27th April 2011

Digital Alberta Board Elected

digital albertaDigital Alberta board member Michelle Sklar was elected president of the organization on April 19th, 2011 at the Annual General Meeting held at Calgary Technologies, Inc. Michelle Sklar is an active Canadian technologist and is the first woman to be elected to the position of president for the strategic industry body. Along with the appointment of Ms. Sklar, three new Board members were elected as well as two Executive board positions to better recognize Alberta’s rapidly expanding digital sector.

Ms. Sklar is the European Director of Marketing & Public Relations for Calgary based Poynt Corporation and will preside in the position for a two-year term beginning immediately. Two of the newly elected board members are located in Edmonton and will represent the industry initiatives taking place in central and northern Alberta. The Michelle Sklarnew Edmonton based members are Owen Brierley, Executive Director of Guru Digital Arts College and Lisa Hagen a well-known entrepreneur in the digital and interactive media sector. The final new board member is Steve Buors, SVP of Digital Media Strategy and Product Development for Post Media Inc.

The new board members join existing members, Gert-Jan de Vlugt, Global Content Manager, Smart Technologies as Treasurer and Alex Gault, VP Product Development and Client Services, MoboVivo, as Secretary who will serve in Executive position for the next two years. Former President Larry Jacques will remain on to serve as Past President.

Talking about her appointment as President Michelle Sklar commented, “This past year was an important time for Alberta’s digital industry and it is with much gratitude that we thank the board, lead by Larry Jacques as President and Jo-Anne Douthwaite as Executive Administrator, for their leadership and dedication. I couldn’t be more enthusiastic to work with such a knowledgeable and passionate team and am looking forward to the next two years. Moving forward, the board plans to work hard to increase our member services, further our professional development initiatives, and showcase Alberta’s industry talent globally.”

2011-2012 Digital Alberta Board:

Michelle Sklar – President (Poynt Corporation)
Adam Goetz – VP South (Suitcase Interactive)
Logan Foster – VP North (Max Gaming Technologies)
Alex Gault – Secretary (MoboVivo)
Gert -Jan de Vlugt – Treasurer (Smart Technologies)
Roger Kondrat – Director (West 17 Media)
Harry Ludwig – Director (Macleod Dixon LLP)
Kurtis Lesick – Director
Lisa Hagen – Director (Gyst Works)
Owen Brierley – Director (Guru Digital Arts College)
Steve Buors – Director (Post Media Inc)
Larry Jacques – Past President (ITSportsnet)

Jo-Anne Douthwaite continues to act as the Executive Administrator and Kevin Dahl with Calgary Technologies Inc. continues to act as an ex-officio director.

The first initiative for the new board is the upcoming 2011 Digital Alberta Awards (formerly known as the mediaFRESH awards), which take place at Hotel Arts in Calgary on Monday June 6th, 2011 from 6-9 pm. The awards program is designed to recognize leaders in innovation, creativity and the evolving digital media sector in Alberta. This year we have 17 categories to include companies that may not traditionally be considered in the realm of digital media, but have pioneered much advancement both nationally and globally. Digital Alberta is thrilled to recognize “Best in Breed” in Alberta based companies. Nominations for the 2011 Digital Alberta Awards are now open for submissions.

Currently 0 Comments - Share Your Thoughts

posted in Associations, National News By: | Print This Post Print This Post

26th April 2011

Your Survey Input Requested

CATACATAAlliance has sent out the following call for survey input:

PRO5, a research group whose team members are students of graduate studies in project management at the Université du Québec, are conducting research on “The Forgotten Dimensions of Success and Failure“. While the survey should only take a few minutes of your time to complete, the data collected will yield rich results in support of project management research, and will be shared with the participants. Your participation in this study is greatly appreciated. All completed surveys are strictly confidential.

