13th June 2011

Lair of the Evildoer To Be Exposed on Friday

going loud studiosGoing Loud Studios, creators of Zombie Accountant, has announced that “Lair of the Evildoer” has gone gold Lair of the Evildoerwill be released on Xbox Live Indie Games this Friday, June 17th. Gamers will be able to download it from the Xbox LIVE Marketplace for only 80 Microsoft Points.

“We’re using the latest in cutting-edge set-your-release-date technology,” said Ben Kane, founder of Going Loud Studios. “It gives us an unprecedented level of control over when the game comes out.”

“Oh and the game’s pretty good too,” he continued, when asked to say something relevant.

In “Lair of the Evildoer”, players will attempt to escape the lair of mad scientist and all-around evildoer Dr. Odious. They’ll fight over 30 types of monsters as they explore the procedurally generated levels hunting for the best loot. Their only allies are the 25 varieties of weapons, each with dozens of variations. Fortunately, players will gain experience and spend stat points to improve their character and better their odds of making it out alive. They’ll need all the help they can get.

[youtube:http://www.youtube.com/watch?v=B1JLIGP7TIM]

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12th June 2011

Phantom Compass Introduces Points 4 People To Twitter

phantom compassToronto’s Phantom Compass, contributors to the Skatoony Home Game for marblemedia’s Skatoony TV show, among others, has launched their latest project to the masses. Points 4 People is currently in public beta and uses a unique tag to add (or subtract) points for Twitter users.

The premise for the game (as explained on the P4P site), is to provide a global points exchange and leaderboard system for Twitter users like you. Reward your friends, penalize your enemies, or vice versa. Exchanged points are broadcast via Twitter, tracked by Points 4 People and automagically popped into our leaderboards, activity feeds, and profile points4peoplepages. No additional signup or permission is required. Simply reference someone in your Twitter post, add the hashtag #p4p and a positive (eg. #p4p+56) or negative number (eg. #p4p-42) of your choice.

Phantom Compass Founding Partner & Producer/Director Tony Walsh is currently down in San Francisco, so I conducted a quick email interview with him to find out more about Points 4 People:

VG: How (and why) did you come up with the concept for Points4People?

TW: Our technical director Jos Yule had come up with the idea of Points 4 People as a secret side project. He mentioned the concept to me a few weeks ago while we were on our way to a meeting, and by the time we arrived we decided it had to get made.

As a game company we’ve been following developments in so-called “gamification” for years, and we’re fascinated by how invested people become in reward structures. Points 4 People is an experiment in this area, and we think it’s got a lot of potential for consumer and business use.

VG: How long has Points 4 People been in development?

TW: We’ve spent several weeks on the project but the development time was probably under 40 person-hours. We’re in an ongoing development phase now as we iron out bugs, test new ideas, and implement user feedback.

VG: What was the biggest challenge the studio faced in bringing Points 4 People to life?

TW: Time. We burned a lot of midnight oil immediately prior to launch.

VG: Will there be a monetization aspect to this gamification of Twitter?

TW: Absolutely. We’ve got consumer and B2B options cooking. We’re going to be very careful with how we handle the commercialization.

VG: I know you’ve only just launched – but has anyone taken the game too seriously yet? (I was meaning from an over-praising/vindictive perspective, but Tony’s answer is good news, too!)

TW:Yes, there’s already been unofficial interest from one of the world’s largest technology companies.

VG: Where do you see Points 4 People going – what is your hope for the game?

TW: We are paying close attention to what our users want and how they are using Points 4 People. As we plan for a Facebook implementation we’re also getting great feedback on the Twitter-based system and making changes on a daily basis.

VG: Thank you for your time, is there anything else you’d like to add?

TW: #p4p+1000 @villagegamer

🙂

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10th June 2011

Dragons Lair 2 Time Warp Now On iPhone

Digital LeisureDragon’s Lair 2: Time Warp, developed by Digital Leisure and published by EA Mobile is the one and only true follow-up to the landmark Dragon’s Lair created by renowned animator Don Bluth. Just like the famous arcade classic, players can continue the adventures of Dirk the Daring as he bumbles his way through feats of strength and valour.

