5th November 2010

Hegemony Philip of Macedonia Available Now

Longbow GamesToronto’s Longbow Games, one of the few selected for this year’s PAX 10 showcase winners, is proud to announce that their strategy wargame, Hegemony: Philip of Macedon, is now available on Steam. In addition, they have lowered the price to only $19.99.

“As an independent developer, it’s always a struggle to gain the attention of your audience,” said Jim McNally, president of Longbow Games. “We’re very excited to be launching Hegemony: Philip of Macedon on Steam, where we can share our game with a much wider audience.”

Longbow Games is currently working on their next title, Hegemony Gold: Wars of Ancient Greece, which will soon be in beta testing. Customers of Hegemony: Philip of Macedon can help test the new game for free at www.LongbowGames.com.Hegemony Philip of Macedon

Hegemony: Philip of Macedon lets you conquer the ancient Greek world in this PC RTS war game that follows the rise of Philip of Macedon, father of Alexander the Great. Players campaign across a continuous satellite-accurate map of ancient Greece encountering the full range of warfare from reconnaissance to raids to field battles to mountain blockades. The game also features:

* Innovative supply system – Siege and starve the enemy by cutting their supply lines or burning their crops, all the while building and protecting your own supply network to support your growing empire.
* Steeped in history – In-game pedia and 100+ historical objectives recreate the rise of the Macedonian empire.
* Detailed and stylized world and map – Transition smoothly between the detailed 3D world and the stylized board-game map while maintaining complete control over your empire. Read the rest of this entry »

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5th November 2010

GameOn Finance 2011 Open For Registration

GameON FinanceGameON: Finance 2011 will return to the Design Exchange on January 20 and 21, 2011, and the Kick-off rate of $489.00 is available now through November 15th 2010. Early Bird Tickets go on sale from November 16th through December 15th, with a price of $559.00. Once the Early Bird rate expires, ticket prices will go up to $699.00 if you purchase online, or $874.00 if you want and buy them at the conference. Interactive Ontario members will save an additional 30% off all ticket prices. See the event site for details.

GameON: Finance is Canada’s top business forum for the interactive entertainment industry connecting developers, innovators, investors and industry leaders. Delegates will gather in downtown Toronto for two days of keynotes, case-studies, lectures and panel discussions which will provide insight on topics such as:

* Emerging opportunities in game project financing
* The bottom line on equity investments
* Dealmaking across transmedia platforms
* Tips and tricks to optimize public finance opportunities

GameON: Finance’s 2011 Advisory Board members are: David Crow (Influitive), Jason Della Rocca (Perimeter Partners), Vikas Gupta (TransGaming Technologies), Marc Jackson (Seahorn Capital Group), Sean Kauppinen (International Digital Entertainment Agency), Jim Laird (Bedlam Games), Wanda Meloni (M2 Research), Ray Sharma (XMG Studio), Scott Steinberg (TechSavvy Global), John Sutyak (DDM) and Dean Takahashi (GamesBeat).

To compliment the release of Your Shape: Fitness Evolved, Ubisoft has launched Your Shape Centre, a Ubisoftwebsite which works in tandem with the game, offering a truly personal online gym centre.

· Track your workouts and set yourself fitness challenges
· Compete and compare your progress with friends
· Set yourself fitness challenges
· Get advice from other players and fitness experts to help you reach your fitness goals
· Share your fitness achievements on your Facebook or Twitter

Open TextTo help organizations meet expanding requirements for archiving, eDiscovery and regulatory compliance, Waterloo’s Open Text will embed Oracle technology to deliver a new set of enterprise content solutions. Read the rest of this entry »

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4th November 2010

New Title For Paramount Coming From EA and A2M

EA GamesElectronic Arts Inc. and Paramount Digital Entertainment today announced a distribution agreement that will catapult an upcoming Paramount property into the hands of gamers worldwide. Rango The Video Game is an action-adventure title inspired by the upcoming animated feature film starring the voice of Johnny Depp.