Research on the success and failure of projects has generally focused on three traditional criteria: time, cost and scope – known as the “Triple Constraint”. The purpose of this survey is to explore what other dimensions may exist – beyond the triple constraint – that are worthy of exploration as to their discrete or collective impact on project success or failure, and how these results may be similar or different, across a number of industry sectors. We call these “The Forgotten Dimensions of Success and Failure.”

agent wildfireAgent Wildfire has also sent out a request for survey input. The 3rd annual Buzz Report survey is conducted by Agent Wildfire and  is comprised of 30 questions, which should take 10-15 minutes to complete. The survey provides a pulsecheck among business leaders for shifts in attitudes, adoption and perceptions of marketing, media, digital life and customer culture.

In 2009 and 2010, over 300 people responded to our survey each year and we hope over the next six weeks to have an even bigger pool of talent responding and establishing a third annual benchmark on how these trends are changing.

The target audience for this survey are: business executives, marketers, media people, consultants, strategists, digiterati, PR, creative and communications staff, web operations staff, academia and other new media enthusiasts regardless of level of skill or experience.

The coolness factor? To our knowledge, there isn’t another survey that attempts to get after insights about the ecosystem surrounding new and progressive alternative media and marketing formats.

In return for filling out this survey, we are also offering the chance to win one of five Wikibrands books and opportunity for free workshop. Please let us know in the contact information area at the end of this survey whether you’d like a copy of the top-line results and we would be happy to share them with you when they are finalized.

Also, if you’re interested in attending our Buzz Report live event in Toronto (June 14th) and webinar (June 21st) with the first release of these results, discount codes will be provided for survey respondents.

Currently 0 Comments - Share Your Thoughts

posted in Business News, National News, Research Studies By: | Print This Post Print This Post

26th April 2011

Queens U Study Says More Technology Time Means More Risky Behaviour

Queens UniversityResearchers at Queens University have found a strong association between computer and Internet use in adolescents and engagement in multiple-risk behaviours (MRB), including illicit drug use, drunkenness and unprotected sex.

“This research is based on social cognitive theory, which suggests that seeing people engaged in a behaviour is a way of learning that behaviour,” explains lead researcher Valerie Carson, a doctoral candidate in School of Kinesiology and Health Studies. “Since adolescents are exposed to considerable screen time—over 4.5 hours on average each day—they’re constantly seeing images of behaviours they can then potentially adopt.”

The researchers found that high computer use was associated with approximately 50 per cent increased Valerie Carsonengagement with a cluster of six MRB, including smoking, drunkenness, non-use of seatbelts, cannabis and illicit drug use, and unprotected sex. High television use was also associated with a modestly increased engagement in these MRB.

One explanation behind this finding is that a considerable amount of advertising that used to be shown on TV is now being shown on the Internet. In addition, computer usage by adolescents has increased considerably in recent years.

“TV and video games have more established protocols in terms of censorship, but Internet protocols aren’t as established,” says Ms Carson. “Parents can make use of programs that control access to the Internet, but adolescents in this age group are quite savvy about technology and the Internet. It’s possible that these types of controls aren’t effective in blocking all undesirable websites.”

This research, recently published in the Journal of Preventative Medicine, suggests that future studies should examine the specific content adolescents are being exposed to in order to help strengthen current screen time guidelines for youth.

While this study may have some merit in regards to adolescent behaviour, I find that I must add my own thoughts as a parent to its findings. Those of us who are intimately familiar with the video game industry know that this study will give those who blame video games and technology for many of society’s woes more fuel for their fires.

As a parent, I have never used parental controls to limit what my children saw on television, the internet or in video games when they were younger. Instead I used the oldest parental control of all time – conversation. I did not use spy ware to see where my children had gone while on the internet, and while I bought age-appropriate games for my kids when they of elementary school age, when they were nearing or in their teens, I was not quite as strict because I knew that through conversations with my children and in playing alongside them, they knew the difference of what was real and what was not.  My kids may at times shock my parents with the things they do or say, but they aren’t bad children and they aren’t out emulating the behaviours they saw portrayed in media.

