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  • 2010 Global Game Jam Registration Opens This Weekend

20th November 2009

2010 Global Game Jam Registration Opens This Weekend

Global Game Jam 2010The Global Game Jam™ (GGJ) an IGDA event, today announced that registration for the 2010 Global Game Jam will begin this Saturday, November 21st, allowing interested people to secure their spot at one of more than 90 locations worldwide. The 2010 GGJ will take place January 29-31, 2010 and is expected to eclipse last year’s success which saw 1,650 participants across 23 countries and 54 venues.

“The 2010 Global Game Jam is a truly global event and the growth in venues is a great sign of the growing recognition and popularity of GGJ,” said Susan Gold, founder of the Global Game Jam. “There are still a limited number of sponsorship opportunities available for companies wishing to participate and have exposure to thousands of game developers and enthusiasts around the world.”

Confirmed Canadian locations where the Global Game Jam 2010 will take place include the following:

Ottawa – Carleton University during GameDay Weekend
Vancouver – UBC
Calgary – Creative Calgary
Hamilton – Nomnomnomnomers

Game Jams foster innovation and experimentation. If you have ever wanted to make a game, be a part of a team, or go outside of your usual working method, then a game jam is for you. It’s all about making games and in the GGJ you’re part of a global experiment in creativity. A game jam is not for the faint of heart though. It’s two days of hard work, experimentation, little sleep, collaboration, cramped quarters, new friends, great idea, laughs, technical issues and the time of your life.

Everyone is given similar constraints and rules to make their games, it is amazing how different and culturally diverse the games will be. The Nordic Game Jam has honored GGJ with being the flagship Game Jam. The goal is to provide a vehicle for professional developers, students and hobbyist to come together and have an incredible experience in collaboration and inventiveness. The GGJ works perfectly into the mission of the International Game Developers Association, “Connecting members with their peers & promoting professional development.” A Game Jam is not a competition, it is unique “idea space” where sometimes things work and sometimes they don’t.

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18th November 2009

ActiveState Introduces Firefly Hosted Project Management and Collaboration Solution

ActiveStateVancouver – Today, ActiveState, the dynamic languages company, launched Firefly, a hosted project management and collaboration solution for managing commercial software development projects. As a turn-key solution, Firefly comes pre-configured with integrated source code revision control and code hosting, project management, issue and time tracking, and collaboration tools like wikis, blogs and forums. Firefly eases administrative pain that goes hand-in-hand with software development and makes it easy to share information between team members and customers.

With Firefly, software and web development teams in large enterprises and small-to-medium sized businesses can become more productive, more efficient and deliver higher quality software projects on time. Firefly simplifies project management with built-in systems to track and manage features, bugs and team tasks. Managers can set clear priorities, understand dependencies and gain visibility into project status and progress.

[youtube:http://www.youtube.com/watch?v=RJq-VJHje1Y]

“Putting a project management system in place can be challenging for small development teams,” said Shane Caraveo, Firefly Product Manager. “Nearly 20% of small development teams report they do not use a solution for source code hosting, project management or collaboration according to a recent survey. Free solutions can take significant time, knowledge and effort to install and configure while commercial solutions may lock you in. As a commercial solution built on the open source Trac system, Firefly gives you the best of both worlds providing you with a reliable, easy to use solution without any contract.”

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16th November 2009

Across The Country in Fifteen Minutes

Krabbit OnlineSurreyKrabbitSoft is pleased to announce that KrabbitWorld Origins is now available on Direct2Drive for both Windows and Mac for $14.95. KrabbitSoft has burst out of the gate at full speed, garnering kudos from journalists, gamers and even lawyers. The Davis LLP blog says that “Indie developer Krabbitsoft has done what some thought was impossible, developing and releasing an exciting, graphics-laden Action/RPG based on their own IP.”

