finland will also be available for one-on-one meetings (between 9:30-11:00am) to discuss Finnish market opportunities.

padworxToronto’s PadWorx Digital Media Inc. and The Juno Company, a leading children’s digital media publisher based in San Francisco, have begun working together on The Juno Company’s 2011 series of music education gaming apps and eBooks. This collaborative partnership will see The Juno Company and PadWorx Digital Media develop and publish eight music education apps, games and eBooks based on the Juno franchise of DVDs and books, all of which will be released in 2011. The first app in the series is scheduled to launch in March; more details will be released in the coming weeks. The Juno eBooks will be narrated by actress and dedicated mom Brooke Shields.

“PadWorx’s technical expertise and design aesthetic is rocket fuel for our creative content as we roll out our line of children’s apps,” said Barrett Cohn, CEO of The Juno Company. “We are raising the bar in 2011 in terms of fun, engagement and learning for children with our eBooks, apps and games; we’re looking to make a significant impact in the children’s new media world!”

The Juno Company was founded by mom and composer Belinda Takahashi, Ph.D., and is dedicated to inspiring a lifelong love and appreciation for music in children. The company is best known for its Emmy Award-winning Juno Baby line and its newly released Juno Jr. line of products, which include DVDs, CDs, books, digital apps, toys and apparel. The Juno Company team is a blend of senior technologists, top children’s creatives and leading children’s educators.

“The creativity and design aesthetic we used to develop our award-winning eBooks creates an immersive, user-driven experience, and that’s exactly what fans of the Juno franchise are going to see with this new series of apps,” said Jeffrey Alan Schechter, CEO of PadWorx Digital Media, Inc. “Through the combination of text, animation, gameplay elements, touch screen interaction, original music, and sound effects, children will gain the ability to interact with the Juno characters they love in an entirely new way.”

netsecure technologiesRegina’s NetSecure Technologies is growing, and to support that growth the company has announced a new website to better reflect the company’s strengths and expanding product line – developing breakthrough security solutions for online transaction security.

With hackers becoming more sophisticated, antivirus software is no longer enough to protect consumers. NetSecure’s product suite, powered by its patented Dynamic SSL technology, provides complete protection from endpoint security threats by ensuring that sensitive information is never present in the data stream until the point of encryption.

The company’s award-winning SmartSwipe, an online purchase security system, enables consumers to swipe their credit cards at home for secure transactions while shopping online. According to a recent survey of 1,000 smartswipe 1 2 3consumers and small businesses, there is a clear demand for such devices with nearly 70 percent of respondents indicating they would use one if their financial institution or credit card company offered it.

NetSecure’s newest PINCheckout, a chip and PIN technology solution, enables card issuers and financial institutions to offer their customers a secure online shopping environment for their chip and PIN transactions. Research has indicated that more than half of consumers would feel more comfortable making online purchases if offered a secure shopping solution. With PINCheckout, e-commerce transactions are secured by encrypting sensitive information through an external device and remains protected throughout the entire transaction. NetSecure offers this viable solution via licensing options, with or without hardware.

“NetSecure Technologies is at the leading edge of e-Commerce solutions, protecting consumers where they need it most: the point of origin,” said Daniel McCann, president, NetSecure Technologies. “We are dedicated to providing consumers the very best in protection technology, but also believe technology should be user friendly and follow the mantra “simplicity, speed, security and compatibility.” Our solutions embrace those elements to provide better and solid Internet security, and are proven by the growth we’ve realized since our inception. As we enter 2011, we look forward to even more growth as well as contributing to a safer online environment.”

Included in the new website is NetSecure’s blog, highlighting company news as well as emerging security threats, providing solutions and security best practices to readers. In addition, the site features a tool called “Ask an Expert,” allowing site visitors to ask questions regarding data security. Each week, NetSecure features the question and provides an answer.

William On The WebOnce again the internet has made business easier. In this case it’s show business – the business of Shakespeare with William On Web. It’s now easy to get your own copy of either a Classic (Free) or Director’s Choice ($19.97) version of the most popular plays of all time -thanks to the innovation of a local Vancouver social profit enterprise. For professional companies, community theatres, academic or school productions, the editorial expertise contained in a Director’s Choice is a huge benefit. It streamlines the editing process by offering industry insider professional editorial suggestions coupled with a custom built online editor from Vancouver’s PointyHat dev team. The website offers versions of Shakespeare’s most popular plays including A Midsummer Night’s Dream, Twelfth Night, Much Ado About Nothing, As You Like It, Romeo & Juliet as well as Hamlet, King Lear, The Tempest, Comedy of Errors, Macbeth, Love’s Labours Lost, Julius Caesar and more.

Most Shakespeare scripts, with 40-plus roles and running times over 3 hours, rarely get performed as-written in modern productions. But what to cut? Editing is a daunting process that may leave a director struggling with characters’ motives and plot flow, and requires time-consuming manual reformatting. To help solve these problems, WilliamOnWeb created their Director’s Choice scripts to suggest specific cuts which help you reduce cast size and running time while maintaining the integrity of the script.

This new production edition draws on every credible version of the plays, from the original Folio to today’s academic gold standard, the Arden. Unlike academic works, the scripts have been carefully crafted to work for directors and producers preparing from production. Accurate and faithful to the originals, these scripts also offer industry expertise on what and where to cut, delivering modern clarity to the characters and stories.

“We think of our project as bringing Shakespeare into the 21st Century”, stated COO James Pollard. “This new edition of his plays and Scriptivate — our custom-built online script editor — represent the first real change in the way to work with the Bard’s plays since he wrote them 400 years ago.”

Scriptivate, an online script editor free with both Classic and Director’s Choice versions, allows you to customize these scripts for your production. Scriptivate preserves all formatting of Shakespeare’s text — showing suggested cuts as strikethroughs — and lets you accept, reject or make your own cuts and additions. Once you’re satisfied, accepting your changes lets you e-mail or print your revised script in a rehearsal-ready format. Scriptivate works with modern web browsers on any computer connected to the Internet. Scripts are stored online “in the cloud”, bringing the process of editing Shakespeare into the digital age.

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