Just because I let my son watch Power Rangers when he was in elementary school did not mean that he was going to go out and beat on his class mates. He knew that what he saw on the screen were stunts, and that to try the same moves on a friend in real life would hurt his friend – and him, when his friend retaliated. Instead of banning him from watching the show like his school wanted all parents to do, I had a conversation with him and we compared Power Rangers with Teenage Mutant Ninja Turtles. We talked about how getting hit with big sticks or shot by a ray gun would hurt, and how pretend can be fun, but hitting with sticks, hands or feet will hurt – and now that he’s all grown up, he every once in awhile puts on armour and hits other grown adults with swords made of rattan and wrapped in duct tape – and he knows that it can hurt, even with the armour.

There are those parents who will use the “well we had parental controls in place” as a scapegoat for not taking responsibility for the basics of parenting – interaction with their children. There are those bleeding heart Liberals who will blame television, advertising and video games for the errant behaviour of teens. We all know that new media is not the base cause of bad behaviour. It may be a catalyst, and in rare occasions the trigger, but seldom is it the root cause.  Children need to know the difference between acceptable and non-acceptable behaviour, and as parents that is part of our contract with society, a responsibility we take on by becoming parents.

Children have been pushing the envelope of risky behaviour ever since the time when there was more than one child. It’s what children do, it’s what teenagers do, it’s what young adults do, and it’s even what some aged adults do when they check items off of their bucket lists.  There also people who, no matter what you do or say, will do bad things. The important part of the equation is that as parents we give our children the tools they need to know the difference between right and wrong, acceptable and unacceptable behaviour, and how to live lawfully in a law and order society. Have we raised our children to have compassion for their fellow human beings and the other living things who share the planet with us? Have we raised them to have a social conscience? I can honestly answer yes to those questions, because I had and still have those conversations with my kids – and while I know they aren’t perfectly angelic examples of the modern child, we can at least talk about it.

Currently 0 Comments - Share Your Thoughts

posted in Editorials, National News, Research Studies By: | Print This Post Print This Post

25th April 2011

Monday New Releases and Upcoming Events

Meetup: Vancouver Social Game Devs at Calabash this April 28th from 6 – 9pm. Sign up on the Meetup page.
Edmonton Game Pub: April 27th in the Bioware Theatre from 6 – 9pm. Sign up on the event page or on Facebook.
Speaker Session: Wired Woman Presents A Blueprint for Implementing a Successful Mentorship Program, 6pm at the Vancouver YWCA Royal Bank Room on April 27th.
Deadline: IGDA Scholarship Applications for E3 – get them in by April 29th.
Attention Canadian Students: If you would like to take part in the Impact Apprentice 2011 challenge, now is the time to start your plan of attack. Submissions open on May 11th.

Coming Soon: VI Technologies has announced that the company will be releasing VI Racing 964 3.3 Turbo: AI First Drive on April 30th.

[youtube:http://www.youtube.com/watch?v=aT3EuqtmX5Q]

Digital Leisure Inc. has launched Word Searcher Deluxe exclusively on WiiWare for 500 Nintendo Points. In this follow up to last years ‘Word Searcher’, gamers will need a sharp eye aDigital Leisurend a quick mind to Word Searcher Deluxecomplete these 100 themed word search puzzles. Word Searcher Deluxe contains fun words from multiple categories including palindromes, pirates and painting. Packed with a huge assortment of subjects to choose from, there’s sure to be a puzzle anyone will enjoy.

Word Searcher Deluxe will help improve your vocabulary, memory and problem-solving skills with its addictive puzzles. Keep track of your progress and try to beat your own play through times again and again as words are scrambled every time you play. Get your thinking cap on and conquer all 100 today, or take on the whole family and your friends with the full cooperative and competitive multi-player modes. You will also be able to download and enjoy additional puzzles via Nintendo® Wi-Fi Connection Pay & Play

Mobile Game StudioToronto’s Mobile Game Studio will be releasing Web Swinger, the studio’s newest arcade game  in just a few weeks’ time. This new fun packed game will put you in the role of a tiny creature who despite his size, is determined to rule world, reaching incredible heights while defeating enemies in a life and death battle for barn supremacy. Arcade-styled Web Swinger will take you into the world of insects, casting you as a spider and pitting you against numerous insect enemies as you battle against time in your quest to the bottom of the barn.