Furious hack n’ slash combines with customizable Krabbits and choice to play in Story Mode or Battle Modes including Arcade, Versus, Team and Survival. Six playable Krabbits can be leveled up to 99 in sandbox or linear gameplay style. No grind and loot aplenty, characters level quickly in Story Mode, Krabbit Onlinegaining XP with every action. Building your Krabbit doesn’t stop at level 99. Continue building powers to 999. Character building includes gaining XP, building stats, and changing appearance any time. 3D drag n’ drop inventory and paper doll windows are featured along with account share bins, colour cloning bins, dye vendor, click map to travel and Ruby Slippers of ‘return to Adobe’.

KrabbitWorld Origins is a creative game focused on colour. Players are encouraged to experiment with dying their Krabbits to their heart’s content. Choose from 8 Realms of Origin colour palettes to design a Krabbit influenced by Darkness or Light, Death or Dreams, Solar or Contrivance, Beast or Archetypical KrabbitWorld. Transfer your Krabbits from an earlier version to a newer version or from laptop to desktop PC. Re-install a new version over an older one and still retain your already leveled Krabbits.

New Features This Week:
• Brutal Moves
• Built-in Patcher
• Elemental Bracers & Weapons Packs

Siggraph Vancouver There are still a few tickets left for Wednesday evening’s SIGGRAPH Vancouver presentation of Bringing Dragon Age to Life. BioWare’s Lead Animator Clove Roy and Lead Character Artist Shane Hawco discuss the challenges faced in creating digital actors for BioWare’s newest award-winning role-playing epic Dragon Age: Origins. This presentation will provide an in-depth look in how to tell a huge complex story through an interactive narrative complete with hundreds of emotionally engaging digital actors. I am so not missing this session – and tonight I am playing through the Final Onslaught and taking on the Archdemon for the first time. Soon all of you will be able to find out my thoughts on the entire game. If you missed my first 48-ish hours in Dragon Age, you can catch up here.

Eidos MontrealMontreal – As Day One of MIGS gets underway, all reports thus far say the seminars have been fantastic – along with the weather. Eidos Montreal kicked off their MIGS week with a very successful open house event which saw over 500 guests come through the studio – and get a few glimpses at Deus Ex 3 and Thief 4 goings-on. I’m feeling just a touch of envy here.

Also in Montreal, Bug-Tracker has announced that Wolfgang Klingel is its new General Sales Manager for Europe. This move closely follows Bug-Tracker’s expansion strategy into Asia and Europe and its ever Bug-Trackerincreasing focus on those critical markets.

With over 15 years’ experience in the video game industry, Wolfgang Klingel will be responsible for extending the company’s foothold in the European video game market as well as strengthening its exposure to the publishers and developers in this area. Wolfgang KlingelKlingel’s duties will involve collaborating and developing synergies between the North American and Asian studios in order to improve communication throughout the whole group and thus enhancing overall customer satisfaction. Klingel’s past experience includes Director of Development at Vivendi Games’ Coktel Studio and Vice-President Europe of Enzyme Testing Labs, another major quality assurance and localization company, and helped contribute to its successful development.

“Wolfgang will greatly help reinforce and grow our presence in the market we started out in 10 years ago” declared Antoine Carre, founder and CEO. “He will bring together and integrate key components of Bug-Tracker’s worldwide studios, in order to shape, lead and create new market opportunities. Adding an accomplished European video game business veteran such as Wolfgang to our team demonstrates our commitment to continuously fortify our leadership role in the QA and localization industry.”

digital albertaCalgary via Digital Alberta – Alberta’s minister of culture says the province’s film industry will finally be getting its own state-of-the-art film studio after reaching an “agreement in principle” with the owners of the Canada Olympic Park site to purchase land for a new facility.  The studio, which is estimated to cost $26 million not including the purchase of the land, will be built on four hectares to be purchased from WinSport Canada, which operates Canada Olympic Park. Blackett says he hopes to start building in the spring, but stressed that negotiations between WinSport, Calgary Economic Development and the Government of Alberta were still ongoing.

