16th March 2011

Ubisoft Montreal To Support AI Research Chair

ubisoftYesterday Yannis Mallat, CEO of Ubisoft Montreal and Toronto announced during his speech at the Board of Trade of Metropolitan Montreal that Ubisoft Montreal will be investing $200 000.00 annually over five years to support the creation of a research chair on artificial intelligence.  Named NSERC-Ubisoft Industrial Chair on Learning Representations for Immersive Video Games, the initiative will support about 30 students and researchers  who will work within Ubisoft production teams to bring together video game engineers and developers’ know-how with the research methods of professors and students at Université de Montréal.

The NSERC-Ubisoft Industrial Chair on Learning Representations for Immersive Video GamesUniversity of Montreal
Mr. Yoshua Bengio, Chairholder and Professor at the Department of Computer Science and Operational Research at Université de Montréal, will supervise research activities alongside Mr. Yves Jacquier, Executive Director of Ubisoft Montreal’s Production services studios. These two teams are already working on projects which have proven the relevance of combining academic work with practical applications.

“Today, players expect personalized experiences, adapted to their gaming style and level of experience. The combination of academic and practical knowledge will accelerate our efforts to develop high-level, interactive, dynamic, and adaptable content, Yves Jacquier says. Players will benefit from the research results as early as 2012 on games from Ubisoft’s greatest brands.”

The research, whose main goal is to further develop learning algorithms known as deep algorithms, should result in significant advancements in the fields of machine learning and artificial intelligence.

“Our teams of professors and students have been collaborating for more than two years to advance research on data treatment for the creation of learning algorithms that modify in-game experience”, Professor and Chairholder Yoshua Bengio says. “The amount of technological data to process is always increasing and becoming harder for developers to deal with. Research work will not only help the quality and adaptation of content, but also the efficiency and productivity of developers responsible for the creation of the content.”

By analyzing data on the player’s in-game behavior, it will be possible, for instance, to offer him or her a new dimension of interactivity with the help of artificial intelligence (AI). The AI will “learn” from the data and “adapt” the content of the games and the recommendations made to the player in accordance with his or her behavior.

“NSERC makes Canada a country of discoverers and innovators,” said NSERC President Dr. Suzanne Fortier. “Dr. Bengio is a world renowned leader in the field of machine learning. The second term of the Chair is focussed on applying advancements in this area to develop leading-edge technology for the video game industry. This research program will help us maintain our technological edge in the multi-billion dollar gaming industry, which holds a particularly large place in Canada’s economy, thanks in part to Ubisoft Montreal.”

The chair will focus on three activities:

* The collection of data for the creation of an improved, immersive experience customized in real-time, thanks to the generation of varied automated elements with the adaptable AI;
* The development of techniques to better equip artists and 3D animators in the creation of high-quality, immersive environments, namely the displaying of rich and flowing video content that takes into account the limitations of game consoles;
* The sharing of knowledge, experience and tools between academics and technologists, in order to stimulate creativity and innovation with the purpose of increasing the productivity of production teams.

Guy Breton, Université de Montréal Rector, says this partnership will further enhance research already conducted on campus: “By investing in the knowledge and talent development, Ubisoft and the NSERCC support our community’s unique scientific vitality and creativity.”

During his speech, Yannis Mallat said: “The creation of the chair is in line with partnerships between Ubisoft and Quebec educational institutions, for the advancement of the science behind the development of high-level interactive entertainment products. Indeed, Ubisoft hopes to help maintain Montreal’s status as a reference in video game production and R&D by actively participating in the development of a techno-creative community invested in innovative projects.”

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15th March 2011

A Hive Of Activity In The Digital Media Sector

Homefront

Released: Homefront from THQ is in stores today. The PC version of this game was developed in Canada by Digital Extremes, a small detail glaringly overlooked in many of the press releases sent out by THQ, including today’s launch releases.

Meetup: Vancouver Social Games will be holding a Meetup on March 23rd at The Revel Room.

chicken balls HDReleased: Endloop Systems has launched their latest title on the iTunes App Store. Chicken Balls HD for the iPad is currently on sale, so take this opportunity to join the fray as the bravest chicken this side of New Mexico. It’s the summer of 1947, you’ve just come back from the Great War and had hoped to hang up your flight cap for good. When a UFO crash lands just outside the nearby town of Roswell you knew you’d have to take to the skies – one more time. Chicken Balls is a puzzle game that makes use of both slingshot and pachinko-styled physics to help you save the planet.

Updated: Shaw Media’s Video On Demand app for the iPhone and iPod Touch lets you search through new releases, Shaw Appcoming soon, comedies, dramas, thrillers, classics, TV series and more. Read a short description of your selection, hit order and turn on your TV to enjoy the show. New features in this update include:

• Let your friends know what you’re watching through Facebook, Twitter or Email.
• See which movies are Coming Soon to Shaw Video On Demand.
• Choose to be notified when selected Coming Soon movies are released (IOS 4.0+).
• User interface improvements to make finding content easier and faster.
• Auto-suggest in Search.
• View your order History.
• Indication of TV episodes that you’ve already watched.
• Foreign language filtering.
• Auto-loading of more items in lists.

Now if they could just add an “OMG I forgot to set the PVR” feature to this app…

Today’s trailer feature is for Prototype 2, currently in development at Vancouver’s Radical Entertainment.

[youtube:http://www.youtube.com/watch?v=7304jLR3E6s]

Nothing like a bird’s eye view of the big city.

Deloitte Technology Fast 500Apply Now: Could your Canadian tech company be one of the nation’s Fast 50? Here’s the application and here’s the categories:

  • Technology Fast 50TM ranking Recognizing the 50 fastest growing tech companies with the highest percentage revenue growth over five years.
  • Companies-to-Watch award Honouring younger, promising Canadian tech companies that are in business for less than 5 years.
  • Technology Green 15TM award recognizes Canada’s leading GreenTech companies, including any technology that promotes a more efficient use and re-use of the earth’s resources in industrial production and consumption.
  • Technology Fast 50TM Leadership award Their ability to create a distinct competitive advantage in a high-growth market allows them to dominate their sector and quickly join the ranks of other Canadian global leaders.  Chosen by Deloitte and its sponsors from the applicants to the Technology Fast 50TM ranking, these companies are the elite members of the Canadian technology industry

CBCApply Before May 20th: The CBC Prime Time Television Program is tailored to address the individual’s creative & craft needs as well as the industry’s ever changing marketplace & business practices. Our residents gain a solid understanding of the importance of collaborative work and how to successfully marry creative inspiration with industry savoir-faire.

The curriculum of the CBC Prime Time Television Program takes the following approaches:

* Training on an individual, discipline specific and story department level.
* Individual mentorship, constant self analysis and critical feedback are central to developing a writer’s creative & professional integrity
* Strong business/career management skills are critical to their success and our priority is to arm our writers with confidence in their skills, an expanded network of peers, strong TV spec scripts and a viable original series package to shop.

CeLEA - ACEeLThe Canadian eLearning Enterprise Alliance (CeLEA) has introduced the first survey in what the Alliance hopes will become a regular series of surveys of the elearning landscape in Canada. This initial survey is intended to gather general information from a broad cross section of industry participants. CeLEA is particularly interested in the commercial elearning sector and in future surveys we will address specific issues, challenges and opportunities within that part of the eLearning industry.

If you or your company falls within this demographic, the Alliance would greatly appreciate a few moments of your time to respond to the survey. Responses will be collected over the coming few weeks, after which the results will be analyzed and a summary presented through the CeLEA web site.

MIGSThe 8th edition of the Montreal International Game Summit (MIGS) will be held at the Hilton Bonaventure of Montreal this November 1st and 2nd. The MIGS team is seeking local and international game industry experts interested in presenting at MIGS and therefore contributing to the quality of the event. All session proposals must fall within one of the following five tracks: Arts & VFX, Business, Design, Production and Technology. Interested professionals can apply via the MIGS website before April 4th.

“Montreal Shines” is the new slogan for the 8th edition of the event. “This theme is full of meaning. It reminds people that Canada, thanks in part to Montreal, is now the third worldwide game development cluster. It also reflects the bubbling created by this gathering of industry professionals at MIGS, as well as its radiance on the global scene”, says Marie Claude Bernard, director of the event.

Last year, the MIGS welcomed more than 80 speakers from all over the world. “The 2010 edition was truly successful, thanks in great part to its substantial schedule. We’re aiming at no less than surpassing that success by offering an even richer one this year!”, proudly announces Ms Bernard.

CIRAEntries for the .CA Impact Awards are approaching the 500 mark. The Canadian Internet Registry Authority (CIRA) encourages other impactful websites to enter and compete for the chance of winning $5,000 and national recognition.

