• Village Gamer

  • BioWare Announces Celebrity Cast for Mass Effect 2

10th December 2009

BioWare Announces Celebrity Cast for Mass Effect 2

BioWare CorpEdmontonBioWare™ has revealed the cast list of voice actors performing in Mass Effect 2, the second act of the award-winning science fiction trilogy. The game features Emmy and Golden Globe Award-winning actor Martin Sheen (“The West Wing”, “Apocalypse Now”), 2009 Emmy Award-winner Shohreh Aghdashloo (“House of Saddam”), comedic Mass Effect 2actor Seth Green (“Austin Powers”), “Chuck” stars Yvonne Strahovski and Adam Baldwin, Keith David (“Crash”) and sci-fi favorites Michael Dorn (“Star Trek: Deep Space Nine”), Tricia Helfer (“Battlestar Galactica”), Michael Hogan (“Battlestar Galactica”) and Carrie-Anne Moss (“The Matrix”).

“Emotionally engaging narrative is a key design pillar for BioWare, and the top-notch voice talent in Mass Effect 2 helps drive this goal,” said Dr. Ray Muzyka, co-founder, BioWare and Group General Manager of the RPG/MMO Group of EA. “Credible, powerful personalities are vital to delivering a compelling story Martin Sheenexperience in BioWare’s games, and we have assembled an amazing ensemble cast that surpasses the very high bar set in the original Mass Effect!”

Esteemed actor Martin Sheen stars as the mysterious Illusive Man who commands Cerberus, a secretive paramilitary organization dedicated to protecting human interests in the galaxy. Yvonne Strahovski plays deadly Cerberus operative Miranda Lawson, who has been genetically engineered for superior mental and physical traits. Returning to the cast from the original Mass Effect is Seth Green as Joker and Keith David as Admiral David Anderson. And rounding out the vocal roster are Tricia Helfer as EDI, the voice of the new Normandy; Carrie-Anne Moss as Aria T’Loak, the crime lord who rules the planet Omega; Shohreh Aghdashloo as Admiral Shala’Raan vas Tonbay; Michael Hogan as Captain Bailey; Adam Baldwin as Kal ‘Reegar; and Michael Dorn as Gatatog Uvenk.

The Mass Effect trilogy is an emotionally charged science fiction adventure set in a vast universe filled with dangerous alien life and mysterious, uncharted planets. In Mass Effect 2, players will once again step into the role of the heroic Commander Shepard, commanding their crew of some of the most dangerous operatives from across the galaxy on a mission so challenging that it’s potentially suicidal. EA GamesFeaturing intense shooter action, a rich futuristic storyline, space exploration and emotionally engaging character interaction, the game delivers an unparalleled cinematic experience.

Mass Effect 2 will be available on the Xbox 360® videogame and entertainment system and PC on January 26, 2010 in North America and January 29, 2010 in Europe. Follow us on Twitter: http://twitter.com/masseffect2.

Currently 0 Comments - Share Your Thoughts

posted in Mature, RPG - MMORPG, Upcoming Releases By: | Print This Post Print This Post

1st December 2009

News Bytes From Montreal’s Eidos and Ubisoft

UbisoftThis just in – Ubisoft Montreal has announced DLC expansions for Assassin’s Creed 2! Available for the Xbox 360™ video game and entertainment system from Microsoft and the Playstation 3™ computer entertainment system, the first DLC, entitled “Battle of Forli” launches in January and the second DLC, entitled “Bonfire of the Vanities” in February.

Players must own a disc copy of Assassin’s Creed™ II on Playstation 3™ or Xbox 360™, have an Internet connection to download the additional content and a minimum of 1.0 GB of memory available for each DLC. More info on the DLC to be announced in late December. Time to start hoarding my XBL Points.