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16th November 2009

iPhone Forum Vancouver Reminder

via New Media BC – Vancouver is hosting its first iPhone Forum, a one-day event on Nov. 24 at the downtown campus of the British Columbia Institute of Technology (BCIT). The Forum, sponsored by Bell, is a joint initiative between CBC/Radio-Canada, New Media BC and BCIT.

“Bell is pleased to take a leading role in bringing the iPhone Forum to Vancouver following the launch of our new network earlier this month,” said Rick Jones, Director, Business Sales Western Region for Bell Mobility. “Bell’s new high-speed wireless network is the fastest and largest in Canada, bringing the benefits of mobile broadband access to some 20,000 cities and towns across the country.”

The day kicks off with a keynote address by iPhone creator Apple Inc., followed by speakers from Canada and the US, sharing their experience and best practices for doing business in a market where people are always connected.

“Mobile computing is coming to the masses with smartphones like the iPhone, which is fundamentally changing how people interact with media,” said CBC’s General Manager Digital Programming & Business Development, Steve Billinger. “We’re bringing business leaders, legal professionals, engineers and designers together to learn and share as much as we can about this rapidly changing new world.”

This is a must attend event for professionals of all stripes to gain the knowledge and insight required for strategic advancement. The Forum offers two tracks of discussion: Technical sessions for those that want a deeper understanding of how to design and develop for the Apple Touch Platform; and Business sessions that focus on leveraging the Platform’s market potential.

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16th November 2009

Setup Factory 8.2 For Windows 7 Developers

Indigo RoseWinnipegIndigo Rose Software has launched Setup Factory 8.2 with full support for Microsoft Windows 7. Software developers can now build a single software installer program that works just as well on the latest Windows operating systems (Windows 7, Server 2008, Vista) as it does on legacy systems like Windows 95, 98, 2000 and XP. This makes Setup Factory 8.2 a unique solution for software developers who require the widest compatibility for their setup programs.Setup Factory

An easy-to-use Project Wizard helps programmers create ready-to-build software installation projects in minutes. They can simply drag and drop files and folders onto the project window and they’re ready to build. Setup Factory outputs a compact, single-file setup.exe that is ideal for distribution via Internet download, CD/DVD-ROM, USB memory keys and corporate networks.

“Indigo Rose is excited to launch this new version of Setup Factory,” said Colin Adams, President at Indigo Rose Software Design Corporation. “Making Setup Factory compatible with Microsoft Windows 7 ensures that our customers can deploy their software development projects on the widest variety of Windows operating systems possible. It’s just one more reason that over 20,000 companies worldwide rely on Indigo Rose’s software development tools to help deliver their digital products.”

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9th November 2009

Vancouver Social Games Developer Now Hiring

Swim RecruitingVancouver -Village Gamer, always willing to assist Canadian studios, will be posting further Game Industry job postings from Swim Recruiting. Here is the first:

PHP Developer – Social Games

– Entrepreneurial, growing, and action-packed environment
– Quick-to-market new generation of games – agile environment
– Creation encouraged and input valued

What’s your favorite game? Do you find yourself constantly playing a wide variety of software games and board games in your spare time?

A Vancouver ‘home grown’ organization based in funky Gastown is on the lookout for a passionate game-orientated LAMP developer to join a professional, fun, and dynamic software team to develop and enhance new and existing games for social network platforms such as Facebook and iPhone applications. You will be working in an environment where your creative input is encouraged and valued, and the short iteration methodology will keep your interest levels high as you release up to 8 multiple titles on various platforms per year. As well as excellent communication and documentation skills, you must have expert open source development skills and a natural and keen interest in Gaming and Social Networks. You will also need to be comfortable working in a fast paced, action packed, rapid prototyping, iterative model amongst peers in a social and collaborative environment.

In order to be considered for this role you must be able to demonstrate the following:

– Expert proficiency in all areas of LAMP development
– Passion of a wide variety of Gaming technologies and methodologies
– Experience taking games from inception to completion is favorable
– A creative knack for finding and fixing bugs
– Experience developing Facebook’s API a huge asset.
– Flash development and/or training
– Iphone development an asset
– Graduated from a four year college or university, a degree from a recognized design school, or two to four years of related experience and training.