[youtube:http://www.youtube.com/watch?v=zvBvVUKfYNs]

Click on the down or up arrow to move the spider down or up the web and drag your finger on the screen to swing the spider. Web Swinger features 20 different levels of unbelievable fun, but it is up to you to make your mark and defeat your enemies. You will lose the game if your spider loses all of its lives or is crushed by time.  Stay tuned for the official release of Web Swinger in the Apple Store.

pixtonParksville’s Pixton has been selected as an Official Honoree in the Youth category of the 15th Annual Webby Awards, one of the Internet’s most respected symbol of success.  This year’s Webby Awards received 10,000 entries from 60 countries and 50 U.S. states. The Official Honoree distinction is awarded to the top 10 percent of all work entered. Fellow Honorees in the Youth category include such powerhouses as Disney, Lego, Teen.com, and Nickelodeon.

“We’re incredibly honored that Pixton has been selected. It reinforces Pixton as one of the best websites for youth, and that wouldn’t be possible without our active, vibrant community”, says Clive Goodinson, Creator and Founder of Pixton Comics.

Pixton pushes the limits of creativity on the web by giving anyone the power to create comics, full of original characters with life-like expression and movement. Every element of a comic is controlled with an intuitive click-and-drag motion. Comics can be shared in print as well as across the social web, in browsers, mobile devices, tablets, and interactive whiteboards.

“Kids today want not only to get inside their favorite characters’ worlds, they want to actively shape those worlds, in an online social environment,” says Clive, “Pixton is that place. Kids can carve out their own niche while being part of a shared world of digital stories and comic conversations.”

Already available in 9 languages, the website is continually growing as Pixton expands its reach to homes, schools, and businesses around the world.

appnovationVancouver based interactive digital agency Appnovation Technologies has become an official systems integration partner with San Francisco based Strobe Inc., a company founded by SproutCore creator Charles Jolley, enables the delivery of cross platform mobile solutions using HTML5 and SproutCore technologies.

Appnovation’s expertise lies in designing, building and deploying content rich web and mobile applications using open source technology platforms such as Drupal and Alfresco. By adding SproutCore and Strobe technologies to their services arsenal, Appnovation will now be able to blend the robust content and document management capabilities of Alfresco and Drupal with ability to deploy applications across multiple mobile platforms. Appnovation is already working with Strobe to bring the value of this partnership to market and continue to drive open source solutions for its customers.

Vircom, an award-winning e-mail messaging security software company in Montreal has released vircomdirectQuarantine™, an Outlook add-on module for its modusGate™ email security software that provides end-user control of quarantine emails directly from Outlook. Vircom’s directQuarantine software is compatible with modusGate 4.7 or 5.0, runs on Windows platforms (2003/2008/2008R2 for the server and XP/Vista/7 for the client) and is available to order today.

directQuarantine provides a Spam folder in Outlook that allows end-users to search for quarantined emails in real-time using the Outlook search toolbar or the blazingly fast native Windows search – no more waiting for nightly quarantine reports, logging in to a Web portal, or depending upon IT to check for and release blocked emails. The directQuarantine folder contains all emails caught and filtered by modusGate and any false positives can be quickly and easily released directly from the Outlook toolbar. Any attachments, viruses, phishing links and all other electronic threats remain safely on the modusGate server and are not downloaded to Outlook, ensuring the highest level of security.

avixToronto’s AVIX Technologies, Inc. has announced that its its proposed wholly owned subsidiary, Florida-based Actus Interactive Software, LLC has developed a suite of cutting edge graphical multi-touch capable interactive kiosk and active digital signage products that are intended for broad market and vertical appeal.

Divided between active digital signage and interactive kiosks, these solutions feature self service content management in an easy to use, dynamic way, deploying to countless end point devices in a real time or scheduled manner. ACTUS’ kiosk and digital signage owners can also dynamically brand or “skin” end point devices uniquely or in groups.