Only you, Dirk the Daring, can save Princess Daphne from the clutches of the Evil Wizard Mordroc in this fully animated arcade classic from the legendary animator and director Don Bluth. It is a dark time in all the land. The Evil Wizard Mordroc has spirited away Princess Daphne to a wrinkle in time, scheming to force her into marriage. As Dirk the Daring, you must race through time to rescue her. A bumbling old time machine (and all the courage you canDragon's Lair 2: Time Warp muster) will transport you on your mission. But you must hurry. Once the Casket of Doom has opened, Mordroc will place the Death Ring upon Daphne’s finger in marriage – and she will be lost forever in the Time Warp!

On your quest to save Princess Daphne, you will visit 8 different dimensions and eras in time. Encounter characters from literature and history such as Alice In Wonderland, Sleeping Beauty, and Beethoven. As Dirk the Daring, you might wind up in the Garden of Eden, Ancient Egypt – or even in prehistoric times battling dinosaurs.

Customize your adventure – the responsive and intuitive controls let you play with or without move guides. You can choose to use 3, 5, or even infinite lives. And exclusively with iPhone & iPod touch, you can play through the Original version or the new Director’s Cut, which features an alternate ending. Prepare for a grandly goofy good time, whether you’re an arcade enthusiast seeking to relive the adventure or the brave of heart seeing the Daring One shriek at the sight of a monster for the first time.

Dragon’s Lair 2: Time Warp is available now in the iTunes App Store for $ 2.99 USD and is Rated 9+ for the following:

  • Infrequent/Mild Cartoon or Fantasy Violence

This game is compatible with iPhone, iPod touch, and iPad devices and requires iOS 3.0 or later.

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7th June 2011

Beeline Interactive Cooking Up Some Zombie Grub

Capcom MobileA dash of kitchen simulation, a smattering social elements and a heaping spoonful of Zombies is on the Fall 2011 menu over at Beeline Interactive Canada (formerly Capcom Mobile Canada). Play as a Zombie Chef and cook Zombie Food, prepare ingredients and put them in the stove or oven for just the right zombie cafeamount of time. A brand extension of Zombie Cafe, players of both games will be able to unlock unique content across both titles.

While Zombie Cookin’ is free to play, players can accelerate gameplay or acquire unique items by purchasing “Bones,” the game’s in app premium currency.

  • Master more than 50 recipes
  • Send your zombie hoard out to discover macabre, unusual and downright disgusting ingredients.
  • 18 finger cleaving, brain scooping mini games.
  • Decorate and increase the efficiency of your kitchen with better stoves, windows, floor coverings and more.
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6th June 2011

Uken Games Responsible For iDevice Crime Wave

uken gamesToronto’s Uken Games has released Crime, Inc. HD to the iTunes App Store. This free to play game of Crime Inc HDcrime and corruption is compatible with iPhone, iPod touch and iPad devices running iOS 3.2 or later. Players of this game will be tasked with building their crime crew, equipping minions with custom weapons and sending them on special assignments designed to fund your crime syndicate.

The goal is to build up your family and destroy your rivals in epic battles as you take down each crime boss one fight at a time, winning bounty to become the ruler of the seedy underside of society. In-game purchases will also help you build your kingdom of crime when you bribe and pay-off others to gain respect. As this game plays in real time, an online connection is required to play the game, which is rated 9+ for the infrequent use of mild realistic violence, and those players with an iPad can play in full screen HD.

Other titles by Uken include Villains, Forces of WarDark Galaxy, Age of Legends and TowerUp! Plus.

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1st June 2011

New DLC for Ghostbusters Inner Sanctum of Slime

behaviour interactiveAs a follow up to the first ever Ghostbusters digital title Ghostbusters: Sanctum of Slime, Atari is releasing additional downloadable content – Challenge Pack. In conjunction with Sony Pictures Consumer Products, Ghostbusters: Sanctum of Slime Challenge Pack, developed by Behaviour Interactive, will bring hours of a new single player experience to the successful digital title with two game modes, Lonely Hero and Arcade Challenge, on Xbox LIVE® Arcade for the Xbox 360® for 160 MS Points, and Windows PC on Steampowered.com as of today, June 1st.

Ghostbusters: Sanctum of Slime is a four player, ghost-busting adventure that will take players on a brand new paranormal experience. But with Challenge Pack, players will suit up with their proton packs and assume the role of a lone rookie Ghostbuster tasked to save New York City from a disaster of ghoulish proportions, without any help.

