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12th January 2010

Which Cities Will Be Featured in Monopoly Canadian Edition

HasbroToronto – Which Canadian city is your favourite? Hasbro is launching a nation wide vote to find our nation’s 22 favourite cities that will be included on the new Monopoly Canada game board!

The voting began last night at midnight ET, with Monopoly fans casting their ballots for  their favourite Canadian cities to help create a new Monopoly Canada game board. Sixty-five great Canadian cities have been pre-selected for the top 20 city vote and Canadians are invited to cast their ballots for 3 of these great cities each day of the vote, which will be open until February 7, 2010. The city that receives the most votes will be placed on the highest rent property traditionally held by Boardwalk.

The 20 cities that receive the most votes will be part of Monopoly history as the first cities selected Monopoly Canadato be on the Canadian game board through a consumer vote. However, two spaces on the board will be reserved for cities that are nominated through a wild card vote, which means any city in Canada can be nominated for these property spaces. Once the top 20 city vote is complete, the top 10 nominated wild card cities will also be put to a vote and the wild card winners will occupy the low-rent property spaces traditionally held by Mediterranean Avenue and Baltic Avenue. The wild card vote will take place from February 8, 2010 until February 21, 2010.

“Monopoly is the world’s most popular branded board game and it transcends cultural barriers,” said Michelle Sinclair, Brand Manager for Monopoly. “More than 750 million people have played the game since it was first introduced 75 years ago and its popularity shows no signs of slowing down.”

“The final result of the Monopoly Canada Edition will be surprising and only time will tell how the vote will turn out. We hope that fans will vote early and often for their favourite Canadian city” added Michelle.

The 65 cities pre-selected for the nation-wide vote are:

Monopoly Canada Cities

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12th January 2010

BioWare Reunites with Legendary Composer Jack Wall for Mass Effect 2 Original Score

Bioware CorpEdmontonBioWare™ has announced that accomplished composer, Jack Wall, will compose the original score for Mass Effect™ 2, the epic second act in the award-winning action-RPG trilogy. Featuring nearly three hours of extraordinary orchestral arrangements, the score explodes with a symphony of sounds that spur the game’s intense action and dramatic storytelling. Wall scored the award-winning soundtracks for the original Mass Effect.

“We are thrilled to again be collaborating with Jack Wall, this time on Mass Effect 2,” said Dr. Ray Muzyka, co-founder, BioWare and Group General Manager of the RPG/MMO Group of EA. “Jack did Mass Effect 2an outstanding job with the original game and has a firm grasp for our vision of the trilogy. His score for Mass Effect 2 perfectly blends classic sci-fi inspired sounds with unique arrangements to achieve an emotionally charged complement to the dramatic, action-packed gameplay.”

“Working on the Mass Effect franchise has challenged me to create music beyond what I’ve written before,” said composer Jack Wall. “With Mass Effect 2, the story is even more engrossing and affecting, so it was important for me, along with my team of composers Sam Hulick, David Kates, Jimmy Hinson, and music implementation by Brian DiDomenico, to develop a score that complemented the scope and intensity of the gameplay while captivating the players and drawing them deeper into the story.”

The Mass Effect trilogy is an epic science fiction adventure set in a vast universe filled with dangerous alien life and mysterious, uncharted planets. In Mass Effect 2, players will once again step into the role of the heroic Commander Shepard, commanding their crew of some of the most dangerous operatives from across the galaxy on a mission so challenging that it’s potentially suicidal. Featuring intense shooter action, a rich futuristic storyline, space exploration and emotionally engaging character interaction, the game delivers an unparalleled cinematic experience.

The Mass Effect 2 soundtrack will be available for purchase from digital retailers on January 19, 2010. Mass Effect 2 is scheduled for release on the Xbox 360® videogame and entertainment system and PC on January 26, 2010 in North America and has been rated M by the ESRB.