Eidos MontrealMeanwhile, Eidos Montreal is looking for a Marketing Manager for Thief 4. Here are the listed responsibilities:

* Assist the Eidos strategy team in the definition of game marketing position from a global scale point of view
* Create and implant a communication strategy adapted to each project
* Be the principal contact for the studio products, and provide client and game market related knowledge to the development teams
* Be in charge of the production and quality of all the marketing images, as well as the communication tools («screenshots», demos, artistic images and trailers)
* Setup and ensure production deadlines
* Be responsible for all the different development stages, and make sure that the marketing choices are represented in the elements constituting the game, such as the universe, the characters, the actions, etc…
* Identify the key success factors for the game, create the final positioning and compare this analysis with customer studies. Defend own marketing choices and achieve final approval
* Establish recommendations about the communicating strategy for the game (public relations, packaging, advertising, Internet, promotion) and be in charge of the creation of the principal game images (trailers, demos, «screenshots»…)
* Efficiently divide the tasks within the marketing team.

Please visit the Eidos job listing to check on the required qualifications and to apply for this position.

Currently 0 Comments - Share Your Thoughts

posted in Action Adventure, Business News, Careers, Mature, Studios, Upcoming Releases By: | Print This Post Print This Post

29th November 2009

Assassin’s Creed 2 An Historic Adventure

Assassin's Creed 2The CaveChild and I have been playing Assassin’s Creed 2 almost non-stop since release day, and in my opinion, this is truly the best IP sequel title I have yet to play. Yes, it trumps Modern Warfare 2 in my game selection. We both appreciate the incredible amount of historical research and accuracy that went into Assassin’s Creed – right down to the speeches delivered by the heralds. I am probably one of the few people who actually pays attention to the entire ambience of a game’s environment and utterances of the NPCs. Mike covers much of the game play in the accompanying review video, but there are a few areas I wanted to touch on as well, so we decided to do a joint game review. He has completed the game, whereas I am about 80% complete on the storyline.

While there are small parts of Assassin’s Creed (both iterations) that are less than my favourite things to do in the game, they are inconsequential to the overall player experience. I have never been a fan of the race events, although I found the “collect the flag” races in AC1 easier than the gateway races in AC2, this is simply because the flags were easier for me to see on rooftops than the swirling white light effects used in AC2. I could make more use of Eagle Vision during these races, but that seems to add to my mild vertigo reactions to the speed and heights experienced in Assassin’s Creed 2. There have been a few times when I’ve experienced that “roller coaster feeling” throughout the game.

You need to a flashplayer enabled browser to view this YouTube video

My favourite part of game play in Assassin’s Creed 1 were the missions and stealth tactics – and I was well pleased to see this not only continued but built upon in Assassin’s Creed 2. The new assassin abilities and weapons which have been given to Ezio added so much depth to his forays into a corrupt and dark Renaissance Italy, that I keep being disappointed when I run out of Assassin Contracts to fulfill for Lorenzo. For some reason, I find the combat skills in Assassin’s Creed 2 easier to use than when I played through Assassin’s Creed 1, but I’m not really sure why, considering that they are pretty well the same Eziobuttons. At times I do get frustrated with movement control, because it seems that Ezio is not wanting to do as he’s told, he’d rather move in a different direction or grab onto something I didn’t want him to, but all is overcome with perseverance – in my opinion it’s better to have to work at something and practice to get it right than for it to be too easy.

Speaking of practicing and levels of difficulty, the many puzzles in Assassin’s Creed 2 range from easy to OMG am I ever going to solve this one or beat the timer. It took a fair bit of work to earn those Assassin’s seals to gain Altair’s armour – but it was quite satisfying when I did it, and now Ezio gets to honour Altair by wearing his armour and brandishing his sword.

One of the new features in Assassin’s Creed 2 which I really like is ownership of the villa. I enjoyed restoring the town, collecting weaponry, artwork and armour. I only wish that there had been more to do with the villa and town, because I had all of the town’s upgrades completed by the time I had finished the Tuscany map. I also like the addition of the merchants – the doctor is a very welcome NPC and the ability to easily replenish my stocks of poison, medicine, throwing knives, bullets and smoke bombs. I really, really like the smoke bombs. I like being able to swim as well – and I think that the canals of Venice are now a little shallower due to all of the dead guards I’ve sent to their depths. Being able to dive into the water has also save me from countless guard attacks, and also that one time when I couldn’t see if there was a wagon of hay to leap into from the top of a church tower – so I dove into the water instead. Definitely like the non-drowning death improvement – now I just need to work on not falling to my desynchronization from great heights while climbing things.