In development at Artificial Mind & Movement, Rango The Video Game invites players to continue on Rango’s wild journey through new adventures inspired by the movie. The game is set in the Old West town of ‘Dirt’ where players romp through a gritty, pint-sized, Wild West filled with wild rides, off-color characters and frantic shoot-outs. Rango is Paramount Pictures’ first full-length animated feature film; both the film and the video game will be released in March 2011. A2M

“We are thrilled to be working with Paramount and the upcoming release of the video game version of its first animated feature,” said Sinjin Bain, Vice President of EA Partners at Electronic Arts. “Rango is a one-of-a-kind character that we know kids will love. We’re excited to give families worldwide the opportunity to take the humor and fun from the big screen into their living rooms.”

“We are pleased to team up with EA to deliver an exciting, action-packed adventure game that captures the spirit of the film and puts the fate of Dirt in players’ hands,” said Tom Lesinski, President of Paramount Digital Entertainment. “We’ve added exciting twists and turns in the video game that will challenge players of all levels on their adventures as Rango.”

Rango The Video Game will be available on console platforms including the PlayStation®3, Xbox 360®, Nintendo Wii™ and Nintendo DS™ in March 2011. Rango The Video Game has not been rated by the ESRB.

Sales of EA SPORTS FIFA Soccer EA Sportsfranchise titles has surpassed 100 million units lifetime during the launch of FIFA Soccer 11, according to EA internal sales data. The best-selling sports videogame franchise in the world, now in its 18th year, sold a record-breaking 2.6 million copies in the first five days after launching FIFA Soccer 11 to become the fastest selling sports videogame of all time. Counting the first four weeks of sales, FIFA Soccer 11 sales are up 20% versus last year on a comparable basis with sell-in approaching 8 million units. Read the rest of this entry »

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4th November 2010

Catching Up From Yesterday

Wow – one day away and so much went on yesterday! Of course, catching up with yesterday has put me behind for today, but I’ll get all caught up eventually – even on all those games I’ve been trying to get to for reviews. I had a non-digital project to complete and ended up in a very demanding crunch time, because my time line for delivery did not match the deadline that my Mother implemented, and we all know that Mom’s always right…Ubisoft

For those who aren’t already aware, Ubisoft has acquired Longtail Studios’ Quebec City location, and will absorb most of its staff into their own studio. Longtail had contributed to Ubisoft’s Michael Jackson: The Experience, and while this means that Longtail Quebec is no longer in operation, both of Longtail’s maritime studios – Charlottetown and Halifax are still open for business. The Halifax studio recently launched its latest title, Dance on Broadway. By the way, the Halifax studio is currently looking to fill four career positions, including that of Game Tester.

EA Mobile put several of its titles on sale for 99 cents yesterday – if you live in the USA. The only exemption to the USA location restriction is Reckless Racing, which was put on sale worldwide. The other EA Mobiletitles currently on sale in the US App Store are:

Tiger Woods PGA Tour – Skate It by EA – Command & Conquer Red Alert – Yahtzee Adventures – Trivial Pursuit – Boggle – Clue – Spore Creatures – Boggle for iPad – Snood – EA Sudoku – Spore Origins – Star Trek – Lemonade Tycoon Read the rest of this entry »

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2nd November 2010

ESAC and Women In Games Vancouver Hold Panel For Media Literacy Week

Media Awareness NetworkMedia Awareness Network (MNet) and the Canadian Teachers’ Federation (CTF) marked the launch of Canada’s Media Literacy Week yesterday by highlighting the need for parents, educators and youth to talk about the ways that gender is portrayed in media and how this can influence young people’s perceptions of themselves and others.

“Teachers see first-hand how media and information technology influence the manner in which students interact with each other and how they view the world around them. Media Literacy Week is an opportunity for teachers to discuss with and engage young people so they can become literate in the understanding of visual images and media messages,” says CTF President Mary-Lou Donnelly.

Media Literacy Week has been promoting the integration of media literacy activities in communities, schools and families across Canada for the past five years. The week underscores the importance of nurturing critical thinking skills in youth that will help them understand and effectively navigate their media-rich world.