“The overwhelming number of entries has surpassed all of our expectations here at CIRA,” says CIRA’s president and CEO, Byron Holland. “This is proof that Canadians truly live in a society that values the importance of .CA websites.”

The .CA Impact Awards are designed to recognize youth, educators, not-for-profit organizations, small businesses, technology developers and web designers for their innovation, the quality of their work, and the impact of their .CA websites and applications.

There are only two weeks remaining to enter your website and have a chance at winning $5,000 and the recognition of being the most impactful .CA website in your category.

There are four broad categories for entries:

  • Small Business – celebrating a company whose website or application has helped a business contribute to its community, foster sales or create jobs.
  • eLearning – recognizing youth and educators who use their .CA website to share knowledge and promote education.
  • Not-for-Profit – distinguishing an NGO or association whose website or application is making a difference in the lives of members, donors, or the public.
  • Web Technology and Design – recognizing individuals and organizations for innovation and impact in enhancing the speed, reliability, practicality and/or security of the Internet for all users.

Entries for the awards will be received until 11:59 p.m. (PT) March 25, 2011. Judging takes place in April 2011 and the inaugural awards will be presented at the mesh Conference in Toronto on May 24, 2011, all expenses paid for the four winners.

Mood MediaMood Media Corporation has  entered the Chinese market as part of its long-term global growth strategy. China’s booming retail sector represents a major opportunity for Mood Media to further deploy its in-store media solutions in one of the world’s fastest growing economies.

Lorne Abony, CEO and Chairman for Mood Media Corporation stated that “China presents a fantastic opportunity for our global expansion plans. While in-store media is mature and well understood in most territories around the world, it is still considered a new segment in China. This is changing quickly as Chinese retailers are starting to understand the substantial sales uplift a managed media service generates. We also know the timing is perfect for Mood Media to activate its expansion growth plan as aggressive measures are being undertaken by the Chinese government to enforce copyright protection and to legalize how media is reproduced and broadcast.”

Mood Media currently provides music services in China to Western brands such as Polo, Puma, Coach, Costa coffee and Hilton hotel group. The company is currently in discussions with many potential new Chinese partners. A key element of the initiative is to deepen its network of industry and government relationships that are required for navigating China’s complex regulatory environment.

Mood Media plans to become a key player in China’s vast and growing retail sector. In the first two months of this year China’s retail sales rose 15.8 percent year on year to 2.9018 trillion yuan (441.67 billion U.S. dollars), according to China’s National Bureau of Statistics.

destiny mediaThe US Court action between Vancouver’s Destiny Media Technologies, Inc. and Toronto’s Yangaroo has concluded. Yangaroo had filed a complaint for patent infringement against Destiny on May 5 2009, claiming that Destiny’s Play MPE® secure distribution system infringed on their US patent number 7,529,712, issued the same day.

On June 7, 2010, the Honorable William C. Griesbach ruled in Destiny’s favor, directing the Clerk to dismiss Yangaroo’s claim in its entirety. Yangaroo appealed this decision, and on March 10th, 2011 three circuit judges heard oral arguments in Washington DC and on March 14th, affirmed the original decision, dismissing the lawsuit in its entirety. Destiny Media noted that it will be filing a motion for costs.

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15th March 2011

New Media Manitoba Receives Federal Funding

Government of CanadaManitoba’s new media industry has received a huge development injection with an announcement yesterday by The Honourable Lynne Yelich, Minister of State for Western Economic Diversification, who revealed that the province will receive federal funding of $433,000 to help its new media industry grow and become more globally competitive.
New Media Manitoba
“Our Government’s investment in New Media Manitoba will provide enormous benefits for Manitoba’s vibrant and growing digital economy, the economy of tomorrow,” said Minister Yelich. “This project will help our digital media sector to capitalize on global opportunities, while also meeting the evolving needs of local industries.”

Since 2006, Western Economic Diversification Canada (WD) has invested close to $28 million in new media projects across the west to purchase and upgrade new media technology, improve its access for businesses, universities and Canadians, and to create more jobs for the industry.

New Media Manitoba (NMM) will use the funding from WD to help Manitoba’s digital media sector adapt its products, services and business processes to succeed in global markets, as this vibrant sector hits the world stage.

“We are thrilled with this announcement,” said Kevin Hnatiuk, Executive Director of New Media Manitoba. “The planned initiatives will support new media producers looking to grow their business, and create new prospects for graduates from digital media programs at the Universities and Colleges. Manitoba New Media Companies will now have new support and guidance to make a significant economic impact for themselves and their industry partners.”

The non-profit agency will work with its members to facilitate training opportunities, commercialize their products and services, improve business models and practices, identify new markets and become export-ready. NMM will also help to further the awareness and knowledge of the industry, while developing business relationships to support the growth of Manitoba’s digital media companies.

distribution accessCanadian multimedia production and distribution company Distribution Access has launched their Business and Education Apps on the Apple iTunes Store. The apps are initially for the business and education markets with two pay-per-use apps, and one free app for the iPod, iPhone and iPad.

The apps enable delivery of a selected group of video content from the extensive Distribution Access library of da learning appover 15,000 educational and learning titles and provides significant value for both education and business training.

“We are pleased to provide yet another way to access our award-winning educational content. Creating new channels for teachers, business professionals and consumers to access our large library of content is key to our strategy for this year” said Doug Connolly, President of Distribution Access.

The new apps were developed in partnership with MoboVivo, a leading Canadian company that develops ‘Video and TV Everywhere solutions’ with adaptive streaming, ‘download guard’ and screen shifting for set-top boxes, Smart TVs, mobile, PC, and tablet delivery.

“The demand for video as a tool of education and business is large and growing,” said MoboVivo founder and CEO, Trevor Doerksen. “MoboVivo’s myScreens platform, which powers these apps, leverages video and social media to engage users in rich relationships.”

Since 1997, Distribution Access has been providing schools, libraries, businesses, community organizations and life-long learners with award-winning multi-platform productions on a wide variety of subjects. The company operates from offices in Toronto, Vancouver and Saint John, with over 50 agents and representatives worldwide.

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11th March 2011

Games For Rainy Days

Last Chance: Registration for the Great Canadian Appathon closes at 5pm tonight.

IUGOLast week during IUGO’s GDC Smartphone Summit Session, their VP of Biz Dev, Sarah Thomson, announced IUGO’s latest social game venture; Sunshine Cruise Lines. IUGO’s first social title, Lil’ Sunshine_ContinentViewPirates (published by Capcom Mobile), launched in November 2010 and was a breakout success earning accolades from users, critics and fellow industry colleagues alike. Lil’ Pirates went on to win Pocketgamer’s best FREEmium title of 2011.

Having proved their chops as a solid social game developer, IUGO plans to launch several social titles during the course of 2011/2012. “Lil’ Pirates was a great experience for us,” enthuses Thomson. “We saw that we could build a unique experience that users loved. It was amazing to see how “into” the game players got. On top of that, the game was monetizing really well solely from virtual items, which was a testament to our design strengths as a studio,” Sarah adds.

“Now, with Sunshine Cruise Lines, the team is super excited to build a game around a theme that appeals to Sunshine-ShipViewvirtually everyone: Travel,” offers Thomson. Setting sail later this Spring/early Summer of 2011, Sunshine Cruise Lines is a FREEmium game in which players manage their own cruise ship while traveling the world. “There is so much we can do with this theme,” she explains. “This is an opportunity for us to play on users’ imaginations while having the world at their fingertips. Players will find the game familiar and easy to play as we’ve kept a foundation of tried and true mechanics. But the team has been really amped to try new things in Cruise,” alludes Sarah. “With Cruise players will enjoy a more dynamic environment that encourages experimentation. Players will have a number of different options for how to make their cruise ship unique, while offering deeper social interaction. The team is focused on making every facet of the Cruise experience special and fun from the art style, the UI, the audio to how they all tie in and enhance each other. We can’t wait for people to play our game!”

frima studioDon’t get caught dead in that island wear, it’s so last season! Quebec’s Frima Studio and SFO’s Bolt Creative have announced that the Pygmies of Pocket God on Facebook have arrived dressed to impress with Episode IV: Dressed to Kill. This latest addition to the Pocket God world introduces new items, including St. Patrick’s Day accessories, as well as a new dance taking the island by lightning storm.PocketGod Dressed To Kill

Since its debut in December 2010, the Facebook version of Pocket God has grown exponentially and is attracting more players every month. More than 40 million loyal, unquestioning Pygmies have met their demise over that time, with two million of those being sacrificed by volcano alone (that’s approximately the same amount of people who visit Pompeii every year – coincidence?). Another two million sacrifices can be attributed to friends on Facebook sacrificing other friends in a host of brutal and irreverent ways, including electrocution, shark attack, venus fly traps, tornados, tar pits, and more! What good is a friend if you can’t sacrifice them every once in a while?