Cornelia Volino, President of AVIX stated that, “As the Company moves closer to completing the acquisition of ACTUS, our focus is shifting towards integrating vertical and horizontal industry segments and those that will be capable of supporting the development efforts of ACTUS, which include multi-touch capability and gesture based technologies built on the NUI.”

This suite of kiosk and interactive digital signage products has the potential to significantly affect competition in the kiosk and interactive digital signage spaces across multiple vertical industries. ACTUS kiosk solutions are multi-touch (and eventually gesture) capable based on the latest advances in Natural User Interface (NUI) providing for high levels of usability beyond what is normally seen in today’s web based kiosk software. ACTUS kiosk and digital signage solutions deploy to multiple form factors on multiple platforms including large HD screens, computers, slates, and mobile devices and all leverage a common web & cloud capable back end architecture.

Currently 0 Comments - Share Your Thoughts

posted in Animation, Associations, Awards, Business News, Casual, Digital Products, Events, Everyone, Game Dev, Mobile, National News, New Releases, Puzzle, scholarships, Studios, Upcoming Releases By: | Print This Post Print This Post

22nd April 2011

Max The Mutt Animation School Celebrates Student Design

max the muttMax The Mutt Animation School knows the importance of networking for career success and as such offer students multiple opportunities to meet and showcase their work to Industry professionals in their field. The annual 1st Year Show and open house will be held at the school on April 30, 2011 from 10am – 4pm and the annual Grad Exhibition has its Grand Opening on May 21, 2011 running until June 30, 2011.

The first year show hosts the visual art work for first year students from all of Max The Mutt’s diploma programs: Classical & Computer Animation & Production, Illustration for Sequential Arts, and Concept Art for Animation & Video Games. If someone is interested in going into any of these fields this would be an excellent opportunity to see what skills are being taught at Max the Mutt. It is also a great opportunity for people to soak up the ambiance of this small, unique environment geared to give students “skills that count.”

[youtube:http://www.youtube.com/watch?v=nYMicXGlcA0]

The Grad Exhibition will feature work and demo reels from the graduate students from the animation, concept art, and sequential arts programs. This will be an especially exciting year as they celebrate the first group of graduates from the Concept Art for Video Games & Animation four-year diploma program. To kick off the Grad Exhibition and put the students and their work in front of potential employers, Max The Mutt hosts a private Industry Night before the opening.

[youtube:http://www.youtube.com/watch?v=2BI5RaIrErI]

Marvel, DC, Darkhorse, Comic Book Illustrator and Max The Mutt Instructor Dave Ross has worked for them all, drawing and writing for Captain America, Spiderman, Batgirl, Star Trek, Daredevil, Birds of Prey, JLA: Act of God, and many more. “Last year for Industry Night we were able to bring in the traffic director of Marvel,” explains Ross, “he is the liaison with the editors to know who is going to need talent to come onto a project and suggests people. He came in to speak with the graduating class, spent a lot of time with them to help them with portfolio development and told them what Marvel would expect. We had industry people from the various publishers in town and a few of the graduate students did get jobs from that industry night so that night is hugely important.”

Event Details:

*First Year Show: Saturday April 30, 2011, 10am-4pm Max the Mutt Animation School, 952 Queen Street West, Toronto, Ontario M6J 1G8. An information session will be held at 11:30 a..m. sharp with reservations required.

*Graduation Exhibition: May 21, 2011 running until June 30, 2011. Monday to Saturday, 10:00 a.m. – 4:00 p.m. Max the Mutt Animation School

For more information and to RVSP you can email or call the school at 416-703-6877

Currently 0 Comments - Share Your Thoughts

posted in Careers, Education, Events, National News By: | Print This Post Print This Post

22nd April 2011

OCAD U and CFC Media Lab Launch Digital Futures Grad Program

ocad uEarlier this week OCAD University (OCAD U) and CFC Media Lab (Canadian Film Centre) announced their partnership in the launch of a new and innovative Graduate Program in Digital Futures, with a part-time Graduate Diploma and full-time (MA, MDes, and MFA) Master’s Degrees. The program received its final approval from the Ontario Council on Graduate Studies last week, and applications for the 2011/2012 term will be accepted until Monday, May 2, 2011. Complete program details, application information, program requirements and a list of faculty members for each program may be found on OCAD U’s Graduate Studies web pages. Late applications may be considered depending on the availability of places in the program.