Two of the challenges that I really had fun with were the wild carriage ride and flying on da Vinci’s wings. I only killed Leonardo once on the wild chase through the mountains, and really it’s not my fault that he leaned too far over and tipped the carriage over. My speed and cornering abilities had absolutely nothing to do with it. Flying was a challenge on a whole different level. It only took me a few attempts to get the hang of it and make it to the palace on time. Sort of.

Instead of collecting area or faction specific flags as in Assassin’s Creed 2, players now collect the six seals of the Assassin’s Tombs to gain Altair’s armour, the Codex Pages to gain knowledge and weapons in partnership with Leonardo da Vinci,  and the feathers which Ezio’s younger brother Petruccio treasured. Ezio must also find glyph symbols hidden around the towns in order to find out more information about the mysterious Subject 16, and taken piece by piece the video clips really don’t make much sense – until you get the big picture. The puzzles attached to the glyphs and Subject 16 are incredibly imaginative, and some of them have taken a lot of hit and miss guessing to solve. No matter their difficulty, though – each one has something of historic value to teach, which I do appreciate.

Read the rest of this entry »

Currently 0 Comments - Share Your Thoughts

posted in Action Adventure, Game Reviews, Mature, New Releases By: | Print This Post Print This Post

28th November 2009

NFS Nitro Facebook Edition In Public Beta

Need for Speed Facebook EditionVancouverEA has announced the online beta version of Need For Speed Nitro – Facebook Edition. Developed by Vancouver social media studio Ayogo, this new addition to the NFS Ayogofranchise features car collecting, sharing, and competing with your friends to see who will be first to win the Bronze, Silver and Gold Cups. Ayogo and EA are looking for beta testers who can provide feedback which can then be used to improve the application. All you need to do to get involved is give the Need for Speed app access to your FaceBook profile, hit the track to rack up points and then report back to the app’s FaceBook page with feedback about your game play experience.

Vancouver – Congratulations to Adrian Crook on the release of Disney Interactive’s The Princess and The Frog, a title The Princess and The Frogwhich he helped design for Amaze Entertainment’s Wii and PC iterations. In this new title, players can experience Tiana’s exciting world set in the jazz-infused era of 1920’s New Orleans with the official video game inspired by the upcoming Walt Disney Pictures release of The Princess and the Frog, which opens everywhere on December 11th. Celebrate favourite moments from the movie and take on new challenges with Tiana, as she pursues her dreams in a fun adventure. Meet favorite characters from the film and new friends, triumph over enemies, play frog games in the bayou, create music, cook New Orleans style and so much more. Along the way, discover what it takes to make Tiana’s dreams come true! This game is also available for the Nintendo DS.

Nintendo Wii™ Key Features

* 30 replayable Wii-exclusive mini-games for 1-4 players
* Play & move to music, cook New Orleans cuisine, and try on multiple outfits with Tiana & her friends
* Collect Mardi Gras beads to trade for new dresses, fabrics, ingredients and recipes
* Explore quest hubs with drop-in/drop-out Multiplayer
* Discover five beautiful New Orleans hub locations including the French Quarter and the Bayou
* Have fun with eight playable characters and multiple NPCs

Vancouver Interactive Night OutVancouver – Thank you to everyone who came out to our first Vancouver Interactive Night Out at Yagger’s on West Pender – it was a great social evening, and we’re looking forward to the Holiday Event on December 18th. We hope you can join us in the back room at Yagger’s and share the holiday cheer. In celebration of our first event we held a business card draw for two Canadian-made game titles. (We may continue to do this at future events, as well).

Congratulations to our winners:

Dragon Age: Origins (360 version donated by Village Gamer) went to Roger Mitchell from Dropship Studios
FarCry 2 (360 version donated by Wendy Boylan from Ubi YVR) went to Stéphane Morichére-Matte from Catchy Consulting.