The new updates for Dressed to Kill include:

• All New Customizations: Fans have been waiting for the chance to dress up their Pygmies and the time has come! Pygmies can now be customized in a variety of ways, including wearing t-shirts, bow ties, life jackets (no worries, they won’t actually work), an oh-so-taboo censor bar, and more!PocketGod Customizer
• All New YPDA (Youth Pygmy Devotee Association) Dance: It’s fun to hang with the Y-P-D-A! Even though the Pygmies constantly meet death, it doesn’t dampen their spirits, and they’re now prepared to show the world their latest dance craze. Go ahead and join in already, we swear no one is watching!
• St. Patrick’s Day-themed Items: For the Pygmy leprechaun in all of us, players can now customize their favorite faithful followers with holiday-themed items such as clover hair ties and fashionable green suspenders to hold that grass skirt up. Players can also do a little jig with the new St. Patrick’s Day dance. All holiday-themed content is available for a limited time.
• Brand New Quests: Of course, we have added more quests for all the deities out there looking to bring their sacrifice count to an all-time high.

Stir Fry GamesThe National Lacrosse League, which is comprised of teams from Edmonton, Calgary and Toronto (along with some American teams) has announced that NLL 11, the NLL’s officially licensed video game by Pittsburgh’s Crosse Studio in conjunction with Guelph’s Stir Fry Games, is in development for Lacrosse11release this spring on Xbox 360’s Indie Game Channel.

The game will feature all ten NLL teams and the league’s 230 players, a completely new game engine, franchise mode, player statistics, celebrations and much more. For the first time, NLL 11 will include fighting in the video game. NLL Lacrosse 2011 will be available on the Xbox 360’s Indie Game Channel and will be priced at $5.00 USD.

While you’re waiting for NLL11 to debut, you could check out Stir Fry’s latest game, Office Brawlers, which is available on Xbox Live Indie Games. You can try it before you buy it, the price is 240 MS Points. Playing as your Avatar, you fight your way through Story Mode with 11 crazy weapons. You can play against your friends either on or off-line. Be the greatest Office Brawler of all time and achieve the highest score by playing in Survival Mode.

[youtube:http://www.youtube.com/watch?v=wgxG-CHPlXE]

What started out as a very small Meetup group for independent developers in the Vancouver area has now become Full Indie. The new group was unveiled to a packed house of over 100 devefull indielopers at Tuesday night’s monthly event for what is now the largest collective for independent game creators in Vancouver.

In May 2010, game developers Jake Birkett and Alex Vostrov founded the aforementioned Meetup group in order to connect with their peers. After only nine meetings with overwhelming event attendance and community input, Jake and Alex agreed that a formal brand, mission and web presence were the next logical steps. The group’s mandate will be to continue with its very successful monthly events which include presentations and networking as well as develop the Full Indie web site as a community-sourced endeavour, with centralized resources to assist indie developers not only in Vancouver, but around the world, with the development, publishing and publicizing of their work.

In keeping with the National Film Board’s commitment to digital production, and reflecting the evolution of National Film Boardaudiences into dynamic participants, the eastern section of the NFB Mediatheque in Toronto is currently being transformed into an interactive hub that will provide new ways to connect with the NFB. Its redesign guided by the principle of engaging and communicating with Canadians, this area of the Mediatheque will soon offer access to , where visitors can check out recent web-based projects via the NFB Interactive portal, the Online Screening Room featuring more than 1,800 streaming films, and news and information about the NFB.

This flexible new space will also be outfitted with ceiling-mounted projectors, floor-to-ceiling screens and a state-of-the-art audio system, providing a venue for innovative new content such as participatory programming and immersive multimedia installations based on NFB online productions. The space will also host exhibits and screenings; its resources will be creatively incorporated into the Mediatheque’s many workshops and camps, and it can be tailored for private event rental. A webcam-enhanced touchscreen will allow the public to further connect with the NFB and record instant feedback on their experience such as film reviews, workshop recommendations and programming suggestions. Visitors will continue to enjoy over 5,500 NFB titles on free digital viewing stations, and services and events at the Mediatheque will not be affected. This new area will open to the public in early April, 2011.

This is a good start, but doesn’t go nearly far enough; I hope that MP Tony Clement will keep the pressure up in regards to telecom pricing in all areas:

CRTCIn response to numerous requests, the Canadian Radio-television and Telecommunications Commission (CRTC) today clarified the form and scope of its proceeding to review wholesale residential high-speed Internet access services, which was launched on February 8, 2011.

Canadians will have an opportunity to share their views at a public hearing starting on July 11th in Gatineau, Que. The CRTC will also hold an online consultation. Details of both the hearing and consultation will be announced shortly.

Although the scope of the proceeding will not be limited to reviewing usage-based billing proposals, the CRTC intends to focus on issues such as:

  • usage-based charges, whether aggregated between the Small Internet service providers (Small ISPs) or applied to each Small ISP
  • usage-based charges driven by peak traffic periods, and
  • an examination of network capacity and congestion.

The CRTC will not be expanding the scope, as requested by several parties, to include the billing practices for retail Internet services. There is no evidence that market forces are not working properly in this unregulated market.

Finally, the CRTC will not review, as was also requested by several parties, the overall regulatory framework for wholesale high-speed Internet access services. The overall framework was not part of the decision that is being reviewed, and it would not be appropriate to initiate such a wide-ranging review within the current proceeding.

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10th March 2011

March 10th Noon News Round-up

Register Now: The Great Canadian Appathon happens this weekend, don’t miss out on this opportunity for some collaborative learning and great prizes.

Congratulations to our friends over at Greedy Productions – the studio announced this morning that Electric Playground and Reviews on the Run now have an additional slot on CityTV Vancouver and will begin airing from 6-7pm nightly in addition to the 12-1pm & 11pm-12am time slots.

footloose gamesFootloose Games has launched Munchies Lunch, a game that the Cavechild took a look at back Munchies Lunchin December. Munchies Lunch is a puzzle game that involves some quick and clever maneuvering of your characters in order to avoid becoming a monstrous lunch entree for the Hungries, the story’s bad guys. The game’s premise is that you must lead your family away from the dangerous Hungries who are invading your forest dwelling. Travel the world to find safety in the far-away jungles, gathering food and power-ups for your family while eluding those nasty Hungries. Available now for Windows XP,  Vista and Windows 7, you can try the family-friendly Munchies Lunch before you buy it. With the low price tag of only $5.99 and a high replayability factor, Munchies Lunch offers good value for its price.

Additional System Requirements for Munchies Lunch:

CPU: 1 Ghz
Ram: 512 MB
Hard-Drive Space: 150 MB
Video Card: Must support Pixel/Vertex Shader 1.1

Siggraph 2011Most of you already know this, but I’m going to share it anyway. Science fiction novelist, blogger, and technology activist Cory Doctorow has been selected to present one of the keynote presentations at SIGGRAPH 2011, the 38th International Conference and Exhibition on Computer Graphics and Interactive Techniques taking place this August 7th-11th at the Vancouver Convention Centre.

diomaticDi-o-matic is offering a free 85+ minutes masterclass, where viewers will learn many key techniques from modeling to rigging as well as animation using Autodesk 3ds max, MotionBuilder, FBX, Mudbox and Softimage FaceRobot as well as Di-O-Matic Facial Studio, Morph-O-Matic and Maskarad. As an Autodesk Authorized Developer, Di-O-Matic earlier announced that new versions of all Di-O-Matic plugins will be made available shortly after the release of Autodesk’s 3ds max 2012, Maya 2012 and Softimage 2012.

comscorecomScore is pleased to announce the release of the 2010 Canada Digital Year in Review, its annual report on the prevailing digital trends of the past year and their implications for navigating the uncertainties in the year ahead. The report provides a comprehensive overview of the digital landscape in Canada including overall Internet usage, high-growth categories, online advertising, video and search.

* How are Canadians consuming digital media, and how does this compare to other countries?
* Which trends dominated the digital landscape in 2010?
* How does media consumption differ across age and gender segments?
* What trends are we seeing in the social networking space, and what impact does that have on email activity?
* How has digital advertising shifted in the last year, and how has social media played a part?
* Which content categories are serving up the most videos? Who’s watching online video in Canada?
* What is the current state of the search market?
* How will mobile media consumption in Canada stack up against other markets?

pwcNot surprisingly, the key motivator for consumers to pirate films and television programs is the reward of free content. But aside from the traditional reason of price, leading factors also include consumers’ desire for earlier access, a perception that “everyone is doing it” and the explosion of free content available online. This is according to PwC’s new piracy study from its US consumer research program measuring consumer attitudes towards piracy and related behaviours.