“Media play a powerful role in the lives of youth,” said MNet Co-Executive Director, Cathy Wing. “We need to make sure young people have the skills and knowledge to ensure that their interactions with media are positive and enriching. Media Literacy Week reminds us how important these skills are for our kids.”

Over 40 organizations are collaborating in the week this year, promoting media and digital literacy and hosting a wide range of activities – from film screenings and contests, to discussion panels and workshops – to provide opportunities for adults and youth to think about and discuss media.

esac As part of its involvement in Media Literacy Week, Women In Games Vancouver will be participating in an educational panel sponsored by the Entertainment Software Association of Canada. Moderated by Briana McIvorElectric Playground personality Briana McIvor, the event will be held this Friday at Argyle Secondary School in North Vancouver, one of the few high schools in BC to recognize the importance of digital media careers by offering Grade 11 and 12 students a training programme by way of its Digital Media Academy.

An invitation has been extended to Argyle’s grade 9 & 10 girls for the afternoon panel, which will feature discussion about what types of video games they and their friends like to play, what goes into making some of their favourite video games, and what it takes to work in the video game industry. Several women who work in the Vancouver development industry will be participating and sharing their knowledge with female students who are interested in interactive media careers.

Participants in the panel discussion include Zoë Curnoe (EA Canada), Bryna Dabby (Smoking Gun Interactive), Tara Mustapha (Microsoft), Michelle Chua (United Front Games), Erin Olorenshaw (EA Blackbox). I will also be taking part in the panel, along with Liberal MLA Jane Thornthwaite (North Vancouver-Seymour) and three female students from Argyle Secondary.

One of the goals of this panel is to let girls know that there are many careers within the digital media industry to choose from, and not everyone has to be an artist or a programmer. Panel facilitators Wendy Boylan, Communications Director for Ubisoft Vancouver Inc. and Julien LaVoie, Director of Public Relations for the Entertainment Software Association of Canada will also be present at this event, which will be live-tweeted – just look for the #G&G hashtag on Twitter this Friday.

Please see the Media Literacy Week web site for a complete list of the activities going on across the country.

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2nd November 2010

Transgaming Launches New Site

TransGamingTransgaming Inc. has launched a brand new web site for its game development studio. Transgaming Studio features information about its launched titles, In The Mix Featuring Armin van Buuren, G-G-Goal, and the recently released PuzzleQuest: Challenge of the WarLords for iOS. Also featured is news about its latest game in development, Garage Inc. for the Mac, PC, iPhone and GameTreeTV. Garage Inc., a time management game set in 1928 Chicago, is based on an original IP by Global Fun and is being produced through a partnership with Breakthrough Entertainment. Players will guide recent Italian immigrant, Angelo Marito, as he tries to manage and grow a car garage. Game play features include the ability to diagnose and fix cars, hire workers, and try to steer clear of the ever-present mob while pursuing the American dream.

NinjaCAPCOMCapcom has announced that the Dead Rising 2 Ninja Theme Pack is now available on Xbox Live, Games for Windows Live and the PlayStation Network. With the new ninja pack, Chuck gains a “stealth mode” that allows him to evade zombies by making it harder for them to detect Chuck’s presence. Sword-type weapons (broadswords, katanas, etc.) have their attack power increased and will allow Chuck to perform new special attacks. Stackable items and throwing items such as nails, plates, gems, etc. will also do more damage and Chuck’s throwing speed is increased. The Dead Rising 2 Ninja Theme Pack is available for 160 Microsoft points, or $1.99 on the PlayStation Network.

audiokineticAudioKinetic’s Wwise 2010.1.2 platform has been nominated for a Game Developer magazine 2010 Front Line Award in the Audio Category. Also named as nominees in this category are FMOD Designer 4.32 (Firelight Technologies), Miles Sound System 8 (RAD Game Tools), ProRemote 2.0.1 (Far Out Labs) and ProTools 8.0.4 (Avid Technology). Read the rest of this entry »