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11th January 2010

Army Of Two: The 40th Day Available in Retail Stores Tomorrow

Montreal – Fight together, survive together! EA Montreal reminds Canadian gamers that Army Of Two™: The 40th Day will hit retail shelves nationwide tomorrow. Army Of Two™: The 40th Day delivers an exciting action experience that has earned widespread critical acclaim including a score of 9.5 from PLAY (Xbox 360® video game and entertainment system and PlayStation®3 computer entertainment system) and 4.5/5 from PlayStation: The Official Magazine (PlayStation®3). With an average score of 83* on the Xbox 360, Army Of Two™: The 40th Day is a full 11 point quality improvement over its predecessor. The game’s signature two-man gameplay has the Official Xbox Magazine saying, “the co-op play is amazingly fun and strategic,” and PSM3 in the UK calling it, “one of the best cover-to-cover shooters on the PS3.”

Army Of Two™: The 40th Day is the sequel to the 2008 multi-platinum co-op shooter. Players work together as the ultimate two-man private military team, Salem and Rios, to survive and escape the city of Shanghai as it falls under attack by mysterious forces. The game boasts a robust playbook of co-op moves with one of the most extensive and varied weapon customization systems ever found in an action/shooter game. Players can mix and match weapon parts found in the world and execute strategic two-man tactics that create a thrilling, one-of-a-kind co-op action experience.

Army Of Two™: The 40th Day is rated M by the ESRB and will be available for the Xbox 360, the PlayStation®3, and the PlayStation® Portable (PSP®). Gamers can also download a demo of the game now on PlayStation®Network and Xbox LIVE™ Marketplace.

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11th January 2010

First Ever Rebate Program for iPhone Games

Ph03nix New MediaCalgaryPh03nix New Media has launched the iPhone Game Rebate program, the first system that provides cash rewards to purchasers of iPhone games. The innovative new rebate program lets iPhone game publishers and developers reward their customers with cash incentives, while users can enjoy discounts of 50% or more on newly released games.

“Offering rebates to iPhone users creates a whole new world of promotional opportunities for iPhone game publishers and developers,” said Jon Lam, CEO and Founder of Ph03nix New Media. “This is the first program of its kind for the iPhone, which means we’ll see a lot of exciting initiatives as companies use this program in unique and creative ways.”

Rebate promotions through the iPhone Game Rebate program will feature individual games or groups of games from specific companies, and may vary in terms of reward. The program is flexible and can offer rewards for any iPhone game or app. Publishers or developers interested in participating in the rebate program can inquire via e-mail.

To kick off the rebate program, Ph03nix New Media is offering a $1 rebate for the purchase of any iPhone game from now until Jan. 31. Registration for the rebate program is simple; to get started users only need to register online, and then they can redeem their rebate for this or any future promotion by sending in their iTunes receipt. Once the proof-of-purchase is received, a cash rebate will be sent to the registered user’s mailing address.

cellflareToronto – Location-based services (LBS) company Cellflare has launched Version 3.0 of their GPS mobile application in the Apple’s App Store for the iPhone™.

For the release of 3.0 Cellflare has redesigned the interface, graphics and registration process to create ease of use, clearer presentation and increased functionality. Key new features for Cellflare are Friends on the Map and in addition Cellflare has improved the efficiency of its core tracking program which should allow for longer battery life.

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11th January 2010

New From EA Sports, Deep Fried Entertainment, Digital Leisure and Little Guy Games

BurnabyEA Sports™ is developing one of the most popular and culturally influential arcade basketball games ever made — NBA JAM — for the Nintendo Wii™. EA Sports NBA JAM revives the classic franchise with vintage NBA JAM gameplay, and all-new features that deliver a fresh new take on the game. Featuring the sights and sounds that fans of the franchise will instantly recognize, EA SPORTS NBA JAM mixes the old school with the new, to deliver a one-of-a-kind sports presentation on the Wii. Not yet rated by the ESRB, NBA JAM is scheduled for a 2010 release.

“NBA JAM is one of the most recognizable franchises in videogame history,” said Peter Moore, President, EA Sports. “Diehard fans of the original game have been asking for a remake for more than a decade. We’re very excited to give them their wish this year with the return of this iconic franchise.”