This is a fantastic opportunity to join a modern, fast paced, innovative, fun and dynamic work environment working on some of the latest games and applications with bleeding-edge open source technologies – apply by visiting the Swim Recruiting website or by emailing your qualifications to Brian Thompson.

Swim Recruiting is a search consultancy firm offering advanced recruitment solutions tailored to the precise needs of its individual clients and job seekers. Focusing on technology and finance professionals, Swim is able to draw upon an in-depth knowledge of this market combined with an extensive network of contacts. Please contact Brian Thompson if you would like further information or would like to list a career opportunity with Swim Recruiting.

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9th November 2009

CATA WIT Launches Program To Attract And Retain More Women In The Technology Workforce

CATA-WITOttawa – Today at the Toronto Stock Exchange representatives from the Canadian Advanced Technology Alliance Women in Technology Forum (CATA WIT) were on hand to open the markets. The event marks the launch of a CATA WIT initiative promoting employer best practices and a web site designed to attract women to science and technology careers.

The program takes a three-pronged approach to address inequalities in women’s participation in science and advanced technology by focusing on ways to support recruitment, retention and entrepreneurialism. The program was undertaken with the support Status of Women Canada, Ontario Women’s Directorate and a number of corporate partners.

Working with CATA WIT, Dr. Wendy Cukier, founder of Ryerson’s Diversity Institute and Technology Strategy Consultant organized workshops with women across the country to explore their experiences and to take a fresh look at women in Canada’s high tech sector. Over 50 women from all stages of their careers met for roundtables in Halifax, Montreal, Toronto and Calgary, and 250 women were surveyed online. Discussions were also held with Human Resources professionals and executives in a number of technology companies to explore leading practices on diversity and develop tools to promote the importance of diversity.

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9th November 2009

Zynga Awards Four Scholarships To MDM Class Of 2010

Masters For Digital MediaVancouver – The Masters of Digital Media (MDM) Program together with Zynga, the industry leader in social gaming, has announced the winners of the inaugural Zynga scholarships for the MDM Program at the Centre for Digital Media in Vancouver, B.C. Four students – Su Yon Sohn, Jason Chang, Ryan Nadel and Matthew Schroeter – have earned scholarships totaling $21,000.

“Congratulations to Su Yon, Jason, Ryan and Matt on winning Zynga’s first scholarships to the MDM Program,” said Dr. Gerri Sinclair, Executive Director of the MDM Program and CEO of the Centre for zyngaDigital Media at Great Northern Way Campus. “I’d also like to thank Zynga for their support through our Industry Affiliate Program and now through funding these scholarships. To have our students recognized by Zynga, the world’s leader in social gaming, is a testament to the remarkable next-gen talent pool we are developing here at the MDM Program.”

“At Zynga, we’re pleased to offer our support to Su Yon, Jason, Ryan and Matt who will be graduating in 2010,” said Colleen McCreary, Senior VP and Chief People Officer at Zynga. “Zynga commends these students on their academic excellence and for their experience in and passion for social gaming and we look forward to their contribution to Zynga’s mission of connecting the world through games.

The scholarship winners are:

  • Su Yon Sohn and Jason Chang, who received $7,000 and;
  • Ryan Nadel and Matthew Schroeter, who received $3,500.

The scholarship was based on talent and experience in the area of Game Design, Art or Programming.

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6th November 2009

Vancouver Innovation Camp Round Two

Vancouver Innovation CampVancouver – Why are ideas like measles, waffles and mirrors? Why do successful people generally fail more often than less successful ones? At Vancouver Innovation Camp, you’ll discover how the answers to these questions are related to entrepreneurial thinking. Build your creativity and innovation skills by participating in activities designed to inspire your inner entrepreneur, without the boring lectures.

Participants practice skills such as identifying opportunities, learning from failure, Innovation Camp 1resourcefulness, collaborating with a team and adapting to changing environments. You’ll connect with brilliant people and work together to build on great ideas and find innovative solutions to real world challenges. Unleash your entrepreneurial spirit!