Music In Media AwardsLos Angeles – Congratulations to all of the Canadian Studios, Projects and Artists who won awards at the recent Hollywood Music In Media Awards, which were held on November 19th at the Kodak Theatre Complex in Hollywood.

Best Original Score – Video Game: Jesper Kyd – “Assassins Creed 2” (Ubisoft)

Best Original Song – Video Game: “I Am the One” from Dragon Age: Origins (Bioware) Written by Inon Zur and Aubrey Ashburn / Performed by Aubrey Ashburn

Best Original Song – Commercial Advertisement:2 Scoops” (Canada Credit) Written by Peter Holmes / Performed by Michelle Harding

Outstanding Music Supervision – Video Game: Simon Pressey – Dragon Age: Origins (BioWare)

Best Contemporary Christian Song: This Day Is Mine (remix) – Janyse

Currently 0 Comments - Share Your Thoughts

posted in Action Adventure, Awards, Driving, Events, Everyone, Mature, New Releases, RPG - MMORPG, Social Media By: | Print This Post Print This Post

24th November 2009

New Releases and New Records

UbisoftMontrealUbisoft Montreal has announced a record first week sales performance for Assassin’s Creed™ II, with 1.6 million units sold through worldwide according to internal estimates. This represents 32% growth over the first week sales of Assassin’s Creed. Launched in November 2007, Assassin’s Creed remains the fastest selling new video game intellectual property ever in the U.S.Assassin's Creed 2

Assassin’s Creed II has received an overwhelmingly positive reception from gamers around the world and from the video game trade press with to date an average user rating of 94% on Gamespot.com and over 91% average critics score according to GameRankings.com.

Assassin’s Creed II invites players to become Ezio, a privileged young noble in Renaissance Italy who’s been betrayed by the rival ruling families of Italy. Ezio’s subsequent quest for vengeance plunges players into a captivating and epic story that offers more variety in missions, surprising and engaging new game play elements, diverse weapons, incredible depth and lasting appeal and a profound character progression that will appeal to fans of the original Assassin’s Creed as well as entice players new to the brand.

BioWare Corp Edmonton BioWare™ has announced that it has set a new record for site traffic at DragonAge.com and new user registrations at its social networking site, Social.BioWare.com. With the release of Dragon Age™: Origins, the BioWare community has grown to a record 5 million registered users, propelled by outstanding word-of-mouth buzz amongst fans of the Dragon Age Origins90-rated role-playing game. As of October 13, 2009, DragonAge.com became the most highly trafficked web site in the EA network in 2009, including the main hub, EA.com. Dragon Age fans also drove the game’s Facebook® fan page to 30,000 fans since the page launched in June 2009, making it the fastest-growing EA property on Facebook – a remarkable feat for a new original intellectual property. The soon-to-be-released Mass Effect™ 2 saw a 33% increase in site traffic with the announcement of the Collectors’ Edition on November 4th, and a release of a video featuring the enemies of Mass Effect 2 on November 5th. Today, BioWare is re-launching MassEffect.com with a new design and more connectivity to BioWare’s social networking community at Social.BioWare.com, which has registered over 500K sign-ups in just five weeks, since its launch on October 13, 2009.

“We want to thank our fans for their enthusiasm and ongoing support. The passion within the community is not only helping drive momentum for Dragon Age referrals but our actively engaged fan base is eager for future content releases, which we are committed to deliver,” said Dr. Ray Muzyka, co-founder, BioWare and Group General Manager of the RPG/MMO Group of EA. “We could not be more excited about the outstanding community growth. The connection we are fostering with our fans is direct and personal. This tremendous community will help set the stage for an incredible Mass Effect 2 launch on January 26th.”

IUGOVancouverIUGO Mobile Entertainment is pleased to announce that their latest title, A.D.D. has finally been approved! After sitting in Apple’s review queue for nearly 6 months, IUGO’s frantic, fun and controversial game is available in the App Store for $2.99usd. A.D.D.’s content has been paired down through several Apple cuts, but still offers over 70 mini games chock full of humor, wit and charm. “We are going to work on redoing most of the A.D.D. Archerymini-games Apple asked us to cut to bring the mini game count back to over 100, “promises Sarah Thomson, IUGO’s Director of Business Development. “We’re super stoked the game is finally available to our users and we hope the wait was worth it!”