Specific highlights from the Challenge Pack include:

  • Arcade Challenge: Designed for seasoned gamers, Aracade Challenge gives players a limited number of lives to see how their skills line up on a distinct Global Leaderboard. Players run through 5 of the game’s most challenging levels in single player mode and once the lives are up, the game is over.  Player scores are automatically posted to a new real-time Leaderboard.
  • Lonely Hero: Players can select any level they have unlocked and start from there but this time you are on your own – no co-op, no friendly teammates- just one player to combat the waves of the paranormally possessed.

[youtube:http://www.youtube.com/watch?v=JxJj_wF0HQo]

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1st June 2011

Vancouver Chalk Artist Will Create Zelda Art This Weekend

Nintendo CanadaNintendo Canada invites gamers in and around the Vancouver area to come down to the corner of Robson & Burrard (in front of HMV) this Saturday, June 4th to check out the world of one of the most critically acclaimed games of all time. zelda 3ds

Watch as  “Chalkmaster” David Johnston will work his creative magic as he brings to life the new highly anticipated The Legend of Zelda™: Ocarina of Time™ 3D game for Nintendo 3DS™, with a life-size work of art. Weather permitting (this is Vancouver, after all) David will be at work on the image all day. Should the weather not co-operate, the art presentation will have to be re-scheduled for a sunnier day.

This event will also be the perfect spot for gamers to gather for StreetPass™ activity on the Nintendo 3DS. If you’re able to pass by, feel free to tweet about the art using Nintendo’s hashtag, #ZeldaChalkArt. The finished art work is anticipated to be complete by 7pm.

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19th May 2011

Shadow Cities for Mobile Apple Devices Launches in Canada

Finnish developer Grey Area has released Shadow Cities, the world’s first mobile global location-based massively multiplayer online role playing game (MMORPG) for free on mobile Apple devices in Canada. Shadow Cities uses location based technology to create an augmented reality and a revolutionary global arena for its players to participate in real-time large-scale combat with friends and other gamers. Players will engage each other in epic battles around the world in their very own neighborhoods and cities.shadow cities

Shadow Cities Features Include:

  • Choose your side: Players can choose to fight on the side of the Animators or Architects, two opposing schools of magic locked in a struggle for power and control.
  • Definitively Massive: Hundreds of gamers at once will clash and battle with one another across neighborhoods, towns and cities across the world.
  • Best in Class RPG Elements: Building upon traditional roleplaying systems and concepts, Shadow Cities offers a deep leveling system that allows players to customize their character by learning spells and developing attributes.
  • Draw your Spells: Using the touch screen of the Apple mobile device, players draw magical runes to cast a variety of spells with which to attack foes, heal allies and defend their neighborhoods.
  • Transform your Neighborhood: As players move around in the real world, their position in the parallel world of Shadow Cities will also move, revealing both new friendly and enemy players, spirits, traps, neighborhoods and much more.
  • Transport Friends: Portals can be opened in cities that allow friends and allies to move between locations and take part in full-scale virtual battles, creating a truly global gameplay experience.
  • Speedy Recovery: As mages engage in battles their health and mana will deplete but also refill over time. Players will have the option to purchase potions from the in-game store to refill mana instantaneously.

Shadow Cities is rated Rated 9+ for the following:

Infrequent/Mild Horror/Fear Themes
Infrequent/Mild Cartoon or Fantasy Violence

Requirements: Compatible with iPhone, iPod touch and iPad. Requires iOS 3.1 or later.

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9th May 2011

Bunny The Zombie Slayer Version 1.2 Now Available

Hothead GamesHothead Games has announced a batch of updates to the popular 99 cent iOS zombie-defense game Bunny the Zombie Slayer. Released today, this update offers expanded game play and in-game improvements for additional hours of zombie killing fun.

Bunny the Zombie Slayer version 1.2 now includes:Bunny The Zombie Slayer

  • Three different modes to play
    • Classic: how many waves of zombies can you defeat with your hardboiled hand-grenades?
    • 28 Waves Later: Put your skills to the test with even more hordes of zombies and no special eggs to bail you out.
    • Time Attack: Kill as many zombies as possible in 2 minutes—aim for the head for bonus time and high scores.
  • Game Center support with leaderboards for each mode
  • Native Retina Display support
  • Automatic detection for device orientation

“Bunny the Zombie Slayer was a top 50 overall app in the first week it launched, and even with that success we still want to keep improving the game and make it even more fun for the players,” said Hothead Games producer Joel DeYoung. “We’ve listened to all the feedback that the game has received and are offering this update thanks to the comments and reviews from our customers.”