At the same time, consumers in Canada are being faced with escalating access fees and the usage based billing debate is ongoing. “Usage based billing if a reality will push consumers back to traditional and payment based methods of consuming content,” says Michael Paterson, a partner in PwC’s Canadian Entertainment & Media group.

Among key findings in the PwC study:

* 81% of the consumers who admit to pirating TV, movie and video content say they will likely continue to do so.
* 40% of those who report “pirating” content via traditional methods said they will probably also pirate on mobile devices within the next six months.
* US$3 for a movie and US$1 for a television show is the maximum amount consumers who admit to pirating are willing to pay to access content.

Combating piracy remains a struggle and a prime concern for entertainment companies – especially with the growing ease at which consumers can now access a variety of content on multiple platforms at their fingertips. Given the proliferation of smart phones, consumers are increasingly using their mobile devices to access the Internet—on average, 35 times per week.

“Mobile piracy is poised to escalate with the proliferation of smartphones, says Paterson. “This will need to be addressed in anti-piracy efforts. There is some good news in sight as consumers expressed concern about potential piracy pitfalls, including poor quality of some content and the possibility of downloading a virus or facing legal trouble.”

funcomFuncom has unveiled a new site design for The Secret World, along with a brand new trailer that offers gamers a unique glimpse into the world, the monsters, the myths, and the gameplay of the much anticipated online game. In ‘The Secret World’ players get to play the character they want to play without being limited to classes or levels, as they adventure through modern-day, real-world locations. No release date has been announced. The game is being co-published together with EA Partners, a division of Electronic Arts Inc.

[youtube:http://www.youtube.com/watch?v=XMnJD7Dt1GY]

“It is truly exciting for us to show gamers just how much freedom they will be able to enjoy in ‘The Secret World’,” says Director and Producer Ragnar Tørnquist. “The video perfectly encompasses the four important pillars of ‘The Secret World’: the modern-day setting, the freeform character progression, the dramatic storyline, and the unique secret society conflict. It feels great to reveal new details on the ‘The Secret World’ as we continue to make strides in the development of the game.”

scoremediaScore Media Inc. and WWE have expanded their partnership with a multi-year agreement that will bring more high-energy WWE entertainment than ever before to fans across Canada. The unprecedented deal builds on Score Media and WWE’s already successful, exclusive television relationship to include online, mobile and VOD rights. In addition, theScore and WWE will work together to bring new original WWE content to Canadians across all platforms.

Canadian Telecom SummitMore than 60 leaders who shape Canada’s ICT industry will speak at the 2011 Canadian Telecom Summit, being held this May 31st – June 2nd in Toronto. The event will include over 15 keynote addresses offering insights into the future of Canadian ICT, examining the services, technologies, consumer & business trends and regulatory & policy initiatives that drive the information economy. This year, in addition to its always popular Regulatory Blockbuster panel, the conference is featuring sessions devoted to:

* LTE: The future of mobile
* Connecting Canadians: Delivering broadband to all
* Wireless Broadband: Our insatiable thirst for spectrum
* Privacy & Security: Guarding information in a transparent world
* Unified Communications: The evolving future of business
* Evolution of Consumer Communications: Compete or collaborate
* Tablets, TVs and Smartphones, Oh My!: The explosion of the multiscreen universe
* Cloud Computing

fairplayFair-Play has launched its new website. An essential reference tool, the site allows both industry people and the public at large to find out more about Fair-Play’s many television products among which are Quebec’s current mega hits Les enfants de la télé and Peut contenir des Rachid. Headlining the company’s latest news and featuring an exhaustive production catalogue, video excerpts, and a Who’s Who of the Fair-Play team, the new site profiles a company founded in 1998 now firmly established in prime time and on the Web.

Television series, variety shows, documentaries, comedy, drama, live performance recordings, public affairs – their catalogue has grown over the years and will continue to expand. As the organization looks forward to producing more entertaining and provocative content, it remains proud of the creative environment it strives to foster for its writers, creators, performers and other colleagues.

canonCanon Canada Inc. has announced the availability of its Cloud Portal software for imageRUNNER ADVANCE software enabling a broad range of Canon imageRUNNER ADVANCE office systems to access Google Docs and Microsoft SharePoint Online cloud-based services directly from the MFP panel. Using its MEAP technology, Cloud Portal for imageRUNNER ADVANCE software is available as a free application that allows users to scan and store paper-based documents directly to the cloud, as well as to print documents stored in the cloud to imageRUNNER ADVANCE office systems.

The Cloud Portal for imageRUNNER ADVANCE software is a server-less, driver-less application that requires no additional hardware to enable direct connection to the cloud via the MEAP application. By facilitating direct integration with leading cloud services, the new application increases end-user flexibility and helps to increase productivity by allowing users to access cloud-stored data from a PC, tablet device or smart phone, and print or share the data with multiple users across locations. To print from the cloud, the Canon Direct Print Kit or the PS Printer Kit needs to be installed on the imageRUNNER office system. Please see the Canon site for full information not covered here.

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9th March 2011

Revealing History With Museum Secrets

kensingtonBeginning this article has been somewhat like the production staff at Kensington Communications deciding which museums to feature in their first six episode run of Museum Secrets. As Series Producer Steve Gamester told me in a recent interview “choosing the museums was really like an embarrassment of riches, there Steve Gamesterwere so many to choose from.” The team knew that they wanted to include at least one Canadian museum along with other well-known historic icons. Like Kensington, I have a wealth of information for this article, and the challenge has not been in writing it, but in putting it all in context and conveying my impressions of the series without sounding like the avid series fan that I really am.

When I was granted an interview with Steve Gamester, I almost went into panic mode because there were so many things I wanted to ask, but one important lesson from journalism class all those years ago is always front and centre in my mind – be respectful of your interviewee’s time. So came the task of narrowing down the kazillion possible questions to a dozen or so that would result in uncovering the most information. What I wasn’t prepared for was re-enacting the jousting match of King Henry II that led to his deathSteve’s passion about not only the show, but about history in general, and if you are not already aware of this, people who have a passion talk really fast. My notes looked like hieroglyphic rabble once the telephone interview was done.

Steve completed his post-secondary education with a major in history, and he said that there as there were not many career options open to him at that time, he opted for film, where he has worked since graduation. I understand his passion for times past, as I spend a good portion of my free time either watching shows about ancient history on the  History TV Canada channel or surfing around the web visiting museums and historic sites – the internet, to me, is one enormous research facility.

Going back to the beginning of the series, I asked Steve where the show’s concept originated. He told me that History Television (Canada) had put out a call for proposals on shows about museums, and Kensington came up with the idea for Museum Secrets, a show that would be driven by the objects and characters one finds in a museum, following the thought that behind every object is a great story to tell – and “the objects on display in a museum are usually just a drop in the bucket of what the museum actually possesses.”

One of the most important considerations when choosing the museum locations was accessibility, as many museums are constantly undergoing some type of renovation, and there are some which do not allow camera crews at all. Also examined were the individual museum collections – which objects would offer not only a great story but also a new and interesting way to look at the artifacts, making them more than just a static object. It took six months to gain access to the archives in Vatican City, an area which is usually opened only to those who are Mummies inside Cairo's Egyptian Museumsponsored by a member of The Vatican, and only for “serious” research purposes. Other considerations which also dictate where the crews will go for future filming of episodes include language barriers, current events and of course, cost.

It was eerily ironic when the episode about the Museum of Egyptian Antiquities aired, as History Television (Canada) carried commercials from Tourism Egypt, with the tag line “Where It All Begins” – and the episode aired just as the recent civic uprisings began. I asked Steve what thoughts went through his head as news about the riots and protests was coming out of Egypt, and he said that first and foremost was “the safety of the people they had met and worked with.” He continued on, stating that “What many viewers may not have realized is that the street where protesters were throwing molotov cocktails was the most vulnerable part of the building, as the museum’s wall is so close to the street, and behind that wall is the Royal Mummy Room.”

[youtube:http://www.youtube.com/watch?v=jO7m1zIc_Ss]

The Egyptian Museum was also Steve’s favourite site to visit. He said that the people who worked there were very charming and helpful, and the museum itself is an historic experience all on its own. The architecture of the Zahi Hawass and Ramesses IIcurrent building is original, complete with antique display cases and peeling paint on the walls. The artifacts have inhabited this site on Tahrir Square since 1902, in a building which was designed in 1896 by the French Architect Marcel Dourgnon.