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2nd November 2010

Indiana Jones To Go On Tour

Indiana Jones Museum TourFor the past thirty years, audiences around the world have followed Indiana Jones on his quests for treasure, adventure, fortune and glory. And now, Indiana Jones and the Adventure of Archaeology, a redefined modern exhibition experience, is coming to a museum near you. This innovative exhibition, made possible by Lucasfilm Ltd., presented by the National Geographic Society and produced by Montreal’s X3 Productions, will feature fascinating artifacts from the National Geographic Society and the Penn Museum, along with an extensive collection of Indiana Jones film materials from the Lucasfilm Archives. This first-of-its kind touring exhibition will be presented in twelve world-class institutions in Canada, Europe and the Asia-Pacific region. The world premiere run will be held at the Montreal Science Centre, starting April 28, 2011.

Kyra Bowling, Exhibits Manager at Lucasfilm Ltd., is pleased to see that “Dr. Jones has found his way to the museum and accompanies visitors on their very own adventure into the science of field archaeology.” Bowling adds, “The Indiana Jones films have entertained generations of audiences and this exhibition provides a wonderful way to merge that on-screen excitement with the science of archaeology to help inspire learning in a fun, dynamic way.”

Indiana Jones and the Adventure of Archaeology not only features a vast and exclusive collection of Indy props, models, concept art and set designs, it also presents a wealth of historical and cultural facts. The internationally renowned University of Pennsylvania Museum of Archaeology and Anthropology, otherwise known as the Penn Museum, is providing genuine archaeological artifacts and educational material. The National Geographic Society, the exhibition’s global presenting partner, also shares artifacts, photos, videos and content from its impressive and historic archive. Read the rest of this entry »

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29th October 2010

The Friday Final Word

Congratulations to Bioware, EA Sports and Ubisoft Montreal for a triumphant run in the 28th Annual Golden Joystick Awards:

Action Game of the Year sponsored by Nuts – Assassin’s Creed II
RPG of the Year in association with GamesRadar – Mass Effect 2
Ultimate Game of the Year in association with GamesMaster – Mass Effect 2
Sports Game Of The Year in association with Mousebreaker – FIFA 10

Two Canadians have been named to the IGF Nuovo Award jury for the 2011 competition. Clint Hocking, formerly of Ubisoft Montreal now settled in at LucasArts, and independent developer Justin Smith, creator of 2010 Nuovo finalist Enviro-Bear 2000. The Nuovo Award is dedicated to honoring abstract, shortform, and unconventional game development which advances the medium and the way we think about games. Now in its third year, the Nuovo Award allows more esoteric ‘art games’ from among the almost 400 IGF entries to compete on their own terms alongside longer-form indie titles, and has been newly expanded to include eight finalists.

Media Awareness NetworkMedia Awareness Network (MNet) has released e-Parenting Tutorial: Keeping Up With Your Kids’ Online Activities, an online resource to help parents better understand and become actively involved in their children’s online lives.

Made possible through financial contributions from Inukshuk Learning Plan Fund and Bell, this engaging interactive tool helps parents increase their awareness of the ways that children and teens are using the Internet for learning, entertainment and socializing, and the issues they may be encountering along the way. Through the exploration of five key themes – homework, cyberbullying, marketing, online relationships and excessive use – parents can develop the knowledge and skills they need to help their children navigate the Internet safely, wisely and responsibly.

“Parents often feel unprepared when it comes to helping their children manage their online lives,” said Jane Tallim, Co-Executive Director of MNet. “e-Parenting Tutorial is designed to instill the confidence they need to help their kids become thoughtful cybercitizens.”