Featuring gameplay that is true to the original, NBA JAM will have players spinning with ankle breaking moves to the basket and on the way to high-flying, backboard-smashing dunks. In addition to the classic experience, EA Sports NBA JAM will also introduce new game modes, characters and gameplay depth.

NBA JAM brought an all-new visual style to the sports videogame genre when it debuted in 1993. Now, the new EA Sports NBA JAM re-defines the visuals for a sports game yet again by bringing true-to-life body types, updated physics, and visible player emotion to the over- the – top experience.

Deep Fried EntertainmentVancouver – As announced last week on Village Gamer, Deep Fried Entertainment’s WiiWare title ShadowPlay is officially available for download for the Wii today.  Let your imagination run wild when light meets everyday objects to create fascinating shadows. Play and experiment, make a ShadowPlaymonster out of a pineapple, a dolphin out of a banana – the only limit is your imagination. ShadowPlay challenges players by transforming shadows into more than 100 exciting, unique puzzles. As more challenging puzzles are unlocked, players will have to find more creative ways to solve problems. You will never look at a slice of pizza the same way again! Winning a round will allow players to advance to the next level as well as score another item to use in the Free Play Mode, where you can unleash your imagination and create your own shadow art. Family and friends can also jump in to help tackle a puzzle at any time using Local Co-op Mode. ShadowPlay will provide tons of brain-racking fun for 1 or 2 players of all ages for 800 Wii points. Rated E by the ESRB.

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10th January 2010

Our Thoughts On Left 4 Dead 2

Left 4 Dead 2Developer: Valve
Publisher: Valve
Distributor: EA
Release Date: November 2009
ESRB: Mature
Platform: Windows PC and Xbox 360

In many areas, the CaveChild and I have very different views on this title. He is more of an online-multiplayer gamer than I am, and he did, for the most part, like the multi-player portions of this game, except when his 360 headset wasn’t functioning and he’d get kicked from a game because Left 4 Dead 2he couldn’t communicate with other players. With teamwork and communication being a huge part of the play, if you are a gamer who does not like to converse with others when playing, this portion of the game is probably not for you. In the online play, you can choose to be either a Survivor or one of the Zombie Bosses, but whichever team you are on, strategy and planning play a huge part in being the victor.

I am a gamer who likes to collect things – this mode of game play feeds my OCD-ishness, and for me at least, is an important part of the enjoyable gaming experience. Other than weaponry, there wasn’t anything to collect and horde. Characters are not given a large capacity to carry items, and for those of us who primarily play RPG-style games, this is a huge challenge. The developers have forced players to use their resources effectively, and the “pray and spray” method of killing massive numbers of enemies isn’t really an option. Thankfully there is a large selection of melee weaponry available – there is something oddly satisfying about whacking a zombie upside the head with a frying pan or cricket bat. Nothing, however, says “Die Zombie!” quite as nicely as the limited-use chainsaw.

While there are a number of drops to gain extra ammunition, molotov cocktails and other new items such as the bile bomb, in my own opinion it would’ve been a nice option to gain a hunter’s flap jacket at the gun store, thereby legitimately adding a little bit of extra storage capacity, instead of only being able to carry one “bomb item” and one medical kit.

[youtube:http://www.youtube.com/watch?v=B4msxIpGh0Q]

One of the areas which I found to be particularly frustrating was in not being sure which way I was supposed to go. While the five maps are not overly large, there are specific areas which gamers must work towards in order to get to the Safe Houses. Some areas were reasonably easy to work through with a well-marked path, while other areas seemed to lack the all-important player clues as to what needed to be done and where. The ability to wander around in a Left 4 Dead 2semi-open world is always nice, but so is having a clear idea of where you need to be, particularly when The Director is throwing huge numbers of infected zombie folks at you. There were also too many invisible walls for our preference – and a few areas which could’ve made some great sniper nests were not available. It is somewhat evilly satisfying to literally snipe a zombie’s legs out from under him or her.