[http://http://www.youtube.com/watch?v=MjSKFjyKMtI]

Bunny The Zombie Slayer is Rated 9+ for Infrequent/Mild Cartoon or Fantasy Violence and is compatible with the iPhone, iPod touch and iPad. Requires iOS 3.1.3 or later.

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30th April 2011

Tiga Talk Wants To Give You A 4G iPod Touch

tactica interactiveTactica Interactive, creators of the Tiga Talk Speech Therapy game have launched a contest with a 4G iPod Touch as the top prize.  The contest is open to anyone aged 15 and up (void in Quebec), and will feature 9 bi-weekly Tiga Talk prize packs on top of the Grand Prize: tiga talk

Grand Prize Draw: One (1) Grand Prize draw will be made at 1 pm on Friday September 2, 2011. The Grand Prize winner will be randomly selected among the entries and the name of each winning entry will be declared the potential winner.

Bi-Weekly Prize Draws: Nine (9) Weekly Prize draws will be made every second Friday starting May 6th, 2011. Each of the Weekly Prize winners will be randomly selected among the entries and the name of each winning entry will be declared the potential winner.

All you have to do to win is talk about Tiga Talk by using the form or links on the Contest Info Page to share Tiga Talk with your friends on Twitter, Facebook or Tumblr, or show them your  own Tiga Talk blog, YouTube video or other way you are spreading the good word about Tiga Talk. Please refer to the Contest Rules for full entry and prize details.

aptnTiga Talk, the companion game to APTN’s television show by the same name, is currently on sale for $1.99 USD in the iTunes App Store, and was developed with licensed speech and language pathologists. Tiga Talk is a fun way for children to develop speech sounds through playful voice-controlled games that can improve speech clarity, articulation, and instill confidence. The app is for parents and speech Tiga Talk Submarinetherapists working with toddlers and children with language delays, as well as any parent looking to give their child a head start in early language development.

Children learn fundamental phonetic sounds, that are the building blocks of language, as they play 23 fun voice controlled games on an imaginative adventure with Tiga and friends. Game play rewards are based entirely on participation, not accuracy, so the child is constantly getting positive feedback as long as they are trying to make sounds.

Game activities include piloting a boat, helicopter, hot air balloon, race car, train, submarine, and even flying a rocket ship to visit the moon. Players can pop balloons to reveal clues to guide them on their adventure as well as knock over obstacles that lay in their path, including towers of tires, ice blocks, hay bales, crates, logs or even moon rocks.

Before each game children are introduced to a new phonetic sound by game characters. They are shown a cartoon image representing the sound and are encouraged to try saying the sound aloud. The app listens to make sure they’re verbally participating and congratulates them if they are and showers them with friendly encouragement if they aren’t.

Tiga Talk’s other features include:Tiga Talk Rocket

  • Voice controlled games encourage kids to speak clearly
  • Game play based on actual speech therapy sessions
  • Beautifully vibrant graphics and a variety fun learning games designed to engage young children
  • Entertaining cartoon characters deliver lots of positive feedback
  • An exciting interactive story adventure
  • Licensed speech therapists selected the apps 23 core phonetic sounds
  • Audio and video hints help demonstrate the correct way to make language sounds
  • A sound meter to measure voice volume levelsTiga Talk - Ball
  • Track progress and earn gold stars the more you play
  • Children are able to practice specific sounds and games
  • So easy to play young children can even use it by themselves

Here are just some of the benefits to be gained with Tiga Talk:

  • A great way for all kids to get a head start on language development
  • Kids learn to pronounce sounds more accurately including syllables, letters, and letter combinations
  • Help your child improve coordination and strength of speech muscles
  • Children learn through sound repetition and imitation
  • Children differentiate between sounds they hear and create a broader base vocabulary
  • Improve communication between the child’s brain and the body through visual and auditory aidsBell Fund
  • Improve childhood communication with peers and adults
  • Instill a sense of pride and confidence in your child

Tiga Talk is rated 4+ and is compatible with iPhone, iPod touch (2nd, 3rd and 4th gen) and iPad. It requires iOS 4.1 or later. Tiga Talk is developed with the financial support of the Bell Fund.

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