A program to help technology companies develop has also accelerated job growth in the sector. In its inaugural year, the BC Technology Industry Association’s (BCTIA) Centre4Growth program helped over 200 companies, with job growth increasing overall by nine percent or 76 new jobs. The program also helped tech companies raise revenue and investment by $17 million, delivering an estimated $6.4 million in regional economic benefit. Read the rest of this entry »
The Board of Trade of Metropolitan Montreal’s November 2nd luncheon will feature Martin Tremblay, President of Warner Bros. Interactive Entertainment, who will talk about the challenges linked to innovation-driven industry as well as the ways to transform these challenges into business opportunities. He will also present the Warner Bros.’ unique model which stems from the convergence of its movie and video games lines of business, and is a direct result of the quality of its intellectual property. Read the rest of this entry »
The association representing Canada’s leading financial executives testified today at a meeting of the House of Commons Standing Committee on Finance, calling upon the federal government to introduce a range of measures aimed at improving the economy, including suggestions to simplify and improve innovation programs and the tax system. Read the rest of this entry »
ESAC has released its 2011 edition of the Essential Facts report on the Canadian Entertainment Software industry, which is available now as a downloadable PDF. This booklet provides a great overview of some of the key stats and information about the Canadian video game industry. What’s the average age of a Canadian gamer? How many studios are there in Canada? How big is Canada’s video game industry? How do we stack up in the world? These questions, among others, are answered in the new report, and also includes other important bits of information such as: Read the rest of this entry »
Legalized gaming has nearly tripled in size since 1995, from $6.4 billion in gaming win to about $15.1 billion (2010) according to the most recent economic impact study released by the Canadian Gaming Association. With total industry revenues of $16 billion, the industry now exceeds the combined revenues generated by magazine and book sales, social establishments, spectator sports, movie theatres and the performing arts. Read the rest of this entry »
via CATAAlliance – Every day, a new Mayor or partner joins i-CANADA, to help power-up the Intelligent Nation. At the i-CANADA’s conference, “The New National Dream”, opinion-leaders will consolidate plans for their transformation into Intelligent Communities — places where jobs grow, the environment is sustainable, and life is stimulated by the arts, media and a vibrant society. Read the rest of this entry »
From the MEIC blog: The Mobile Experience Innovation Centre (MEIC), a trade organization promoting job creation and economic prosperity in Ontario’s mobile media ecosystem, is calling upon content producers and technology companies with mobile offerings to complete the 2011 Mobile Innovation Survey.
It is widely believed that Ontario is a powerhouse for mobile development, but there is little research publically available to support that claim. MEIC, through the 2011 Mobile Innovation Survey, intends to produce a profile of Ontario’s mobile content, services, and application companies. Your participation in this effort will help quantify Ontario’s mobile media industry.
“A program to create a Canada composed of world-class Intelligent Communities is a boost for Canada,” said Waterloo Mayor Brenda Halloran earlier today. Commenting as leader of one of the few Canadian cities that have won the prestigious ‘Intelligent Community of the Year’ Awards from the Intelligent Community Forum, Waterloo is a heavy hitter in global standings. Read the rest of this entry »