The graduate program is situated within the Digital Futures Initiative at OCAD University, a set of cross-disciplinary programs in practice-based research and innovation in digital media and emergent CFCtechnologies. Having been at the forefront of incubating and accelerating Canadian digital media talent and companies for over a decade, CFC Media Lab is a uniquely positioned partner in this practiced-based graduate program aimed at future innovators, leaders and creators of digital media and new technologies.

“Students in the Graduate Program in Digital Futures will contribute to creative innovation and the application of new knowledge in digital technologies, practices, content, systems, and experiences, in addition providing insight into sustainable development in a technologically mediated world,” said Dr. Helmut Reichenbächer, Associate Vice-President, Research and Dean of Graduate Studies, OCAD U.

“Together, OCAD U and CFC Media Lab have created one of Canada’s leading digital media partnerships, with highly experienced faculty, interdisciplinary teams, diversified industry and cultural partnerships, as well as key cross-sector expertise,” said Ana Serrano, Director, CFC Media Lab.

 

A partnership with the Canadian Film Centre (CFC) Media Lab, whose established, critically-acclaimed post-graduate residency in digital media production will be integrated into both the degree and diploma programs will afford students the opportunity to participate in an Intensive Project/Prototyping Spring Institute held at the MaRS Discovery District.

Currently 0 Comments - Share Your Thoughts

posted in Education, National News By: | Print This Post Print This Post

20th April 2011

News Bytes For A Quick Snack

igdaThe IGDA has put out a Call for Speakers for its two Leadership Forums. Qualified individuals are being sought who can provide insightful leadership and production-related sessions for the 5th Annual IGDA Leadership Forum US and new this year, the First Annual IGDA Leadership Forum EU, focused on advancing the state of the art in game production and management. Both forums will take place this fall, with the European forum being held in Copenhagen on October 20th and 21st. IGDA Leadership Forum US is taking place at the Sheraton Gateway Hotel in Los Angeles on October 27th and 28th.

Toon BoomToon Boom Animation Inc. has release of its initial line up of fun apps for the Apple community, from mobile devices to Mac computers. Each app has several entertaining features, these vary depending on the app and device used. The Mac AppStore now offers Flip Boom Cartoon and Flip Boom Doodle which are available internationally.

On the mobile devices front, Toon Boom has launched Flip Boom Lite for the iPhone and iPod, a free app that lets your fingertips doodle, scribble or draw fun animations. Flip Boom Lite is already available for the iPad and has received rave reviews.

“A natural synergy exists between Apple and Toon Boom Animation, as our award-winning applications are used by the largest animation studios in the world, while Apple products are the most popular devices in the world,” said Joan Vogelesang, President and Chief Executive Officer of Toon Boom Animation. “Toon Boom is an amazing example of the potential that can be unlocked by applications that can run smoothly on any Apple platform.”

kids anatomy puzzleVancouver-based JAH App Development is pleased to announce the release of the fun, interactive Kids Anatomy Puzzle iPhone App is available through iTunes App Store. The Kids Anatomy Puzzle is a series (16 in Total) of kids anatomy puzzlebody part puzzles with easy tap and swipe controls that lets your child learn the anatomy of his or her body by building each puzzle. Upon completion of each puzzle your child will see and hear the body part they have just completed.

Starting with a basic Boy or Girl head, kids can can choose a part of the face and create a puzzle to complete the face. There are audio and visual rewards upon completion of each puzzle. This game is recommended for kids aged 2 – 10.

Currently 0 Comments - Share Your Thoughts

posted in Associations, Digital Products, Early Childhood, Events, National News, New Releases, Puzzle, Software By: | Print This Post Print This Post

20th April 2011

Conference Board Looks At Employee Motivation

conference board of canadaNinety-seven per cent of organizations in a Conference Board of Canada survey have an employee rewards and recognition program in place. Yet, fewer than half of the survey respondents believe their employees are satisfied with the organization’s rewards and recognition practices.