One of the event’s organizers, Nicole Sheldrake, said that the first Innovation Camp, which was held October 13 – 19th, was so successful, they’ve decided to do it again.

“Innovation Camp 1 had 18 participants from diverse backgrounds such as a VP, graphic designer, manager, musician, lawyer, student, web designer, strategic analyst, to mention a few. Participants loved connecting with new people from outside their field of work and they felt re-charged at the end of it. The participants had many chances to be creative and collaborate, and in doing the activities, they learned new ways to find solutions to problems, with the overall objective being to see problems as opportunities. In addition, the group raised $5000 for the Vancouver Food Bank in 7 hours! They were assigned a task at 11am and by 6pm had raised $5000 using their creativity and entrepreneurial skills.”

At Innovation Camp you will:

  • learn techniques to view problems from fresh perspectives in order to identify opportunitiesInnovation Camp 1
  • apply those techniques in entrepreneurial situations and reflected on what was learned in the process
  • receive clear, concise feedback on your ability to work as part of a team
  • analyze and learn from failures in your own and others lives
  • have fun!

Price (for all 3 days): $125.00 CAD for early bird tickets(purchased before Nov 10th), $149 for regular price tickets (after Nov 10th)

Location: Kontent Creative offices, 55 Water St, Vancouver, Canada

Workshop Dates and Times:

  • November 24, Tuesday, 6:30pm – 9:30pm (includes sandwiches and a drink)
  • November 26, Thursday, 6:30pm – 9:30pm (includes sandwiches and a drink)
  • November 28, Saturday, 10:00am – 6:00pm (*all day workshop, includes sandwiches and a drink)

(Each day builds on the activities of the prior, 14 hours total)

Register now or check out InnovationCamp.org for more details.

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6th November 2009

Interactive Ontario Announces INplay 2010

Interactive OntarioToronto – Interactive Ontario today announced the launch of INplay – a new conference that connects creative industries with interactive kids topics. INplay will take place on May 18 & 19, 2010 in Toronto, Canada, and will examine the creation and commercialization of interactive media content and services for kids ages 4 to 15.

“Interactive Ontario is proud to present this unique event for the global kids media entertainment industry,” says Ian Kelso, President and CEO of Interactive Ontario. “ With tremendous support from our partners, all of whom are leaders in the interactive kids space, we are sure INplay will be a highly valued event for kids content producers and creators worldwide.”INplay 2010

“Ontario is home to a dynamic and growing interactive digital media industry with many talented and award-winning content producers,” says Karen Thorne-Stone, President & CEO of Ontario Media Development Corporation. “INplay will provide a unique two-day forum for Ontario companies to network and to share ideas and strategies with the world’s leading producers and distributors of digital entertainment for children.”

This project is spearheaded by IO in partnership with industry leaders including: The Alliance for Children & Television, Astral Media Inc, Bitcasters, Blue Print Entertainment, Breakthrough New Media, Capybara Games, CBC, Corus Entertainment, Decode Entertainment, Earth Rangers, Kids Can Press, marblemedia, Meridian Artists, Portfolio Entertainment, Spin Master Ltd., and zinc Roe Inc.

“Astral is proud to be one of the founding partners of what promises to be a world-class event that will bring together the best minds in Kids Interactive from Canada and around the world,” says Barbara Baillie, Director of Interactive, Astral Media.

“marblemedia is really looking forward to participating at INplay. We’re always working to make sure our stories are on whatever device kids are using. We see INplay as a chance to be inspired by the latest ideas in how to make fun, engaging experiences for kids,” says Ted Brunt, VP Interactive Production, marblemedia.

INplay is INsight, INgenuity and INterchange with a good dose of fun! INplay is for game developers/publishers, broadcasters, content producers/distributors, interactive/mobile/social media developers, toy/game manufacturers, book/magazine/comic publishers, marketers, researchers/child psychologists and all businesses with interest in the kid’s space.

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