In deciding which artifacts would be featured in the six episodes, Steve said that there was an intensive amount of research done which preceded any decisions. Their teams looked at museum backgrounds and consulted with individual curators. They started with a huge slate of possible features, and then began the process of narrowing down their focus, looking for a balance between those items which were famous and those which were not. Of central importance, as he said earlier, was the story behind the artifact, and any emotional connection the item may have with people still living.

This is something I could relate to, as my family has lived in this area for over thresher in the museuma century and has many historic ties to the town, including an old thresher which is in the BC Farm Machinery and Agricultural Museum in Fort Langley. The thresher belonged to my great-great-grandfather, and was involved in some cross-border shenanigans with farmers and the sheriff’s department just across the border in Washington state. I wasn’t aware of the story until our historic society included it in one of their published area histories, and we’ve since been down to visit the thresher at the museum.

As a first example,  Ernie La Pointe, great-grandson of Sioux chief Sitting Bull, was interviewed about his famous ancestor and the beautiful antique headdress in possession of the Royal Ontario Museum. The Royal Ontario Museum episode was the first of the series to be filmed, and it was here that the crew fully realized the personal attachments curators can develop with the artifacts. Egyptologist Gayle Gibson is emphatically passionate about headdressher work with the ROM’s Egyptian Collection, and it is obvious in the segments examining the Egyptian mummy babies that every artifact carries with it some essence of humanity, and the curators echo that humanity in their treatment and care of the artifacts.

Every episode of this first series has thus far succeeded in showing how these moments in our history still have some type of impact on those living in modern times. One such interview was with Charles Napoleon, descendant of the youngest brother of that famous little tyrant, Napoleon Bonaparte. A new level of interest was definitely added to the Louvre episode when the story of the propagandic Jacques-Louis David painting of Napoleon’s coronation is told by the man who could have been the current monarch of France, had history played out differently.

Another segment aired during the episode on England’s Natural History Museum. Who doesn’t love a story about a Cursed amethyst in the Natural History Museum's collectioncursed, priceless gem? Apparently the descendants of Edward Heron-Allen don’t. The Blasted Amethyst was gifted to the museum after decades of mysterious and nefarious events seemed to surround anyone who owned or touched the gem, which had been looted from the Temple of Indra during the Indian Mutiny of 1857. Most interesting during this segment was the skepticism of Mineralogist Alan Hart, who does not believe in the curse, and the opposite opinion of Curator Richard Savin, who firmly believes the gem has exerted it cursatory power on his life. Ira Jones, the son of Edward Heron-Allen, was offered the opportunity to handle the purple treasure before it was replaced in its display case. He declined. While he did have the opportunity to handle some of the Chris Warrilow and Corey Keeble discuss crossbowsartifacts at the Egyptian Museum, series producer Steve Gamester did not lay hands on the gem either, but he did note that one of the show’s cameramen fell ill the day after the segment on the gem was shot. Coincidence or Curse?

Museum Secrets also takes the science behind some of the artifacts out of the museum and into the real world. Two segments which immediately stand out are the ones where the crossbow and musket go shot for shot in power comparisons and the top secret weaponry employed by Britain’s Special Operations Executive. Who knew that rats could be so explosively deadly?

What made the crossbow segment of the ROM episode so special was the opportunity for Curator Cory Keeble to actually shoot a replica crossbow which had been built to medieval specifications by prop master Chris Warrilow – and his delight in doing so.

[youtube:http://www.youtube.com/watch?v=6J2Q5BdIM1Q]

During World War II, there was a very real threat that many of the treasures housed in the Natural History Museum could be forever lost should any German bombs fall on the building, so the building was emptied of its treasure hoard, and the spies moved in. The Special Operations Executive, of which author Ian Flemming was a member, were responsible for gathering intelligence on the Nazis and coming up with ways to put serious dents in their activities. The Museum Secrets team and explosives engineer Sidney Alford took a closer look at some of the blueprints for explosive devices used by the SOE to combat Hitler’s armies. Thankfully they took their experiments outside.

[youtube:http://www.youtube.com/watch?v=ItCmdqDG2UY]

I have purposely left two episodes of the Museum Secrets series until last, because the Vatican Museum is one archive I would love be to turned loose in, and The Met has ties to secrets the Vatican would like to keep. No, I’m not a Da Vinci Code or Angels and Demons fanatic – I’ve spent decades wondering what secrets are hidden away behind the thick walls of the Vatican. The Met was recently featured as a backdrop location to another Inside the Vatican Museumconspiracy-based movie, The Last Templar, so I found some of the artifact choices by the Museum Secrets team intriguing simply because of the tie-ins to the whole Templar-Vatican story.

During my interview with Steve Gamester, he said that even with all of the preparatory research done before going on location, there is still the possibility of stumbling upon one special gem, the impact of which you don’t fully realize until you are on location. As he noted elsewhere in our conversation, many of today’s museums did not start life as a museum, and thus have additional stories aside from the ones on display. One of Steve’s favourite segments was the graffiti left behind in the Vatican by the looting army of Charles V, Holy Roman Emperor, when it sacked Rome in 1527. The graffiti was particularly intriguing, because members of the army had actually taken the time to scratch in the name of their leader, defacing frescoes which had been created by master artist Raphael.

antioch chaliceConspiracy theories and tall tales aside, I have always felt that history and its artifacts belong to the people, and we as members of the human race should have right of access if not to the real thing (in protective cases and covers, of course), then as digitized files – and this doesn’t go for just the Vatican’s treasures, but for all museums. I think that what Kensington and History Television (Canada) are doing, and promoting, with the Museum Secrets series is very commendable – they give viewers a taste of the real history behind the objects, and through the series website, invite you to learn more.

When we were discussing the Vatican Museum, I asked Steve which museum he would like to have unfettered access to, and he replied that one of his top choices would be The Hermitage in St. Petersburg, which is another museum I would love to visit one day, as part of my family came from Russia, escaping soon after the deaths of the Romanovs. Steve mentioned that he has also been researching Topkapi Palace in Istanbul, as he also has an A display of armour at the Metropolitan Museum of Artinterest in the Ottoman Empire.  This conversational line led to my asking Steve which period in history was his favourite, to which he replied Ancient Greek, and lucky for him, the crew is currently filming a new Museum Secrets episode at the National Archaeological Museum in Athens. I asked him if they would be filming any segments at Santorini, and to my disappointment, he didn’t think so – but they would be taking a look at the legend of the Minotaur and the mysterious labyrinth.

If you haven’t done so yet, I invite you to visit the Museum Secrets web site, because it is full of interesting things to learn and things to do. The interactive designers at Kensington have given viewers the chance to play with digitized versions of crossbows. There is also a feature called the Object Navigator, which allows you to look at the museum objects in detail and learn more about them. There are also non-featured artifacts sprinkled among them, and you can even save the objects to be looked at later. While the Object Navigator and My Discoveries features do require that you register on the site (if you want Archival photo of the Special Operation Executives Galleries inside the Natural History Museumto save your lists), once you do, you can also make notes to go with the objects, and you can share them with others. There are many interactive components to be found on the web site, and while I could tell you where they all are, I think it would be more engaging for you to explore the site and find them as you go along.

Every segment also has its own short feature video to also give you a closer look at areas of interest to you, complete with the distinct animated segments used to describe historical events. I asked Steve about those segments, because to me they look reminiscent of the Monty Python shows, and I wondered if this was a kind of homage to those comedic creators of other …historic films. Steve answered that the team wanted a graphic novel feel, somewhat “Frank Miller-ish” to the animations, and that they were simply trying to find a signature way to portray historic episodes without using full CG, as well as stay within the budget. There was no resemblance to Monty Python intended in either the crossbow game or the show’s animated segments.

The Museum Secrets blog offers a behind-the-scenes looks at every episode, and a chance to hear from that episode’s director about the various locations. Speaking for myself, whose interest in history is probably only Shooting Museum Secrets: Inside the ROMequaled by my interest in video games, Museum Secrets is one of the most original and educational series to grace the airwaves, and I enjoy it all the more because it’s made in Canada. These are the types of programs I am happy to see my tax dollars support, and I hope that we are given the opportunity to see many more episodes  in the future.

Museum Secrets, produced by KensingtonTV with the participation and support of the Bell Fund, History Television, and the Canada Media Fund, currently airs on History Television (Canada), and will be airing in the near future in both the United States and Europe. The Museum Secrets team also welcomes input and feedback from fans on both its Facebook page and Twitter. Aside from the video on the site, you can also check out video on the Museum Secrets’ YouTube channel and see location stills on Flickr.

In addition,  Kensington’s founder Robert Lang and Interactive Producer, David Oppenheim, will be presenting a talk on creating films for multiple-platforms, including mobile devices at NXNE’s Interactive Festival.