This Conference Board of Canada study, Making it Meaningful: Recognizing and Rewarding Employees in Canadian Organizations, found that the average annual amount spent on recognition is $175 per employee. Public sector organizations average $123 in expenditure per employee; those in the private sector spend $208 on average.

The survey was completed by 166 primarily medium- and large-sized organizations across Canada. Respondents represent a cross-section of public and private sector organizations and include all major industry categories.

“Recognition from a manager carries meaning and motivation for employees, whether or not it is accompanied by a reward,” said Karla Thorpe, Associate Director, Compensation and Industrial Relations. “Organizations should keep in mind that recognition is personal, in that what motivates one employee is different from what motivates another.”

“Organizations that take into account the preferences of their employees will see a greater impact from their investment in rewards and recognition programs.”

Responding organizations spend, on average, 0.26 per cent of base pay on rewards and recognition programs. This level of expenditure indicates that maximizing the investment should be top of mind for managers of these programs.

Rewards and recognition programs can be used to increase employee engagement and to create a positive work environment. However, organizations often struggle with how to effectively use their rewards and recognition program to connect with employees.

The most prevalent type of recognition program among survey respondents is long-service recognition, with almost all organizations rewarding employees for their tenure with the organization. The most common types of reward given to these employees include gifts, pins, and plaques. Almost half (45 per cent) of recognition spending goes to long-service recognition.

Some of the main challenges in managing rewards and recognition programs include:

  • Getting employees and managers to actively participate in their programs;
  • Ensuring employees are being rewarded and recognized fairly and consistently;
  • Making the business case—finding the budget, showing a return on investment; and
  • Administrating and communicating the program.

The full report, Making it Meaningful: Recognizing and Rewarding Employees in Canadian Organizations, is available to subscribers at www.e-library.ca.

Currently 0 Comments - Share Your Thoughts

posted in Business News, National News, Research Studies By: | Print This Post Print This Post

20th April 2011

Coca Cola Monitors National Happiness

coca colaCanadians say they don’t need extravagance to be happy. So what inspires them? It’s the simple things in life, like spending time with family and friends, experiencing the majesty of Canada’s landscape and participating in charitable acts. These are among the top activities that bring Canadians happiness, according to a new survey from Coca-Cola, aptly named the Coca-Cola Happiness Monitor.  The survey is the most comprehensive online study on happiness in Canada.

The Coca-Cola Happiness Monitor, conducted in celebration of Coca-Cola’s 125th anniversary, canvassed 5,000 Canadians 16 years and older. Respondents were asked about all things “happiness” including social networks, active living, work and the influence of Canadian icons and landscapes in their lives. Results showed more than half of Canadians believe they are happier than the average person. The number-one contributing factor to personal happiness is family or a significant other at 71 per cent.

“For 125 years Coca-Cola has championed the values of optimism, positivity and happiness,” said Nicola Kettlitz, President, Coca-Cola Ltd.  “The Coca-Cola Happiness Monitor will help us inspire and encourage more of those happy moments that allow us to pause, refresh and experience life’s simple pleasures.”

Throughout the year, Coca-Cola will release additional results of the Coca-Cola Happiness Monitor. Further insights will include those moments, locations and times Canadians are happiest, as well as the happiest occupations in Canada, stress levels, ambitions and views on money.

Coca-Cola Happiness Monitor Highlights

Go Canada Go! Canada’s gold medal win in men’s hockey at the Vancouver 2010 Olympic Winter Games was the happiest national sporting event for almost half of the country (47 per cent).  The 1972 Canada vs. USSR series was a distant second at 17 per cent. (Why wasn’t the Women’s gold medal win included in this? I feel it’s just as important for national morale as the men’s gold medal win.)

Natural wonders….Drawn to the vast landscape of astonishing natural and rugged beauty, close to one third of Canadians (32 per cent) say that the Rockies in Banff, Alberta, make them the happiest.

