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Reallusion Unlocks Universal Character Animation At Unite 2013

Unity [1]Today at Unite 2013 [2] in Vancouver, California-based developers of award-winning facial animation and 3D real-time software Reallusion [3] showcased the latest edition of iClone Animation Pipeline [4], which now includes the first universal facial control system for any 3D character. Once requiring a team of animators and weeks of work to bring characters to life, game developers who work in Unity are now able to accomplish their goals in a matter of days and with minimal production staff using the iClone Animation Pipeline.

Reallusion will be demonstrating iClone Animation Pipeline at Unite 2013, August 28-30, exhibitor table #6. Reallusion is also organizing a special training session, “Talking Character and Animation for Games,” August 29, 3:30-4:00pm, Session Room #212.

WHY IT MATTERS:

WHAT IT DOES:

1. Universal Facial & Body Animation Tool for Every 3D Artist

2. Export Talking Characters to Major 3D Tool and Game Engine in One File

3. World’s Largest Real-Time 3D Animation Marketplace with 50,000+ Items

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iClone 5.5 is available now. Download your free trial copy [5] today or visit Reallusion online for more information [4] and to see what’s new [6] in iClone Animation Pipeline for Unity.