The atmosphere and setting for the game was appropriately eerie, and I will give the level designers and audio crew extra points for this. However, there were also many instances of clipping failures and targeting problems – there were times when it would take 8 or 9 shots to fall a zombie who was squarely in my sights. It was lots of fun to use the Safe Houses as “duck huts” and snipe zombies or pile up the bodies of those who rushed the door. Having an endless supply of ammo while in the Safe House was also a bonus and added more than just a few minutes to overall game time. Left 4 Dead 2

I would have liked to have had a longer campaign, simply because that is where my game style preference focuses. I don’t that I would consider Left 4 Dead 2 to be a hugely impressive sequel to Left 4 Dead, but it’s not a complete disappointment, either. With the different play modes which are available and with The Director looking after the AI experience and interaction for horde management and difficulty scaling, there are a decent number of hours of play available to the gamer. On the Village Gamer scale of game approval, we’ve settled on a range of 7.5 to 8.0 for Left 4 Dead 2’s overall product presentation, additions and improvements.

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8th January 2010

News From IUGO, D-Box, Meridian4 and more

Vancouver – Following IUGO’s massively successful Zombie Attack! Zombie Attack Bridge Defensegames, ZA! and ZA! Second Wave, the indie studio has launched a free version of ZA! Second Wave titled Zombie Attack! Bridge Defense. As the titles suggests, the lite version contains the bridge map for users to sample kill a variety of zombies with cool new weapons. Second Wave features more maps and hordes of challenges in the full version. IUGO also recently unveiled their web site’s nice new design – head on over to check out its shiny awesomeness and all of IUGO’s titles today – and don’t forget to vote for IUGO and other great Canadian games, publishers and studios in our Reader’s Choice Canadian Video Game Awards – only one week left to vote!

palmAt CES: Palm released details about their developer kit for webOS during their 3D gaming announcement at the Expo, where they introduced several graphics-intensive game titles for webOS, from leading game developers EA Mobile™, Gameloft, Glu Mobile and Laminar Research. Demonstrated at Palm’s CES event, the games will be available today in the Palm App Catalog for Palm Pre customers.

“We are very excited about the potential of webOS as a platform for mobile 3D gaming,” said Katie Mitic, senior vice president, Product Marketing, Palm, Inc. “This is a key application category, and we’ve worked closely with some of the leading game developers to deliver a great game experience for our customers.”

“Recent improvements to Palm webOS represent major advancements in enabling world-class mobile gaming,” said Travis Boatman, vice president of Worldwide Studios for EA Mobile. “These innovations have allowed us to quickly bring our best IP to the platform.”

The developers introducing titles today have had early access to the Palm webOS Plug-in Development Kit (PDK), which extends the Palm webOS Software Development Kit (SDK) with a set of tools, documentation and APIs that let developers write plug-ins for their webOS applications. The PDK lets developers easily integrate C and C++ code into their webOS applications, enabling new functionality, including immersive 3D games. A public beta version of the webOS PDK is scheduled to be available to all developers in March.

“The performance of the platform allowed us to create these great games in a limited timeframe,” said Baudouin Corman, vice president of publishing, Americas, Gameloft. “webOS allows us to deliver an outstanding gaming experience, and we look forward to bringing our best games to Palm customers worldwide.”“We expect the plug-in model to play an important role in the evolution of the webOS platform, just as plug-ins have with web browsers,” said Mitic. “And with this plug-in, we are making it super-simple for developers to bring the hottest games to webOS.” Read the rest of this entry »

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7th January 2010

The Latest in Mobile Computing

Newspaper DirectVancouver – Only days after announcing PressDisplay.com support for the Sony and Kindle devices, NewspaperDirect Inc., the world leader in multi-channel newspaper and magazine distribution, announced that PressDisplay.com is available for mobile phones running the Google Android mobile operating system, including Google’s latest handset, the Nexus One.

Starting today, PressDisplay.com subscribers can point the Web browser on their Android phone to www.PressDisplay.com and enjoy any of the more than 1,400 local, national and international titles currently available on the world’s largest online newspaper and magazine kiosk. Unlike other news aggregation sites, which provide a limited sample of free news stories from an assortment of news sources, PressDisplay.com offers full-content newspapers and magazines in an intuitive digital format that replicates the printed edition.