Brace yourself for high impact, fast-paced gaming! A.D.D. is just Another Dumb Distraction. Blast through 70+ mini games jam-packed with humor, culture, controversy, and personality. Clean and quirky graphics combined with truly unique games will push your device and brain to the limits.

Features:

* 70+ mini games bursting with character
* 3 gameplay modes: Quickplay, Practice and Hardcore
* Eclectic, entertaining artwork
* Games that will max out the unique controls of your device
* Hours of replayability
* Online worldwide high scores

Digital LeisureGormleyDigital Leisure announced yesterday that their latest WiiWare title, Copter Crisis, will be available in North America on Monday November 30 for only 500 Wii Points.

As an elite Helicopter Rescue Squadron pilot, players are assigned to respond to any type of emergency anywhere at anytime. As the most recent member joining this elite rescue squad, rookies have to Copter Crisiscomplete training missions and become familiar with the latest in helicopter rescue technology. Once the Captain thinks his latest trainee is ready, players are tasked with executing rescue missions all around the Black Wolf Canyon.

The Wii Remote™ becomes the control stick as players guide their copters along the canyons while avoiding falling rocks, severe weather conditions and even anti-aircraft fire! Tasks include rescuing lost hikers, delivering supplies to remote areas, assisting on scientific missions and even blasting your way into hidden underground cavern systems. Complete all of the objectives to rise through the ranks, taking on the toughest of rescues in more than 30 missions. Copter Crisis uses the Nintendo® Wi-Fi Connection Pay & Play and can connect up to 10 additional military copters at one time.

Currently 0 Comments - Share Your Thoughts

posted in Action Adventure, Business News, Casual, Everyone 10+, Mature, Mobile, New Releases, RPG - MMORPG, Simulations, Upcoming Releases By: | Print This Post Print This Post

20th November 2009

A Funny Thing Happened On The Way To The Party

The Cavechild and I have been playing Assassin’s Creed II for the 360, and our playing experience has been great thus Assassin's Creed 2far. We’re working on an in-depth review, but in the meantime, a glitch has been experienced. In the wee hours of last night and once I gave up possession of the disc, Mike continued working his way through the main missions. He was working his way through Sequence 09, Memory 08 – Having a Blast. The trouble began when he tried to eliminate a small group of rooftop guards. As he states in the video, he thankfully passed a checkpoint before the fun started, as the game froze. In many hours of game play, this is the only problem that has been encountered.

You need to a flashplayer enabled browser to view this YouTube video
Currently 1 Comment - Share Your Thoughts

posted in Action Adventure, Mature, New Releases By: | Print This Post Print This Post

19th November 2009

BioWare Announces Return to Ostagar DLC for Dragon Age Origins

BioWareEdmontonBioWare™ has just announced that the Return to Ostagar downloadable content (DLC) for Dragon Age™: Origins will be available for the Xbox 360® videogame and entertainment system, the PlayStation®3 computer entertainment system and PC versions this Holiday season in North America and Europe. The DLC pack, Return to Ostagar, allows players to exact their revenge and embark on a quest for the mighty arms and armor of the once great King Cailan when they revisit Ostagar, the site of the Grey Wardens’ darkest hour, to reclaim the honor and learn the secrets of Ferelden’s fallen king. Ostagar

“We are very proud of the phenomenal launch of Dragon Age: Origins and we’re pleased to announce the next installment of downloadable content that will be available to fans of the game,” said Ray Muzyka, Group General Manager, RPG/MMO Group of EA, and Co-Founder, BioWare. “The Return to Ostagar DLC pack is a prime example of BioWare’s commitment to give fans a game that continuously offers new experiences and further enriches a storyline that has already received critical acclaim and positive feedback from the players.”