All images and film in this article are used with the permission of KensingtonTV.

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7th March 2011

Big Sandwich Games Announces Next Round Of Release Dates

Upcoming Event: Toronto Twestival on March 24th.

Great Canadian Appathon 2011Competition: Student App Coders, don’t forget that the Great Canadian Appathon, presented by XMG Studio and the National Post, is THIS weekend. Register before noon on Wednesday, March 9th for a chance to win an Xbox 360 Kinect package! This is an awesome opportunity to learn more about app coding from the professionals, as well as a chance to win some major cash and other prizes, not to mention getting your app published. Please see the web site for complete details.

Meetup: The Vancouver Indie Dev Meetup is tomorrow night at The Helm.

RatRod StudioFormer Playdom veteran Shohag Al-Mamun has joined Ratrod Studio Inc. as Chief Technology Officer. Shohag has several years of experience in video game development and held important roles for well established companies.

“With Shohag`s experience in various fields including games that launched on the social and mobile platforms, Shohag will be an important asset for Ratrod which will allow us to tap into a different type of market,” says Pat Toulouse, Ratrod Studio Inc. President.

After completing a bachelor degree in computer science and engineering, Shohag started his career at Deep Red Studio Ltd. where he was hired to develop triple-A social themed simulation games. He then worked at Playdom as lead developer where he was managing his team during the production of popular Facebook and iPhone social games such as TikiFarm, Verdonia, High School and MobAir, to name a few.

With a solid technical background, senior programming skills and plenty of experience in the gaming field, Shohag will be responsible for managing our day-to-day game development operations. His dedication, passion and knowledge of the industry will allow us to develop high quality content dedicated to the social and mobile space.

Big Sandwich GamesBig Sandwich Games has announced the release dates for upcoming versions of their critically acclaimed strategy arcade game HOARD™, which puts players in control of an ambitious dragon bent on gathering large mounds of gold while burning medieval villages, kidnapping princesses and roasting thieves.Hoard-Screenshot

HOARD™ will release on PSP® (PlayStation®Portable) system in North America on March 22, retailing for $9.99.  It will follow on PlayStation®3 computer entertainment system and PSP system in Europe in early April.  Pricing is yet to be announced.  The PlayStation®3 system version is already available for purchase in North America for $14.99.  All versions feature over 35 levels and 100+ badges to earn.

The game’s innovative design and addictive combination of action and strategy earned it a “Best Quick Fix” award and a nomination for “Best Competitive Multiplayer” in IGN’s Best of 2010 Awards.  We haven’t had a look at the game yet, but Joystiq says “HOARD’s gameplay shines,” and 1UP reports “the game hides a surprising layer of complexity and strategy.”  Ars Technica quips it “will keep you scorching villages for hours on end.”

Colba.Net Telecom Inc., through its Quebec subsidiary Colba.Net Inc.,  is proceeding to launch and offer in 2011 colbaits new Internet Protocol Television (“IPTV”) service. This follows a recent decision by the CRTC th approve the application by Colba.Net for a broadcasting license to operate a Class 1 terrestrial broadcasting distribution undertaking to serve the Montreal Island. Colba.net footprint currently covers approximately 400,000 households over the Island of Montreal – and on visiting their site, I see the company offers internet with no throttling and no limits. I wish we had that option in our neighbourhood, but instead we have a choice of Telus or Shaw.

At launch, the new IPTV service will offer several high-definition channels, some international channels, some of the most popular American channels as well as unlimited Internet access to websites of movies and TV episodes from NetFlix, AppleTV and TOU.TV for example. The new service will be offered at $19.95 per month for a 12 month fully paid upfront subscription.

“Once again, we are thrilled and proud to launch a new service such as IPTV at such a competitive monthly price. Our whole business model, core corporate values and reputation are based upon offering the best possible products and services at unbeatable prices. We strongly believe that both the industry and consumers stand to greatly benefit from increasing competition in our fast growing industry sector.” Said Mr. Joseph Bassili, President and Chief Executive Officer of Colba.Net.

Kik Interactive has closed an $8 million round of Series A funding with RRE Ventures, Spark Capital, and Union kik interactiveSquare Ventures. Kik also announced that Fred Wilson (Union Square Ventures) and Adam Ludwin (RRE Ventures) are joining the company’s Board of Directors.

The new funding positions the company for its next phase of development, which includes the launch of new group messaging and picture sharing features. Following its explosive launch in October 2010, Kik Messenger is being used by more than three million people due to its speed, reliability, and unique user experience.

“Kik is a fast, simple, and elegant solution to cross device mobile messaging which we think is one of the most exciting investment opportunities right now,” said Fred Wilson, partner at Union Square Ventures.  “We believe the Kik team has shown that they understand how to deliver the right set of features in the right package and we are excited about working with them to build the mobile messaging marketplace.”

Kik also released a new version of Kik Messenger today for iOS and Android devices that features real-time group chat and picture sharing. Kik’s group chat makes it extremely simple to add anyone to a conversation on the fly. Up to ten people can be included in a group.

Kik Messenger’s new picture sharing features allows users to share what they’re seeing with the click of a button.  Other picture sharing applications are essentially a file transfer, while Kik’s photo sharing capability is built around the idea of visually connecting people in real time. “It puts you right there with them, letting you see what they see as it happens,” Livingston added.

Kik will be a highly visible presence at the upcoming SXSW conference this week. Kik will be offering a free real-time concierge service for conference goers.  Users can add “SXSW” to their Kik contacts and ask any question they might have, from what time a panel is starting to how late Torchy’s Tacos will be open. A real person will respond with Kik and answer the question in real time.

voice mobilityVancouver-based developer and provider of carrier and enterprise messaging solutions Voice Mobility International, Inc. has closed the debenture financing that was previously announced on February 2nd and 15th, 2011, for proceeds of $580,000.

In connection with the closing of the financing, the Company is also pleased to announce that it has completed the acquisition of all of the assets of Tagline Communications Inc. for total consideration of $425,000 and the issuance of 1,000,000 common shares of the Company.

The debentures are secured, bear interest at 12% per annum, and have a term of four months. As consideration for the debenture financing, the Company issued 1,500,000 common shares to an arm’s length party. The Company has also settled $87,500 in outstanding debt through the issuance of 875,000 common shares at a deemed price of $0.10 per common share. The balance of the proceeds of the debenture financing are being used to settle existing indebtedness, and for working capital purposes.

“We are taking a step by step, methodical approach to executing on our stated strategy. With the strengthening of our balance sheet brought by the closing of the AVST transaction in February, 2011, we are now commencing our strategy of acquiring Cloud based unified communications (“UC”) service providers. Each acquisition will lead us further along the path to profitability and value for our shareholders,” commented Jay Hutton, CEO of VMI. “We are pleased that we were also able to take the opportunity to eliminate some of our debt in this transaction and will continue efforts to improve our financial position and grow our business through acquisition. The Tagline transaction is the first step in this acquisition strategy. We remain committed to the growth strategy that we communicated late last year.”

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4th March 2011

Great Opportunities For Digital Developers

Submit: This is the last week for Award Nomination Submissions for the BC Technology Awards. The deadline is March 11th.
Enter: The PayPal X Developer Challenge for Android. Cash and publishing up for grabs, see the Challenge Rules for complete details.
Enter: The Great Canadian Appathon, a 48-hour hackathon where students across the country will compete for some incredible cash prizes and publishing opportunities this March 11th – 13th. Register now. Great Canadian Appathon 2011The Great Canadian Appathon is primarily an online event, but there are 6 schools across the country who will be hosting in-house events with free food, representatives from the sponsoring companies and more! There will be expert developers from XMG Studio at each of these locations to help provide insight into the mobile game development process as well as free SWAG bags for the first 100 people to show up at a hub location. The six hosted locations are: triOS College, UBC, Carleton University, Nova Scotia Community College, University of Ontario Institute of Technology, University of Waterloo, open mediaConcordia University and TELUS House Toronto.
Participate: OpenMedia will be talking with the Honourable Tony Clement, the Minister of Industry, on March 8th and they would like to know if there are any questions you would them to ask regarding User Based Billing and Canada’s Digital Economy. Visit the OpenMedia site to find out how you can get involved.

TVOTVO has launched two free apps for BlackBerry® smartphones for early learners and school aged- kids. Both games support learning objectives from the Ontario school curriculum, have been teacher and classroom tested and are designed for BlackBerry® smartphone devices with OS 5.0 and higher.