PressDisplay.com has also been optimized for Android, making it extremely easy to browse and read entire publications, including all images, cartoons, puzzles, and even advertisements. Navigational controls and gestures such as tables of contents with sections, zoom and pan, and page scrolling are supported. Other advanced features include full graphics and text views, auto-jumps that link articles spanning different pages, cross-title search, article sharing, commenting, text-to-speech, and access to back issues.

PressDisplay.com is popular with consumers who want access to multiple news sources, and corporate customers who need to monitor printed media for business-critical news. With more than 1,400 full-content digital replicas of newspapers and magazines from 93 countries in 44 languages, the website is also the standard in more than 2,500 libraries worldwide. Some of the prestigious titles from around the world available on PressDisplay include The Washington Post, USA Today, Toronto Star, National Post, The Guardian, International Herald Tribune, Daily Mail, Irish Independent, L’Equipe, Il Giornale, Iltalehti, Bangkok Post, Kommersant, and De Volkskrant.

“We believe in giving readers what they want: their favorite publications, in their entirety, presented in a familiar, intuitive format, wherever readers are, and on whichever device they prefer,” said Alex Kroogman, CEO of NewspaperDirect. “And, in addition to providing the broadest range of distribution choices for our customers, we offer a proven paid content business model to our publishers — at no operational cost to them.”

Effective immediately, publishers of the hundreds of private-label SmartEdition newspapers powered by PressDisplay technology can offer their subscribers their e-editions on Android devices. Whenever PressDisplay.com supports a new device, it is also made available to NewspaperDirect’s publishing partners for their own SmartEditions.

IMSWaterlooIntelligent Mechatronic Systems Inc. (IMS), a world leader in telematics and mobile media solutions announced today the upcoming availability date of XTop Mobile. XTop is a Smartphone and PC downloadable application that seamlessly leverages the internet connectivity from your Smartphone, enabling you to surf the web and open attachments on your laptop/PC immediately after they arrive on your Smartphone. With XTop, you never have to search for a WiFi hotspot again. XTop will be available through several leading content portals and wireless carriers by March 31st, 2010.

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7th January 2010

Funcom Canada Leader Named and Scrap Metal Goes To CES

funcomMontrealFuncom is delighted to announce a key nomination for its newly established Montreal based company, Funcom Games Canada. The award-winning Miguel Caron – who brings with him over 15 years of organizational leadership experience – has been appointed to serve as the CEO for Funcom Games Canada Inc.

“We are thrilled to have Miguel join us at Funcom,” says Funcom CEO Trond Arne Aas. “Our Montreal based Company is central to a string of new business initiatives in Funcom, both in the high-end MMO space and in the casual MMO space. Mr. Caron will be

Miguel Caron

Miguel Caron

instrumental in developing and expanding those initiatives. We have already found Quebec and Montreal to be an excellent location for business and we look forward to further expand our operations here under the leadership for Miguel.”

Miguel Caron has a proven track record of driving strong, sustainable revenue and productivity gains within highly competitive national and global markets. Mr. Caron will take on leadership of several strategic initiatives for Funcom, in several different areas of the exciting MMO games segment. One of his first mandates will be to lead the growth in employees at the Montreal company.

“Funcom is renowned for quality productions such as ‘Age of Conan: Hyborian Adventures’ and the ‘Longest Journey’ series. I have found its management team to be extremely competent, which is of course a key aspect of being successful in such a competitive market. I look forward to bringing my business experience to help that management team generate even more value to all Funcom stakeholders,” stated Miguel Caron, the newly appointed CEO of Funcom Games Canada.

Mr. Caron has led successful public and private businesses such Lyrtech Inc. He was instrumental to the growth of many high-tech companies and won many awards like the Arista price for best young entrepreneur of the year for mid and large size company as well as the Deloitte Canadian Fast 50.