Return to Ostagar, BioWare’s next thread in the Dragon Age: Origins tapestry, summons players to a new quest in which they will return to the fateful battleground in Ostagar where the Grey Wardens were nearly wiped out. Players will discover King Cailan’s top-secret political agenda and go behind enemy lines to revisit a place that many feared had been lost to history.

Return to Ostagar will be available for $4.99 on the PlayStation® Store, for 400 BioWare Points on the PC and 400 Microsoft Points on the Xbox 360 in North America. Return to Ostagar will be released this Holiday season worldwide on the Xbox 360, the PlayStation®3 console and PC. Dragon Age: Origins is rated M by the ESRB.

Currently 0 Comments - Share Your Thoughts

posted in Mature, New Releases, RPG - MMORPG, Upcoming Releases By: | Print This Post Print This Post

15th November 2009

A Flurry of New Videos From Ubisoft

UbisoftMontrealUbisoft has released several new videos over the past few days on two channels. To watch the latest Assassin’s Creed 2 Lineage short movies, head over to the Ubisoft Assassin’s Creed UK channel for the English versions. If you want to watch the complete movie at one go, it has been released as a 35 minute film, also on the UK channel. To recount the story thus far, assassin Giovanni Auditore is tasked with investigating the plot behind the murder of the Duke of Milan. The answers he uncovers implicate Italy’s most powerful families, and not surprisingly, the evil plot reaches all the way to the Vatican. As Giovanni draws closer to the truth, he too becomes hunted. Now he must not only unravel the threads which lead to the conspirators, he must protect his family. Speaking of family, I may have to show the short movie to my Mother, so that she can see that there is much more to the games I play than just murder, mayhem and blowing things up. I’ve been a gamer for …several… years now, and she still doesn’t “get it” so maybe Lineage will help – at least a little.

There has also been a new dev diary for Avatar the Game released. Viewers can watch and learn more about Avatar in the Na’vi Gameplay Walkthrough video with Executive Producer Patrick Naud.

You need to a flashplayer enabled browser to view this YouTube video

Other recent video releases include an Achievements video for Shaun White Snowboarding World Stage and a new Splinter Cell: Convictions “Behind Closed Doors” dev video called Create A Hero.  If you missed Behind Closed Doors Part 1 – Redefining Splinter Cell, you can watch it here.  I may have to pick up the Splinter Cell Convictions novel to read so that I’m more up to speed when Convictions comes out on February 25 2010.  Release timing for this game is excellent – with new titles from Ubisoft and Bioware, I will have loads to do while waiting out the Olympic mayhem that will be occurring on the other side of the Port Mann Bridge during the same time period.

Currently 0 Comments - Share Your Thoughts

posted in Action Adventure, Everyone, Everyone 10+, Mature, New Releases, RPG - MMORPG, Shooters, Sports, Teen, Upcoming Releases By: | Print This Post Print This Post

10th November 2009

48 Hours Into Dragon Age: Origins

Dragon Age OriginsI have now logged over 48 hours of game play (probably closer to 58 now, because I started writing this yesterday) in Bioware’s Dragon Age: Origins (Xbox 360 CE), and there are many aspects I really like, but there are some that may take a bit of warming up to. Having read both of the prequel novels written by Dragon Age lead writer David Gaider, I knew a fair bit of the back-story and my progress through the game has been greatly aided by that knowledge. I am still amazed at the amount of story yet to be revealed through the Codex additions – I have lots of reading of the story’s bits and pieces I have picked up so far through quests, conversations and random items. This is a positive aspect, because I like games which tell a good story. The writing in Dragon Age is tight – and humorous. I have found myself at times just standing and listening to my “henchies” talk, and there has been many a time that I find myself laughing outDragon Age: The Stolen Throne loud at their dialogue. There are also a number of references to modern pop culture in the game – some of it so subtle that it can be missed if one is not paying attention. The “light” has gone on a few times after certain scenes or dialogues, when I realize what has transpired and its reference to something in our society.