Polka Dot Shorts is a sequence matching game for kids aged 2-5 that supports the early-learning and kindergarten math curriculum. The app features TVO’s beloved children’s character Polkaroo and challenges players to find a sequence of dots and rewards them for the correct answer.
flower frenzy
Flower Frenzy is an entertaining and educational game with three levels of progressive difficulty that uses pictures of flowers to help kids ages 6-11 learn to create sequences. Both Polka Dot Shorts and Flower Frenzy teach kids pre-cursors to patterning skills which help build the foundational knowledge required for mathematics in later years.

TVO is also a proud member of the BlackBerry® Alliance Program which gives TVO access to a wide array of benefits to help support, market and distribute their applications for BlackBerry smartphones. Both games were developed with the expert advice of TVO’s in-house educator, and BlackBerry Alliance Program partner Sweet Caesar.

Loud Crow InteractiveSpeaking of interactive entertainment for kids, Loud Crow Interactive has just released its latest eBook to the iTunes App Store. Sandra Boynton’s The Going To Bed Book is available now for the iPhone and iPod Touch ($1.99 USD) and the iPad ($2.99 USD).

The Going to Bed Book app has all the magic and appeal of a traditional pop-up book, offering lively interactivity and thoroughly mesmerizing discovery. Imagine! An ark that rocks. Characters that respond to touch with sound and movement. Tap water that turns on and off, and steam that fogs the screen. Can you write your name in the steam? Of course! There are teeth to brush, and a group exercise session with ten pajama-clad animals (big and small) each with its own unique exercise. Help the little piggy turn off the lights, then rock to sleep to the music box sound of twinkling stars. There’s something wonderful to discover on every page.

[youtube:http://www.youtube.com/watch?v=AybZlVgT6Qw]

The Going To Bed Book allows young readers to touch, pull, and turn animals and objects to make them move, or they can tilt the device to watch things slide and cascade. The ebook is narrated by Billy J. Kramer and features the same original text and illustrations as that found in the actual board book. Enable the “Big Guy Reads It” option with word highlighting to help improve reading skills, or use “I want to read it myself” and hear individual words pronounced with the tap of a finger.

kerberos productionsVancouver developer Kerberos Studios has unravelled more mysteries of the universe in a new video interview with Martin Cirulis, the lead designer of Sword of the Stars II: The Lords of Winter, sequel to Kerberos’ hit 4X science fiction strategy game.

Cirulis gives an introduction to the dangerous Lords of Winter and underlines how the Sword of the Stars II universe has evolved since the first game. Learn how Kerberos uses mechanics to enhance narrative and get an introduction to what the new Mars 2 engine brings to the table. Cirulis also talks about the different ways to kill your enemies and how diplomacy has evolved to take into account the needs of an established empire.

[youtube:http://www.youtube.com/watch?v=zhjCEFmlo5M]

A Bigger, better, stronger, faster Sword of the Stars II will be coming to your corner of the galaxy this autumn.

battlegoat studiosAnother Canadian-made game in the Paradox Interactive stable is Supreme Ruler: Cold War, and BattleGoat Studios has released a new developer interview for this upcoming historical grand strategy title. In this latest video, BattleGoat Studios Lead Designer David Thompson gives players a bit of insight to what they can look forward to in the latest addition to the Supreme Ruler series.

[youtube:http://www.youtube.com/watch?v=5HeJDPWakpk]

Supreme Ruler: Cold War is the next installment in the Supreme Ruler series and gives players control over a 1950’s United States or Soviet Union as they try to lead their country to glory. Players make economic, diplomatic, domestic, and military decisions to grow and modernize their nation to ensure its place atop the rest of the world.

scotiabankScotiabank, in partnership with the Canadian Federation of Independent Business (CFIB), have launched the Small Business Big Impact Challenge, which shines a spotlight on small business owners who are positively impacting their communities in the areas of employment, innovative products and services, as well as leadership.

“At Scotiabank, we recognize that small businesses play a vital role in building strong communities. Much more than just a place to purchase food or to get a car serviced, they contribute in ways which make our communities better places to live, for each one of us,” said Islay McGlynn, Managing Director and Head, Scotiabank Small Business. “With the Small Business Big Impact Challenge, we want to recognize and reward small business owners who have made an impact on their community by going above and beyond to meet not only the needs of their customers and employees, but the community at large.”

“Small businesses are small in name only,” commented Aron Gampel, Deputy Chief Economist, Scotiabank. “Small businesses are the backbone of the Canadian economy, providing big support to the nation’s G7-leading performance. Small businesses are not only big generators of jobs in goods and services throughout the country, but they are also big contributors to the investments and exports that are important drivers of growth.”

To qualify for the Small Business Big Impact Challenge, entrants must demonstrate how their business has made a difference in the community where they live and work in one of the following three categories:

  • Providing Employment: Implementing employment practices that reflect and support community needs as well as employment opportunities.
  • Offering Products or Services: Creating new industries or ways of doing business, or offering unique products or services that benefit their community.
  • Demonstrating Leadership: Taking a leadership role in initiatives for their community that ultimately makes it a better place to live and work.

Beyond their indispensable role as job creators and innovators all across Canada, small businesses start as the heart and soul of their neighbourhoods and have a hugely positive impact on community prosperity and identity,” enthused CFIB president, Catherine Swift. “In conjunction with CFIB’s 40th anniversary and during 2011, the federally designated Year of the Entrepreneur, we are delighted to be partnering with Scotiabank in support of those small business owners who stand out amongst an already outstanding group of peers.”

The challenge ends on April 30, 2011. All Canadians are encouraged to visit the website as everyone can vote for their favourite small business. The top 15 entries, five in each category, will be presented and evaluated by the Expert Small Business Judging Panel, which will then select the three finalists to be awarded $10,000 each.

The Expert Small Business Judging Panel consists of:

  • Islay McGlynn, Director and Head Small Business, Scotiabank;
  • Kaz Flinn, Vice-President Corporate Social Responsibility, Scotiabank;
  • Catherine Swift, CEO, CFIB;
  • Tom Sloan, Vice President Small Business and Commercial Markets, Export Development Canada; and
  • Greig Clark, PROFIT Magazine columnist, and founder of College Pro Painters.

Government of CanadaThe Honourable Rob Nicholson, P.C., Q.C., M.P. for Niagara Falls, Minister of Justice and Attorney General of Canada, welcomes the passage by Parliament of Bill C-22, An Act respecting the mandatory reporting of Internet child pornography by persons who provide an Internet service. The legislation will help protect children from online sexual exploitation.

“The creation and distribution of child pornography is an unspeakable crime which will not be tolerated in Canada,” said Minister Nicholson. “Our legislation will assist police in tracking down Internet sexual predators, The Honourable Robert Nicholson Minister of Justiceand rescuing children from sexual exploitation.”

In September 2008, the Federal/Provincial/Territorial ministers responsible for Justice agreed that Canada’s response to child pornography could be enhanced by federal legislation establishing mandatory reporting of online child pornography by providers of Internet services.

Bill C-22 applies to suppliers of Internet services to the public, including those who provide electronic mail services, Internet content hosting services, and social networking sites. It requires them to:

  • Report, to a designated agency, tips they receive regarding Web sites where child pornography may be available to the public; and
  • Notify police and safeguard evidence if they believe that a child pornography offence has been committed using an Internet service that they provide.

Failure to comply with the duties under the legislation will constitute an offence punishable by graduated fines. For individuals (sole proprietorships), the maximum penalty is a fine of $1,000 for a first offence; $5,000 for a second offence; and for third and subsequent offences $10,000 or six months imprisonment, or both. For corporations and other entities, the maximum fines are $10,000 for a first offence; $50,000 for a second offence; and $100,000 for third and subsequent offences.

“We all have a role to play in the protection of children from sexual predators,” said Minister Nicholson. “This legislation will improve the collaboration between internet service providers and police to better protect children from online sexual exploitation.”

The Canadian Council of Learning (CCL) has launched a new online tool that allows users to measure the state of Canadian Council on Learningtwo crucial components of financial literacy—numeracy and document literacy—in more than 52,000 neighbourhoods and communities across the country.

The two new interactive maps produced by CCL, in partnership with DataAngel Policy Research Inc., provide literacy profiles for neighbourhoods across Canada, highlighting at-risk communities where residents lack the basic literacy skills needed in today’s knowledge-based society. The maps were produced using estimates generated by DataAngel Policy Research Inc. using data from the 2003 International Adult Literacy and Life Skills Survey (IALSS) conducted by Statistics Canada and the Organisation for Economic Co-operation and Development (OECD), and the 2006 Canadian Census. These new literacy domains add to earlier maps CCL released on health literacy and prose literacy.

The results show that 55 percent of adult Canadians (aged 16 and over) had low levels of numeracy and 49 percent had low levels of document literacy. (This is based on the number of people who scored below Level 3 on the International Adult Literacy and Skills Survey (IALSS), a survey conducted by Statistics Canada and the Organisation for Economic Co-operation and Development.)