  • The runners up? The dance of the Northern Lights, which light up 26 per cent of the population, and Niagara Falls, a popular tourist destination and source of natural happiness for 15 per cent of the country.
  • The rugged Rocky Mountains are a popular source of scenic happiness amongst men and older citizens, while women and younger Canadians were more likely to cite the Northern Lights.
  • Third-generation Canadians, also partial to the Northern Lights, were less likely to choose the thundering waters of Niagara Falls as the natural phenomenon that makes them the happiest.
  • The Falls scored big points with Canadian parents, who cited this natural wonder most often.

Happiness is a helping hand. Whether by giving time or money, nearly half of Canadians (49 per cent) say that they feel happy when they support charitable causes, with 14 per cent saying it makes them extremely happy. Read the rest of this entry »

Currently 0 Comments - Share Your Thoughts

posted in National News, Research Studies By: | Print This Post Print This Post

20th April 2011

Momcafe Presents A Look Inside The Alpha Male Playbook

momcafeMomcafe Halifax will host an all-day event for Halifax women in business that is called “What Men Don’t Tell Women in Business.” The May 2nd event will take place at Pier 21 and will offer two sessions, one in the morning and one in the afternoon.

Halifax women in business who attend the morning session will have the privilege of hearing Chris Flett, author of “What Men Don’t Tell Women in Business” give a very special keynote address. During this session Chris will share with participants an authentic Alpha Male’s account of what has happened to business in the last 40 years, what drives Alpha Males in business, and the ways that professional women unknowingly give up their power in business to men. This discussion covers all the things men discuss at the water cooler, in the locker room, and in the board room when women aren’t present. Participants should come prepared for a truthful look inside the Alpha Male’s playbook of business.

The afternoon session will treat Halifax women in business to a “Women’s Leadership Program,” also led by Chris Flett. This half-day session brings to light the three fundamentals for any professional woman looking to advance her career:

1) having a clear big picture and plan for their career

2) understanding how to increase professional value (reputation, quality of contacts, and unique skills & expertise) throughout their career

3) building a powerful business network that produces clients, opportunities, and support.

When participants leave the room, they will have at their disposal some of the most powerful planning tools known to the industry. These tools will be relevant now and throughout their careers. This Momcafe Halifax event is being presented in partnership with RBC, C100 and Rooftight.

genworthYou can now check out your Financial Fitness Score online to help discover how financially fit you are, courtesy of Genworth Financial Mortgage Insurance Company Canada and the Canadian Association of Credit Counselling Services.

The score is based on attitudinal and behavioral questions that were developed from financial fitness data collected in a survey sponsored by Genworth Financial Canada and CACCS. The tool helps people determine how well they are managing their finances and provides useful information that is based on their fitness level. The national online survey of over 1,500 Canadians, including 254 first time buyers and people who intend to buy homes in the next two years, was conducted between January 19 and February 1, 2011 by Environics Research Group.

“Having a firm understanding of what it means to manage your money is so important to peace of mind”, said Henrietta Ross, Chief Executive Officer of CACCS.  “It’s quick, easy and free, but so rich in value. Understanding your score and what you can do to improve your situation is very empowering.”

The fitness tool is just one of a series of initiatives provided by Genworth Financial Canada in collaboration with CACCS and was launched as part of their recent Homeownership Education Week events that included live seminars and webinars on various financial topics.

“Providing this financial fitness evaluation is an extension of Genworth’s commitment to helping Canadians get a better understanding of their finances,” said Debbie McPherson, Senior Vice-President, Sales and Marketing of Genworth Financial Canada. “As The Homeownership Company, we help Canadians achieve their homeownership dreams responsibly and providing education is an important first step”.

A recent report by Canada’s Task Force on Financial Literacy concluded urgent action needs to be taken to strengthen financial understanding in Canada. Genworth Financial Canada supports this recommendation and is continuing to work with the CACCS to offer helpful financial resources for Canadians.

Currently 0 Comments - Share Your Thoughts

posted in Education, Events By: | Print This Post Print This Post

  • Archives

  • Subscribe to our Newsletter


  • Select a list:

  • GWEN Radio
  • Gamers Giving Back