I went with the human noble warrior for my first go around – I wanted to be a caster, because that is what I’m good at, but Scott talked me into trying something different. It has become (sometimes painfully) obvious that I am a far better caster than I am a warrior. Thank goodness for the ability to change which party member I can control during battle. I will, however, admit that I am getting better at melee combat. I still have a long way to go at being highly proficient in close-up and personal fighting, but I certainly like the amount of control Bioware gave us in character creation. I also really like that each character – Dwarf, Human or Elf has its own story beginning, as this adds to the replayability factor.

Each of the party member’s distinct personalities and beliefs play very important roles in how the game Dragon Age Templarunfolds, as does each choice you make in the dialogue trees. One could almost feel sorry for Alistair as he goes through relentless teasing at the hands of Morrigan, whose own jaded view of the world at large often prevents her from seeing the simple good in people as anything other than weakness. During last night’s play, I caught Wynne also giving Alistair a rough time about filthy socks. Meanwhile Leliana appears to be the complete opposite – she is strong in her belief of all things good,  although I have a feeling that this is going to change at some point in time. Just a hunch – and some advance reading on Scott’s part. I haven’t made a lot of use of Zevran and Sten yet, but I’m sure they’ll get their chance in battle as well.

I’ve read many online comments about areas where players aren’t happy with the Tactics menu, or they aren’t happy with some of the sudden difficulty spikes. Maybe it’s just my play style, but I am not disappointed by any of it. Yes, some of the battles are insanely difficult and my hero may end up as a pile of ashes after being blasted by a huge fireball, but thanks to the Save Game function which I mostly remember to use, it’s “try, try again” for me. I probably died a dozen times trying to defeat Flemeth before going and doing some different quests first in order to level my Grey Warden some more and perhaps gain a little more help in the way of additional party members. Once I completed the quest for Shale and kicked Alistair out of the party for this particular task, I did it in one go. Shale is a very effective tank when equipped with the right crystals for the job. Next time around I will have to Dragon Age Originsremember to go get Shale before hunting for the urn. Perhaps then I won’t turn into a crispy critter because I just had to ring the gong to see what it did. Apparently the dragon landing on the cliff edge was supposed to be a clue. Maker bless the Load Last Save function.

While I sometimes find the long cinematic conversations frustrating, I realize that they are an important game component – dispelling knowledge and opening different paths in the story, but geez sometimes I just want to get on with eliminating the vile creatures who are trying to take over my map.  On the plus side is the ability to skip forward through the conversations to get to where you want to be – whether it’s to retry a battle or to try a different path in the dialogue trees. On my next play-through I might just take the time to solve the puzzle and let the little girl live instead of allowing Kitty to possess her.

Read the rest of this entry »

Currently 0 Comments - Share Your Thoughts

posted in Game Reviews, Mature, New Releases, RPG - MMORPG By: | Print This Post Print This Post

9th November 2009

The Sixth and Final Assassins Creed 2 Video Dev Diary

UbisoftMontreal – Earlier today Ubisoft released the final episode of their Assassin’s Creed 2 video dev diary series. Covering the importance of the Animus interface in the player’s Eziogame experience. Building on the foundation set in Assassin’s Creed, the development team took some risks in taking the Animus’ capabilities even further. Presentation Art Director Laura De Young says in the video that the team broke a few design rules to immerse the gamer more fully into Ezio’s story, offering such features as historical and local facts.

We also get a look at even more of the new features coming in Assassin’s Creed 2, which will be available in Canadian stores this November 23rd.  The video introduces Ezio’s family villa, which at the beginning of the game will be in very sad disrepair. Through game advancement, the player can rebuild the villa, making it a vibrant and productive community. The villa will serve as Ezio’s Assassin Stronghold, and will also provide storage for all of the equipment and treasures acquired – something which makes the treasure hunter in me very happy. I hate it when I have to dispense with a treasure due to space constraints.

You need to a flashplayer enabled browser to view this YouTube video
Currently 0 Comments - Share Your Thoughts

posted in Action Adventure, Mature, Upcoming Releases By: | Print This Post Print This Post

  • Archives

  • Subscribe to our Newsletter


  • Select a list:

  • GWEN Radio
  • Gamers Giving Back