Numeracy and document literacy are essential parts of what many consider “basic literacy” and provide a key foundation in developing a more sophisticated set of financial literacy skills.

“Canadians are increasingly faced with a complex array of financial decisions in their everyday lives—from choosing a mortgage and retirement planning to managing consumer debt and funding post-secondary education,” says Dr. Paul Cappon, President and CEO of CCL. “Yet, many Canadians do not have the financial literacy skills needed to make informed decisions related to money and investment.”

Numeracy is the ability to use basic math skills in everyday life. It includes such skills as calculating a tip at a restaurant, balancing a bank account or determining the amount of interest on a loan from an advertisement. Document literacy is the ability to find and use information in forms, charts, graphs and other tables. Financial literacy involves the use of multiple literacies—prose, document, numeracy—often simultaneously.

The Organisation for Economic Co-operation and Development (OECD) defines five levels of literacy with level 1 being the lowest and level 5 being the highest. Level 3 is internationally accepted as the level of literacy considered necessary for meeting the demands of everyday life and work in an information-based society.

“The first step in any process of improvement is to be able to accurately measure change over time. CCL’s innovative maps help Canadian communities, and the country as a whole, determine current literacy levels,” says Cappon. “I hope that decision-makers and individuals throughout Canada will use these maps for the purpose of continuous improvement.”

 

Canadians should remember that they are not alone when they surf the Web, and that others may be using the Internet for malicious purposes. As part of Fraud Prevention Month, the Financial Consumer Agency of Canada (FCAC) reminds Canadians of the importance of protecting themselves from Internet and email fraud.“Fraud can take many forms. Nobody is safe from it, not even the most knowledgeable consumer,” says FCAC Commissioner Ursula Menke. One common form of fraud is called “phishing”, where a victim receives a fraudulent email that appears to come from a legitimate organization, such as a Government of Canada department or the victim’s own financial institution. The email instructs the consumer to visit a false website, download fraudulent content or provide confidential personal information.

With your personal information, such as your date of birth, passwords, Social Insurance Number, credit card or bank account information, fraudsters can use your credit card accounts or get new credit cards, and make purchases that you might be held responsible for. If your personal information falls into the wrong hands, you could even become a victim of identity theft.

How can you avoid falling victim to Internet or email fraud?

  • Never give out personal information over the Internet unless you trust the site you are on. Check that there is a padlock icon in the Web browser window and that the electronic address begins with “https://”.
  • Open a single browser window at a time when using online banking, and don’t forget to clear your computer’s memory cache when done.
  • Never allow your computer to remember your passwords; change passwords regularly and do not share them with anyone. You can be held responsible for unauthorized transactions on your bank account if you are found to have divulged information about your account, such as your password or personal identification number (PIN).
  • Make sure your computer’s antivirus protection is up to date and use the latest version of your Web browser.
  • Check to make sure that the Internet address provided in the emails you receive is related to the subject of the emails.
  • Access websites using the address bar. Never click on links provided in emails.

FCAC also publishes tip sheets to help Canadian consumers protect themselves against and prevent identity theft, credit card fraud, and fraudulent e-mails and telephone calls. In a video success story, Ken MacDonald, Crime Prevention Coordinator with the New Glasgow Police Service in Nova Scotia, offers some advice about preventing telephone fraud and identity theft. FCAC’s publications and tip sheets are available on the Agency’s website at moneytools.ca.

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4th March 2011

Government-funded 3D Gaming Initiative Enters New Dimension in Ontario

OntarioThe building blocks for the next generation of stereoscopic three-dimensional (S-3D) gaming are being put in place thanks to a major funding announcement by the Ministry of Tourism and Culture through the Ontario Media Development Corporation’s (OMDC) Entertainment and Creative Cluster Partnerships Fund along with support from Ontario Centres of Excellence (OCE).

Together, OMDC, OCE, industry and academic partners will provide more than $635,000 in funding to Interactive Gaming Ontario 3D (iGO3D), a new collaborative effort that brings together the expertise of five universities, one college and a wide range of gaming industry partners whose mission is to drive the growth of the province’s digital media content industry. iGO3D’s primary partner is the University of Ontario Institute of Technology (UOIT), where Dr. Andrew Hogue, assistant professor, Faculty of Business and Information Technology will serve as iGO3D project leader.

“We thank the Ontario Media Development Corporation and Ontario Centres of Excellence for their investments in this important and timely initiative,” said Dr. Michael Owen, associate provost, Research at UOIT. “The collaboration between universities, colleges and industry partners will create an advantage for Ontario’s gaming industry, enhance their competitiveness and provide learning opportunities for our students who will be the next generation of game developers and entrepreneurs.”

iGO3D’s research efforts will include investigative issues related to comfort, effectiveness, audio and how the stereoscopic viewing experience impacts gameplay from both the player’s and developer’s perspectives. Other aspects of iGO3D’s mandate include development of a game test facility, further S-3D vision and auditory research with a view to establishing game design parameters and disseminating this information to Ontario’s gaming industry through focused webinars and conferences.

In addition to UOIT, additional partnering institutions include York University, the University of Waterloo, University of Western Ontario, the Ontario College of Arts and Design University (OCADU) and George Brown College. Industry partners include The S-3D Gaming Alliance (S3DGA), Electronic Arts Canada, Bedlam Games, Big Blue Bubble, Digital Extremes, Interactive Ontario and Junction VFX.

“Modern 3D video games are designed according to research done on 3D movies and gamer opinion studies are telling us this isn’t the right way to go,” said Neil Schneider, executive director, S3DGA. “Ineffective stereoscopic 3D viewing negatively impacts hardware sales, game sales and ultimately customer satisfaction. iGO3D will provide us with the ability to change all that with repeatable research and direct industry involvement.”

While iGO3D was founded as a research platform for stereoscopic 3D games on desktop displays and 3D HDTVs, efforts are in place to add a specialized division for mobile 3D gaming markets on smart phones, mobile gaming devices and tablets. Interested game developers and technology enablers are encouraged to contact the S3DGA for available iGO3D partnership and sponsorship opportunities.

S3DGA is the official voice and standards body for stereoscopic 3D gaming, and as a non-profit organization, it provides for standards discussions, consumer promotion, education, and awareness. S3GDA’s membership is comprised of organizations and individuals with an interest in developing S-3D hardware and software solutions.

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4th March 2011

Protect Yourself From Internet and Email Fraud

As a reminder that March is Fraud Prevention Month, here is another post that is full of tips and links for you to share, because knowledge will keep you from becoming a victim, and you can never know too much when it comes to fraud prevention.

Government of CanadaCanadians should remember that they are not alone when they surf the Web, and that others may be using the Internet for malicious purposes. As part of Fraud Prevention Month, the Financial Consumer Agency of Canada (FCAC) reminds Canadians of the importance of protecting themselves from Internet and email fraud.

“Fraud can take many forms. Nobody is safe from it, not even the most knowledgeable consumer,” says FCAC Commissioner Ursula Menke. One common form of fraud is called “phishing”, where a victim receives a fraudulent email that appears to come from a legitimate organization, such as a Government of Canada department or the victim’s own financial institution. The email instructs the consumer to visit a false website, download fraudulent content or provide confidential personal information.

FCAC also publishes tip sheets to help Canadian consumers protect themselves against and prevent identity theft, credit card fraud, and fraudulent e-mails and telephone calls. In a video success story, Ken MacDonald, Crime Prevention Coordinator with the New Glasgow Police Service in Nova Scotia, offers some advice about preventing telephone fraud and identity theft. FCAC’s publications and tip sheets are available on the Agency’s website at moneytools.ca.

With your personal information, such as your date of birth, passwords, Social Insurance Number, credit card or bank account information, fraudsters can use your credit card accounts or get new credit cards, and make purchases that you might be held responsible for. If your personal information falls into the wrong hands, you could even become a victim of identity theft.

How can you avoid falling victim to Internet or email fraud?

  • Never give out personal information over the Internet unless you trust the site you are on. Check that there is a padlock icon in the Web browser window and that the electronic address begins with “https://”.
  • Open a single browser window at a time when using online banking, and don’t forget to clear your computer’s memory cache when done.
  • Never allow your computer to remember your passwords; change passwords regularly and do not share them with anyone. You can be held responsible for unauthorized transactions on your bank account if you are found to have divulged information about your account, such as your password or personal identification number (PIN).
  • Make sure your computer’s antivirus protection is up to date and use the latest version of your Web browser.
  • Check to make sure that the Internet address provided in the emails you receive is related to the subject of the emails.
  • Access websites using the address bar. Never click on links provided in emails.

 

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