This practical resource takes a light-hearted approach while tackling serious issues, with downloadable tip be web awaresheets and links to further resources to help parents out. The key message throughout is that parents need to talk with their kids about their online explorations and work together to develop ground rules that everyone can live with.

e-Parenting Tutorial is available for free on Media Awareness Network’s Web site. It is also available on Be Web Aware, an Internet safety Web site for parents developed by MNet in partnership with Bell. The e-Parenting Tutorial development and promotion partners are the Alberta School Councils’ Association, The Alberta Library and the Canadian Home and School Federation.

webcom Toronto 2010webcom is coming to Toronto next month, bringing decision makers together for a collaborative conference focused on empowering professionals from across industries to integrate digital communications into business planning. webcom-Toronto Don Tapscottfollows in the footsteps of internationally recognized webcom-Montreal, which is approaching its ninth edition. webcom-Toronto features a keynote address delivered by Don Tapscott, international best-selling author and chairman of nGenera Insight, focused on content from his new book Macrowikinomics: Rebooting Business and the World. He will examine how the evolution of new technologies, combined with the recent crises that have swept across industries have brought the world to a turning point.

webcom-Toronto will take place on November 3rd at the Chestnut Convention Centre. The conference opens at 8:00a.m. and runs until 6:00p.m., with the public welcome to visit free of charge after 3:00p.m.

Enter the GroupThe people at Project Education Technologies ask, “Have you ever worked on a group project from hell?” They claim many of us have been there at some point and asked if there was a better way to do things. This was their motivation in launching their new site, EntertheGroup.com.

Winnipeg-based EntertheGroup.com provides students and teachers with project management tools such as the ability to create their own group pages, event calendars, task management, project outlines, polls, checklists, file sharing and more. There are also important social networking features like blogging, instant messaging, a Q & A forum and Twitter feed.

The site enable teachers to create virtual classrooms which enable them to interact with students online, share handouts, post events (like exams) to a shared calendar, conduct polls and much more.

“Students typically complain about their group projects. Their biggest problems are free riders and group members who try to take over the group. Also, getting everyone organized and on the same page is problematic,” says Sal Pellettieri, CEO of Project Education Technologies, creator of the website.

“I built this site so that students could learn project management techniques and integrate them into the classroom. I think that many students are overwhelmed by their work and I think that the tools and advice the site offers will help a lot,” says Mr. Pellettieri.

An important feature of the site is that it’s free. Users simply have to register and they will gain access to all of the tools and the library of articles at no charge.

“I wanted students to be able to make use of this site and it’s unlikely they could pay for this service, so I made it free,” says Mr. Pellettieri.

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29th October 2010

ESAC Releases 2010 Essential Facts and New Promo Video

esacToday is a big day for the Entertainment Software Association of Canada, with the launch of a new Canadian game industry sizzle video and the release of its annual guidebook to the entertainment software industry, ESAC 2010 Essential Facts (PDF). In this report, readers can find updated stats on the average age of the Canadian gamer, frequency of play, gender breakdown, preferred platforms and ways to play. The report also provides data on how online play, social games and mobile games are changing the gaming landscape. This annual publication also features relevant data about ESRB ratings awareness, family gaming and top selling games. Finally, Essential Facts gives an overview of the Canadian entertainment software industry with data on jobs, growth rate and annual contributions to the Canadian economy.

[youtube:http://www.youtube.com/watch?v=I3mrEkuzifo]

The 2010 Essential Facts reveals that 39% of gamers (defined as someone who has played video games in the past 4 weeks) are spending more time playing games accessible through social networking websites.

Also of note is the fact that 7% of gamers use a mobile device (such as a cell phone or smart phone) most often to play video games – almost twice as many as in 2009 (4%). Gamers are also connecting their games with others through the Internet with 76% reporting online play.

“Social games are a growing part of the Canadian gamer’s repertoire – especially for ESAC 2010 Essential Facts PDF Reportwomen and teen girls – but they are only one of the many types of games that Canadians enjoy,” says Danielle Parr, Executive Director of ESAC. “While we’re seeing a shift in how Canadians are playing games particularly towards online games, console and computer games remain the principal way to play,” she adds.

Social games are mostly free, widely available and accessible through social networking sites like Facebook and MySpace. These games – including popular ones like Farmville, Mafia Wars and Cafe World – are quick to load, take only a few minutes to play and grow virally as users invite their contacts to join in. Research found that 35% of adult women and 37% of teen girls play social games. 26% of girls (6-12yo) play social games, with 38% report spending more time playing these types of games.