Funcom is a world leading independent developer and publisher of online games, and was founded in 1993. There are currently over 300 talented individuals from over 35 different nationalities working at Funcom, spread out across offices in Norway, China, Switzerland, Canada and the US. This makes Funcom one of the most multi-cultural game development studios in the world. The company is responsible for multiple award-winning titles such as the ‘Age of Conan: Hyborian Adventures’ and ‘Anarchy Online’ MMOs, as well as the ‘The Longest Journey’ and ‘Dreamfall’ adventure games.

Slick EntertainmentVancouver – Independent development studio Slick Entertainment, best known for its work on the award-winning N+ for Xbox LIVE® Arcade, announced today that it would put the pedal to the metal at this year’s International Consumer Electronics Show (CES) with its newest gaming creation, Scrap Metal™. A certified Scrap Metal™ demoist at Microsoft’s CES 2010 location (Booth #7144, Central Hall) will offer tech journalists and gaming enthusiasts alike the opportunity to check out the new racing title Scrap Metal Gameexpected to launch on Xbox LIVE. Arcade this spring. Registered press and other attendees are invited to stop by the booth at any time, although guaranteed media appointments can be scheduled by contacting Carolyn Carnes of Flash Fire Communications.

Drift around corners with guns blazing and take out legendary competitors in the fast-paced, top-down racer, Scrap Metal™! Fight your way through explosive, action-packed missions and defeat cunning bosses to add their vehicles to your garage. Customize newly-acquired cars and return to the track to blast through more enemies. Then, jump online with Xbox LIVE® to race against friends and crush their cars with the wheels of a massive monster truck in pulse-pounding online multiplayer matches.

Goals On TrackLangleyGoalsOnTrack.com has just announced a 2010 New Year release version which can help you better set, track, and reach personal and professional goals. Using GoalsOnTrack.com’s simple, attractive web 2.0 style interface, people can set goals just about anything they want, from staying fit, to landing a job, to buying a home, or traveling around the globe. GoalsOnTrack.com can help you easily create a S.M.A.R.T. based goal, and then keeps you focused and on track with user-defined supporting tasks or action steps. By consistently adding and completing these tasks, the web site keeps track of your real progress on the goal, and you will be motivated to see the result of your effort toward accomplishing your goals. Beyond that, GoalsOnTrack has just released a rich set of features, such as vision board, habits tracker, etc.

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7th January 2010

Messages From The Moon And Other Strangeness

Smoking GunVancouver – Taking Alternate Reality Gaming (ARG) one giant leap further, Smoking Gun Interactive has sent players and radio and space enthusiasts a message from the Moon, which you can listen to right here.Smoking Gun Interactive Image 7

The gaming community at Smoking Gun Interactive’s “X” online experience at exoriare pulled off a world first over the holidays, as their efforts to probe deeper into forbidden mysteries actually led them off-planet for the first time in gaming history. A generation ago, communication with the moon was the sole province of NASA. Now, with “X”, the amateur enthusiast community has planted their own flag, using extra-planetary transmissions as part of an interactive gaming experience.

For a two-week period ending with the New Year, amateur radio dishes around the planet tuned Foragerin, attempting to pick up a series of scheduled signals being broadcast live from the moon that would hit most locations on the planet over the course of the broadcasts. The lunar transmissions came as a climax to a unique online game experience called an alternate reality game that started with a graphic novel but soon had readers becoming players, as part of a resistance effort against a global conspiracy dating back thousands of years. Guided by mythology and ancient temples, players hacked into X_Page02government surveillance systems and satellites in a desperate attempt to find a missing NASA scientist and uncover the truth behind humanity’s existence on earth.

The Message from the Moon brought a climax to the first chapter of Smoking Gun’s “X” universe, but the message itself suggests that there is much more to come in these “final days of the Age of Man”. Referencing Egyptian obelisks, pyramids, and other symbols of Freemasonry, the message warns that humanity is ruled by a group of “Watchers” who “sit in our high places”. The truth about these groups has been lost, buried and forgotten, and humanity’s only hope is that the coming war will reveal “the Truth”. This is the first time in history an entertainment company has actually used and incorporated a message from space into the plot of a story, as a means of adding depth to the game experience.

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