The research was collected through a comprehensive Internet survey using NPD Group’s Online Consumer Panel. Data was obtained from over 3,500 Canadians across the country identified as having played a video game at least once in the past 4 weeks. The margin of error associated with the total sample is +/- 1.6%, 19 times out of 20.

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28th October 2010

3vis Presents The Foundry Sessions and ICBC Launches Creative Contests

3vis3vis would like to invite you to a presentation about The Foundry, a leading innovator of visual effects and image processing technologies that boost productivity in motion picture and video post-production. The Foundry’s technology touches most Hollywood blockbusters that reach our screens, as well as numerous television and commercial productions. Discover all the ways the latest suite of software opens up new opportunities in film production and television. See the latest technology from NUKE, MARI and the new STORM digital production hub.

Pre-registration is required, and the first 50 arrivals get a free gift. There will be three free-to-attend sessions held across the country:

November 3: Toronto – The Fieldhouse at The Berkeley Church
November 4: Montreal – Centre des Sciences – Le Hall Panoramique
November 23: Vancouver – Caprice Night Club

icbcTurn on your camera or pull out your sketchpad – ICBC is calling on artistic youth to help spread road safety messages to their peers and, in return, they’ll be eligible to win some cool prizes. It’s clear that safer roads are a priority in B.C. with new laws introduced this year to ban handheld electronic devices while driving and tougher impaired driving laws and excessive speeding penalties.

“Car crashes remain the number one preventable cause of death for youth in B.C and that’s why we’re looking to youth to help create advertisements that will reach their peers and express the importance of making smart driving decisions,” said ICBC’s Nicolas Jimenez, director of road safety.

ICBC has launched two contests: the 180 Film Contest, for 19 to 25 year olds and the Your Ad Here contest, for high school students in grades 8 to 11. The contests ask these groups to create either a short film or a print ad on one of three road safety topics: impaired driving, speeding or distracted driving.

For the 180 Film Contest, the winners of the top three films in each safety category will receive prizes amounting to about $35,000 worth of filmmaking equipment and software. By visiting 180filmcontest.com, you can vote for your favourite entry and the most popular film will receive a people’s choice award. The contest closes December 31, 2010.

High school students with a passion for art are also being called on to get inspired and create a print ad for the Your Ad Here contest. The top winner in each region of B.C. (Lower Mainland, Vancouver Island, North Central and Southern Interior) will win an Apple Macbook and their ad will be displayed on next year’s high school agendas in their region. Visit icbc.com/youradhere to vote for your favourite ad. The fan favourite will win an Apple iPod touch and the school with the most participation will win an Adobe Creative Suite CS5 software package. The contest closes on January 14, 2011.

voicesEarlier this week Voices.com rolled out Local Voices, a new service offering voice over talent an opportunity to market themselves directly to potential clients within their own city.

Local Voices utilizes Google Maps, Bing Local, and Yahoo Local Search, employing local map listings, Internet yellow pages (IYPs) and local franchise advertising. Voice talent who sign up for the service are able to expand their online visibility and drive qualified contacts to their profiles so that they can work with local producers in addition to the online casting calls that the site already delivers on a daily basis.

Local Voices helps streamline the casting needs for producers wanting to work with local talent, saving them time and money in audition costs. Local Voices eliminates the need for ‘cattle-calls’, allowing businesses, producers, casting directors, and agencies to do the preliminary research online, pinpointing the voice over talent that they would like to work with in a local recording studio.

“Local Voices brings our online presence offline, expanding Voices.com’s reach and enabling people to find talent through local searches on Google, Yahoo!, Bing and other prominent engines.” said David Ciccarelli, Voices.com co-founder/CEO.

This service is available to members of the Voices.com website who are at the Platinum or Premium level. To be included in the Local Voices service, members log in to their accounts, fill out the Local Voices form, and follow the simple directions.

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